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    posted a message on Blizz is making a co-op contest with huge prizes!

    U dont need to use template. It says in the rules. The template is just there to make it a bit easier for people. U can make it from scratch. probably even better since a lot of less skilled editor user will use the template.

    Posted in: General Chat
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    posted a message on StarCraft II: Annihilation Campaign

    The king is back

    Posted in: Map Feedback
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    posted a message on Co-op contest ideas

    Ok i added a new idea under number 4.

    @OutsiderXE thx for the feedback. I agree making it to crazy or to silly could ruin the mission. Its also nice to hear u taking part in the contest. I cant wait to see the finished product.

     

    Posted in: Map Suggestions/Requests
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    posted a message on Co-op contest ideas

    Do you have ideas? But 0 editor knowledge? Why not post your ideas. Maybe something small,good,bad. Someone might be able to use it in one way or another.

    Posted in: Map Suggestions/Requests
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    posted a message on Co-op contest ideas

    I might post more ideas if i im in the mood. But one think i observed while coming up with is, the lack of bonus objectives. Blizzard hasnt been creative in these and they only made 2.

    1. Kill unit, kill building to complete bonus.

    2. Escort something to complete bonus.

     

    Its actually not easy to come up with some objectives that arent these 2. But here are some.

    Bonus objectives:

    a)  Rescue units. There could be some units in game with either race, once u rescue them they become yours. Could even be a brutalisk or a giant robot.

    b) Escort a unit to the area. Yes this again, but here the unit could be a officer or hero unit that can attack as well.

    c) Kill unit/buildings. Eh this again. Ok i said something different but why not make it so that: Once u complete this u get temporary boost in hp,shields,attack,speed.

    d) Kill (number) amount of units. Mhh not the best. Its hard ladies and gentlemen.

    e) Secure the neutral bases. There are 3 mini bases that are being attacked and surrounded by the enemy. Once u clear the area the neutral mini base will become your uncontrollable ally who will assist u in the mission.

     

    f) Keep the objective alive.There is a hero or a building inside your base. But this hero/building will remain stationary for the rest of the game. The enemy will send waves that will try to destroy it. Later the enemy will even ignore your attack and go for the objective directly.

    g) Collect packages. There will be packages,items in the map. Collect a certain amount and deliver it to the location. will also reward u with some minerals,gas. Has to be picked by a worker.

    h) Criminal hideouts. Feral zerg are spawning from a cave and attacking the settlements of civilians, destroying their homes,crops and killing innocent. Instead of killing million of zerg u just have to destroy the rock to block the caves access. Rocks have huge amount of hp. Destroy it before the casualty's are to high.

    i) Protect the 3 designated area. Amons forces will try and escape the 3 map entrances. If they reach the bridge they will wreak havoc to the nearby settlements. Dont let ?? amount escape.

    j) Spiders have cocooned civilians in their nests. Free the civilians while shooting at the cocoon. Beware of the mini spiders and boss spider protecting their delicious prey. Free ?? amount of civilians.

    k) Protect building/unit deep into the enemy territory. Or somewhere far from your base. Enemy will attack it u have to defend it for the rest of the game.

    Posted in: Map Suggestions/Requests
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    posted a message on Co-op contest ideas

    *bump*

    Posted in: Map Suggestions/Requests
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    posted a message on Co-op contest ideas

    4. Time manipulation.

    Titleset: Amon void, last epilogue mission

    I was watching 2 science fiction movies the past month namely; Edge of tomorrow and looper. Than i thought why not make a map involving various timey wimey shenanigans.

     

    Story: Amon has obtained immense powers that its causing a rift in time and space. These newly created anomaly's are causing time to behave in chaotic ways.

     

    Gameplay: You are playing simultaneously in 2 timelines. Present and future. Both players can switch between times. The map layout stays the same although the future looks darker and grey.

    - Changing or killing units,buildings in the present effects your future timeline. Lets say u switch to the present and kill a starport, that buildings will be erased from existence in the future timeline. 

    - Perhaps have 3 timelines. Past,present,future. Although this could be to confusing.

    - Sometimes  your ally will be stuck in one timeline while solving a objective while your other separated ally in the other timeline solving another.

    - Amon can summon powers such as: Speeding time up, slowing it down, freezing time, reviving units by going into their past, creating a time loop of your units or his.

