• 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    Tried the new version.

     

    - Heal is nice now although i add small bit of damage to the 1st boss. Tiny bit more.

     

    - The 1st boss didnt have timer. Only after the 5th minute he had a 2 min timer.

     

    - Also not sure i never play normal but the 2nd boss could attack a bit sooner. Maybe 30-45 seconds. Maybe someone who plays normal difficulty could say if its enough. The 3th and 4th boss timers feel enough.

     

    - The 4th boss defenses i would slightly weaken but not by much.

     

    - Since u added the primal units the map feels much better. The ash worm idea is also very nice. But they could come a bit more frequent, only spawned once. I placed canons where my eggs are so maybe that made it not appear.

     

    - The bosses could also have more power when they drain egss. I dont ever feel in danger of my eggs once he attacks them. Plus its 20 eggs so i can do whatever.

     

    - There is a strange bug when i start the map creep surrounds my base and of ally, even if we pick artanis,raynor.

    Posted in: General Chat
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    Actually i improved the b) objective a bit and added flair. Since it dosnt make sense that a terran or protoss can collect essence. Also dehaka has a lone wolf personality.

     

    b) "Help dehaka collecting number ??? essence." Dehaka comes into battle. He desires essence of special primal units on remote location. He will need the commanders help. Kill ?? amount of units and dehaka A.I will automatically collect the essence on ground. Beware to defend dehaka as well, although he has a heal ability so it should be ok.

    I think this bonus could be fun since u need to protect dehaka a bit and also kill small zergling-esque units. 

    To make it fair if dehaka dies he will just unburrow and regenerate hp. You can still lose bonus if a timer is added.

     

    Actually i forgot to mention the caves feel a bit redundant. I havent use them that much so cant really say for sure. I think the problem is that u cant access the cave because of the fog and rock. Second problem is once u defeat the boss u dont really have a need to access that part of the map. Except the third boss cave feels right to use, since it allows u to go to the 4th boss.

    If u look at this picture   https://postimg.org/image/ukhgm4dtz/     i i dont need cave 2 to get to the 3d boss. I can just use cave 3 or 1.  

    I still find the cave a welcome change to a map. But believe they either 

    a) need to be re-positioned

    b) one removed

    c) one could be scrapped and used for access bonus objective 

     

    About voice acting i think the kind gentlemen pronogo is offering his services. 

    Posted in: General Chat
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    I agree with the choosen one. Just played another game with ally and we ignored the crystals and went for boss straight.

    Think healing amount needs to be bigger.

     

    Actually there was a post on battlenet about the dissatisfaction of amon always being the enemy. It got a lot of up-votes. I believe there is a big audience out there who got fed up by amon and would love to see a map with primals. They offer a lot of possibility. Primitive,savages,instinctive,lack of loyalty. They offer a lot of fun ideas. I believe u will get a lot of brownie points by community if u use primals ^^

     

    - Dont know if u played dark souls but the nice thing there is that when u face bosses they have stages. If boss reaches 75 % hp he reaches stage 2 where u have to face new,stronger ability's. To make it more fun they off course added randomness to the attacks. The boss also retains the same abilitys from stage 1 but mixes it with the next stages. 

     

    - An idea. So once the boss awakens amon summons a force field around the boss. Units that are inside cant get out. Units that are outside cant get in. The boss deals immense dmg to the eggs when he is in the "ring". So amons force field would force players to engage the boss and distract him from killing so many eggs. Also he spawn crystals outside that u would have to kill.

    To make it fair the force field weakens every 30 seconds and player are allowed shortly to enter the "ring".

    I just got the idea so haven't thought it logically of any flaws.

     

    Since u didnt add any bonus what do you think about this 3 ideas:

     

    a) Dehaka wants to test the commanders will power. He sends u on a remote location where primal units await  you. Depending of difficulty you have to kill a certain amount of units.

     

    b) Collect amount of essence - Dehaka wants you to kill primal units and collect their essence. Which u either collect by killing unit or picking it up from ground.

     

    c) Dehaka want essence of a special critter on the map. He will come to field later but other primals want to gather critters essence as well.  U have to defend the critter against primal attacks. To avoid players to put static D on 1 location this critter will wander around.

    Maybe instead of just 1 critter the objective could be 2 or 3. And to make it more interesting the objective could last the whole game.

    Posted in: General Chat
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    What about using a twin boss and placing them on both expansions? His stats would have to be lowered since u need to split your army.

     

    Plus im curious will u use primal units in this map? Excuse me for my ignorance but i  don't know if some of the terran forces are just placeholders.

    It would be interesting to incorporate the primals themselves into the map. By means of them attacking the terran forces sometimes or having a game-mechanic  involving primals. Like primals wants to test amons strength and are sending armies at him? Not the best idea but just to illustrate a primal usage. It seems a missed opportunity only having amons generic 3 race forces attacking you.

     

     

     

    Posted in: General Chat
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

     

     - The eggs can be attacked by me. Most likely not a good idea for trolls ^^. Eggs can also regenerate hp, not sure if intended but cool.

     

    - Will u use custom models for the boss-es? Or will it remain like now? 

     

    - Does not make sense to me that the boss is just standing and cant be attacked. Would make more sense if he was in hibernation (giant egg),burrowed half seen or burrowed invisible.

     

    - What about placing units on some of them cliffs? Could be annoying.

     

    - The void crystal idea is soo awesome. Since the crystal is flying was it intended that my banshees can attack a "air unit"?

     

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    First boss attack is a bit to fast/frequent for my taste (normal). He doesn't deal that great damage so wasn't really a problem.  Hard to tell since its on normal. 

