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    posted a message on How to handle Data

    Greetings friends,

    I think this is my first post! I may have failed in my search but I couldn't find an answer so here goes:

    I'm making a card-game map where there will be 100+ cards that you randomly draw throughout the game. My question is, how should I store the deck? Because I'm thinking of adding different cards and make different deck combos (like pick 100 cards from 200 of total).

    Each card has about 4 values, so I started a record with 100 members named Deck. Instead of copypasting 100x4 values, I thought of making a text file and reading from there but can it be done? How should I handle it?

    Posted in: Data
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    posted a message on Map design approach

    Hello everyone! Recently I decided to start sc2 mapmaking by making a TD. I've decided on my map, gamestyle etc. Currently I've my player bases, spawn system, paths... But I don't know where to go next. I'm planning on many stuff but technically I've no idea how to, or if even they are possible. Stuff that I know that is possible.. I'm not sure where to start! Is this a common feeling?

    Not creating the thread to get an idea on what I exactly should do next (although feel free to suggest), but talk about how you approach your design and how it evolved over time.

    Personally I like working on paper alot, I've currently written lots of stuff. I just don't have the technicality to make them happen:) But I guess persistance is a good solution for that.

    Posted in: General Chat
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    posted a message on A question about continous spawns
    Quote from Forge_User_59026135: Go

    1 create an array containing your spawninfo in the init just use and set the waves set spawnInfo[0].unit = scv set spawnInfo[0].count = 5 set spawnInfo[1].unit = marine set spawnInfo[1].count = 5 etc

    • nod* I've used an array as well, but used a loop and switch statement. I guess just making set variables will do it, I gotta enter every data anyway.
    Quote:

    2 unfortunately there is no TriggeringPoint function, your way is okay imo

    Aw, shame. I wanted to use a big loop.

    Quote:

    3 should work like this. do, foo(), continue do. as wait says

    Excuse my ignorance, I'm not sure if I got you correctly by "as wait says" and "foo()". Is that something like an empty function for a momentary delay?

    Quote:

    have a look at: http://forums.sc2mapster.com/development/triggers/20138-trigger-exercise-3-tower-defense-spawning-system/?post=18

    Right now I'm not home but I'll make sure to check it. Thank you very much!

    Meanwhile I have another question: I'll probably have many questions over time. Should I stick to this topic regardless of question's nature (and maybe edit the title) or make different topics for each bunch of questions? Or is there a common method or subforum for this?

    Thanks again

    Posted in: Triggers
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    posted a message on A question about continous spawns

    Hello everyone, I hope this post won't be out of place for I kinda failed to see a "questions here" part of the forum. I'm new to editor, have a basic programming knowledge and decided to start a practice map and try a TD. Here are some questions, some may not fall into triggers, but I didnt want to spam and my main question is about triggers.

    1. I created a record named Spawn Info, it has a number and unit type field. I made a "SpawnInit" trigger that has a switch statement with as many members as waves. It goes like "map init-> while counter<20 do switch case 1: 5 scv case 2: 5 marines" etc. Didn't want to c/p the whole thing but I think you get the idea. How optimal is this? What's the usual way of doing it?

    2. I created a Point array and made bunch of movement triggers. Point array holds the waypoints and movement triggers are like "if you're close to p1, go to p2" "if you're close to p2, go to p1". It seems I can choose PointA[x] for the "Order Unit Command to Point" action but not the "Unit Enters within 5.0 of Point" event. So I have to have like 10 different triggers for 10 points. If I could point to my array, one loop would solve it. Any insight on why it doesnt work?

    3. My main question. There are "run trigger" and "wait for trigger" actions that have a wait until finish option. I imagined "until it finishes" as... You know when you debug line by line and you encounter a function, you go into the functions code and when it's done, you get back to the main code. Is it not like that? Or am I missing something? I'll post more details depending on answer.

    PS: How do I do a "spoiler" or quote thingy if I want to post some triggers and such?

    Posted in: Triggers
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    posted a message on Looking for People new RPG Need all, mapmakers, coders, data editors... etc

    @Sebaara: Go

    Greetings, I may be able to help with dialogues and story, maybe with some game mechanics-design as well, feel free to PM me!

    Posted in: Team Recruitment
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