     

    What makes this mission interesting? Imagine you being stuck in the future battling numerous hybrids, all of a sudden they all disappear because your ally killed them in the present. Or amon summons a time loop, sending a pack of ultralisk to attack you. Even if u kill them the loop goes on forever. Could be a lot of fun mixing various time ability's.

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    5. StarCity
    Titleset: Space installation
    I was always curious if u could combine RTS with city management simulation games. Where economy,city building,trading resources are required and somehow incorporated into starcraft. The inspiration for this mission i took from the WoL map devils playground. Where u had to be mindful: will i spend resources on units or save the money for the objective.

    Story: A important mining operation is being build on a space platform. The infamous mercenary mira han was hired for this job. But she needs help of you, commanders. Pirates are attacking and raiding the platform. You need to build a stable economy, that is also well protected to complete this mission.

    Gameplay: There are 3 resources in the game. 1. Minerals, 2. Gas 3.Credits. The player is given starting funds that have a small amount of credits. There is a +, - option on screen. U can transform your mined minerals/gas into credits. Your credits need to be spend in order for the city to be maintained. Will u spend credits for mira han or buy units to withstand the pressure of the A.I?
    - Mira hans miner,civilians,workers require housing. There is a separate supply on your screen. Mira hans population requires regular supply that even exceeds the 200 cap. Mira will regularly hire more man for the mission so make sure these people have a home.
    - Happy/sad desirability. The people on the platform have a desirability %. If u make them unhappy civilians will turn into criminal/thieves, who steal your credits, destroy buildings and kill the civilians. Build entertainment facility's. Your workers can build especial "monuments" that please the people. But beware...will u go for resources or pull your workers to get the building done?
    - Estate. Nothing is cheap here. Even your second expansion is a estate that needs to be bought. U can buy estate areas like.... hospital: where drones will repair,heal your wounded. Health care buildings: Doctors keep people away from depression, and prevents diseases. Military academy: where mercenary units will help u in need. Prisons: To keep the naughty away.
    - Taxes/wages - Workers require wages as well. The number depends on difficulty. If the wage count is not met they strike. Increase the taxes to much and be ready by the fierce response of the civilians.
    - Trading plays a big part as well. There are numerous points on the map that represent nearby galaxy systems. The ships which trade are in danger of attack so keep them protected.

    What makes this mission interesting? I believe this mission as made could be to arcade-y. But if balanced right it could offer some interesting new take on the Rts genre. Or be just boring.

    Posted in: Map Suggestions/Requests
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    posted a message on Co-op contest ideas

    So i cant make anything in the editor so i thought i post my ideas instead. U probably all have 100 of them but having more cant be bad. U can use this ideas as inspiration for your maps if u like.

     

    1. Gladiators

    I think co-op is missing huge boss battles and what other better way than to go overboard with it!

    Titleset: Primal planet.
    Story: U have been captures and imprisoned by zurvan and his primal gang. To escape from his clutches u are forced to participate in a arena. Win against the giant creatures u are pitted against to be freed.

     

    Gameplay: U start the mission in a cell with little resources. Once u prove yourself worthy you can expand outside. Every 3-4 minutes there is a big boss waiting for u at the arena. Once u defeat the boss u have time for rest. Until the next boss shows up and the next one....

    - The primals will attack your base at times to test your strength.

    - Respect bar. If the audience is displeased by your performance the respect bar lowers. Lowered bar means more attack on your base by the primal pack. Or your units will be picked at random and become (neutral unit) slaves to the primals. Rise the bar by having high apm and less unit lost.

    - While u are resting the show still goes on. Primals have warriors on their on and are fighting the boss creatures. U can place bets and either win or lose some minerals.

    Bonus objective: Fill the respect bar to full to gain extra land property where geysers/mineral lay.

    What makes this mission interesting? Boss battles. A lot.

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    2. WAR

    I always liked the WoL mission Gates of Hell. Which was a bit chaotic and unpredictable, so i wanted to come up with something similar. A crazy war like mission.

    Story: Your ship has crashed and u are surrounded by 3 factions who are waging war against each other. The mysterious U.E.D, the dominion and the moebius. Choose the alliance of one while the others will battle you.

     

    Gameplay: While the 3 factions fight each other u will have to choose with which one u will side. Attacking one faction rises the % of the other ones. Once u reach 50 %, those faction becomes your permanent ally, while the other 2 your enemy. One faction might be air superior while the other ground.