     

    Second boss feel easier than the first. I think he needs to be scaled more since at this point im stronger. (plus im playing solo).But he definitely had almost no hp.

     

    Third boss-es base was way to fortified,I lost all of my army. Second boss base had almost no units,defenses. 

    Third boss was way to stronger than the 2nd boss. I think this needs tweaking. He had so much hp.

     

    After i defeated third boss i was attacked by 4 thors, couple of tanks and a lot of goliaths. Was a tough attack.

    I seen a lot of this combo of siege,thor,science vessel in other maps. Really powerful combo.

     

    Here are some tough waves:

    https://postimg.org/image/erf4m3as3/

    https://postimg.org/image/p7h8f9w9j/

    Lol i just lost the game (was going to the 4th boss) while i was typing above. Forgot to pause game.

     

    - void crystal idea is nice but how about if u put something else than just hp regen? Like boss increases attack speed,armor,dmg. Void crystals could also spawn randomly and each spawn giving it random attributes to the boss.

    Imagine a void crystal spawning all of a sudden on other side of the map (maybe not that far) and that crystal makes the boss invulnerable, higher armor. Your ally or yourself would have to take care of it.

     

     

    Next game i try with ally.

    Posted in: General Chat
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    So u will upload it her on sc2mapster?  Cant wait to test it, ever since u announced u will participate.

    Posted in: General Chat
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Dude that was so so awesome! Can u do a map from scratch? Seeing someone go from blank to a beautiful map is something i cant understand

    Posted in: Map Feedback
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    What about trigger "if unit enters cave region it instantly teleport to other cave"? So skipping the loading part.

    Because i really really loved that cave mechanic. ^^

    Posted in: General Chat
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    U removed the caves. Shame, was an interesting concept. Hope i be the lucky person to  to test this map, at some point. ^_^

    Posted in: General Chat
  • 0.959876543209876

    posted a message on Dead Zone - Night Watch

    That deserves some sort of emmy,oscar nomination on atmosphere,visuals alone.

     

    Horror,puzzle,survival? Count me in! Such a unique genre could be also cool for the RTC co-op contest.

    Posted in: Project Workplace
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    Looks really interesting so far. But why nydus? Why not a cave from which u can fast travel? I see u already added them to ally base. Its a neat interesting idea.

     

    Co-op isnt really rocket science, u cant go wrong there. every map follows a similar routine.

     

    1. Ai attacking u at the 3-4 min mark. Depending on difficulty.
    2. After that u want to clear the rocks of the expansions. Some have rocks while others dont. Some expo are far away while others close by.
    3. Kill the bonus where some is timed while other is infinite.
    4. There are enemy camp A.I and there are enemy bases with camped A.i
    5. Game becomes harder the more time passes. More units,frequent waves,hybrid attacks...

     

    So the game is always in phases. Making sure the player has something to do. Defend first attack wave,clear expo, first mission objective,time for rest,bonus, ai attacks u,main objective again, second bonus, ai attack,last main objectiv... end.

     

    I had an idea for 1 boss.

    A deep tunnel boss. A boss that burrows and unborrows constantly from location to location. To defeat him u either have to split your forces or your ally has to deal with him. He might even pay a visit to your base. Each time lower his hp for 25 % to make him retreat.

    Which follow the guidelines: "Design moments where the players need to fight together, and moments where they need to fight apart."

    Posted in: General Chat
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    @OutsiderXE

    Sounds interesting. Cant really add anything since i would need to play it to get a feel for the map. But i have some boss ideas.

     

    Boss ideas:

    1. Giant infested boss. He will walk from a distant area all the way to your base. If he gets to your base he will explode like a huge baneling, also leaving little exploding infested  behind. U will have to destroy him before the doomsday base march.
    2. Adaption boss. This boss adapts to the attacks of the player. He absorbs the attacks and uses them against u. The strategy here would be to use units that are less powerful. If u attack him with melee he absorbs it and becomes more resisted to them.
    3. Death boss. This boss leaves a trail of creep behind. Any unit standing on this trail will be damaged. He also can use plague. Plague is a dot that will jump to any units nearby. Once infected it will drain your hp till you die. Not my idea but a recent mutator added :). The creep trail i got from Onetwo tutorials. Link:
    Duplication boss. This creature is able to duplicate,divide its body indefinitely. The divided unit loses its original strength. Kill the original source to slay all the duplicates. There is a duplication protoss unit abilty in the editor actually. Forgot which one.
    4. Boss that hp regen is extremely extremely high. Will need tons of dmg to take him down.
    5. Boss that creates random phases to tap into his powers. He changes color,abilty depending on phase.Red phase could be super strength, yellow speed, orange agility.
    Well you could go on forever with boss ideas ^^

    Posted in: General Chat
  • 0

    posted a message on Blizz is making a co-op contest with huge prizes!

    Hands in the air cybrosX!, this is a robbery! We want the map right now!

    Posted in: General Chat
  • 0

    posted a message on Co-op contest ideas

    I really like your ideas Outsider. Exceptionally how u evaluate your thought and then discard them. Sounds very professional. I probably use any idea that comes to mind, good or bad. ^^

    So your map is going to be involved with boss battles. The only thing what worry's me that there could be a overload of boss themed maps in the contest. Even thought i think the co-op could really use a awesome boss mission.


    Perhaps this was blizzards idea all along. 

    a) Get numerous creative ideas from the community for future map development.

    b) If there is a common theme that the community likes it will be used in future map development.

    Well played blizzard, well played indeed.

     

    Posted in: Map Suggestions/Requests
  • To post a comment, please or register a new account.