    - In this map there is no mining. Resource are gathered through ships who fly away and drop crates. The packages can only be picked up by your workers and u get minerals/gas instantly.
    - Nukes are deployed where u stand, they will leave a trail of radiation cloud dmg enemies nearby.
    What makes this mission interesting? There are no ally base in co-op. Having one makes the game more dynamic. Also a different gather resources mechanic could be fun.

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    3. Mental Asylum

    Titleset: Research facility

    I thought to make something unusual and meta. So i came up with the idea that co-op dosnt exist and the players are nutjobs who need to be treated to get rid of this mental problem. Psychiatrist is played by mengsk and a nurse by kerrigan.

     

    Story: *screen dark and slowly fading in* Psychiatrist: ah they are finally waking up. So these 2 patients suffer from a severe delusions. They believe to be in a game and to be"co-op" commanders that are battling a evil force called "amon". Its extremely rare that they both affected by this charade. Thats not all... They suffer from compulsive disorders and mind case of memory loss. Reliving this "level" over and over again. To combat their illness we will have to use their fears against them.

     

    Gameplay: What ever commander u pick the enemy will replicate your units and use it against u. If u pick nova the enemy becomes nova hero and her unit composition. If stukov is picked enemy gets infested. There wont be any normal a.i or hybrids. The enemy look like from mission Steps of the Rite.

    - psychiatrist takes control of one player units and attacks u.
    - therapy session are randomly scheduled. Both players need to get to the designed are and ehm...talk? /needs work/
    - bloodtest. Globally u lose hp each second. Cant be repaired,healed.
    - prescribed medication. Your units feel dizzy,unresponsive.

    Bonus objective:
    Destroy enemy greed camp: Greed enemy base has most resources but is heavily fortified.
    Destroy enemy hatered camp: Hate base attacks aggressively. Take it out for less pressure.

    What makes this mission interesting? I think its fun instead of having the normal amon,zerg,toss attacks to have the player fight against his own commander. Also the meta theme of the mission  can be used to poke fun at starcraft or be self aware.

    Posted in: Map Suggestions/Requests
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    posted a message on Blizz is making a co-op contest with huge prizes!

    I test your maps and any other mission the community throws at me.

    Posted in: General Chat
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    posted a message on Blizz is making a co-op contest with huge prizes!

    Moderators just responded to these questions:

     

    Q: Hey Blizz Moderators,
    What's about dialogs voice? I mean, do we have to record ourselves for every transmissions made during our map, or we can simply put a text and your developpers will adjust the voices?

     

    Blizz mod: There is no expectation for you to record your own VO but, as you know, we've had entries into previous RTC's that have incorporated custom audio, including VO.

     

    Q: Can the participants use blizzard campaign maps?Use the original maps but tweak it?

     

    Blizz mod: Yes, you can use existing StarCraft II content as a base for your ideas.

     

     

    Posted in: General Chat
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    posted a message on Blizz is making a co-op contest with huge prizes!

    So outsiderXE if u could what would you change on these co-op maps? I feel the story is the weakest element. Also there is the game-play mechanic that (by blizzard entertainment standards)  isnt really extraordinary.

     

    I think u would do a better job than them. Blizzard has become lazzy.  Thats not even a exaggeration.

    Posted in: General Chat
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    posted a message on Blizz is making a co-op contest with huge prizes!

    Outsider u going to join in on the fun? U practically made co-op before blizzard did. I bet they had the idea from your campaign!

    Posted in: General Chat
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    posted a message on RTC contest partner (I am looking to be one)

    I gladly test the hell out of it. Im just curious blizzard hasnt mentioned it: What if the gameplay is to much mutator like? My guess is why they havent gone overboard with the map ideas is that they want to be able to inject mutators into these maps.

    Posted in: Team Recruitment
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    posted a message on RTC contest partner (I am looking to be one)

    Yeah u are right about supernova. I didnt think about that at all.

    But story wise it just sounds more interesting if it set differently. Would you like to read just one genre? Mixing it up and changing it is what gives it excitement and intrigue. We could have Ued comback, or a new mysterious enemy (race even?). So much and what do they give us? Amon? This one-dimensional paper thin persona. I didnt enjoy this silly character and they keep insisting as if he is a masterpiece like citizen kane or titanic.

    IIf glorn can deliver a map that he envisioned i rather he gets employed at blizzard.

    Posted in: Team Recruitment
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