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    posted a message on [Request] Attachment Points

    I guess this is the right place for this request...

    Anyways, I'm trying to use the New Folsom Prison Tower as an actual turret, however it has no attachment points, so I can't really add any actors to it to get attack visuals or model additions or anything like that. So, if anyone could add at least a weapon attachment point to the model that'd be awesome.

    Posted in: Requests
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    posted a message on [UltiDrgn]'s Request Corner

    Would you be able to make a female protoss model based off of the regular zealot model?

    Posted in: Art Assets
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    posted a message on [Data] Revive Heroes

    I have two heroes and for some reason when I use this ability it always revives 1 of the 2. I mean, say Hero 1 dies, I press revive and it revives him. Now Hero 2 dies, I press revive and it revives her and Hero 1. Any idea why this would be happening?

    Posted in: Tutorials
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    posted a message on Attaching a model when item equipped?

    I would also like to know how to do this. So far I've only been able to figure out how to attach an item to a unit that is facing a certain direction and that just doesn't work when you want the trigger to take place once your unit picks up the item. You can't know ahead of time what direction your unit will be facing. This is a really frustrating problem.

    Posted in: Miscellaneous Development
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    posted a message on [Help] Getting rid of a unit

    I'm having trouble removing a unit from my map. I have deleted the unit's actor, the actual unit, and everything else associated with said unit, but the unit will not go away. I can't even see the unit on the terrain, but when I test my map the unit is still there where I had placed him before. So...what do I do?

    Posted in: Miscellaneous Development
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    posted a message on [Problem Resolved]Need help with Damage Aura

    @xaaxleviathan: Go

    Thanks for the lack of help. I figured it out myself by messing around with the data editor for long time.

    Posted in: Miscellaneous Development
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    posted a message on Flashing buff indicators

    I have created an ability that both decreases damage taken and drains the life of enemies within the range of a dome. The ability works, but either it is turning on and off or the icons (debuff and buff) are being displayed and then not displayed over and over again (unlikely) while the ability is running (15 sec duration). The first time I had this problem I went into the editor and saw where I made several mistakes with the ability animation triggering when each of the behaviors was on, so I removed the events from the actors that weren't supposed to be there.

    After that I ran the map again and still had the same issue, so I went back into the editor and for some reason those behaviors that I removed from the actors were still linked to the actors. When I pressed "Explain Link" it said that the behaviors were still in the Events of those actors and I checked and they weren't there. So, I closed the editor and reopened the map file and voila, the behaviors were no longer linked to what I thought were the actors causing problems.

    However, when I use the ability now it still has the same flashing of icons indicating that the behaviors associated with the ability (and thus the actors) are still turning on and off for the duration of the ability. And I have no clue as to why. I don't have any weird timers running or anything like that. Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on [Problem Resolved]Need help with Damage Aura

    I'm trying to create an ability with a limited duration that damages all enemy units within a dome and heals the caster by the amount of damage done. I have tried using Search Area, Persist, and Apply Behavior to accomplish this, but to no avail. I even tried attaching a Damage Effect to that to see if that would work, but again no dice.

    Any ideas as to what I am missing?

    edit: I'm not worried about the healing effect. The damage is the part that isn't working.

    Posted in: Miscellaneous Development
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    posted a message on Changing models in data editor

    @Paranoiks: Go

    You mean changing the model of a hellion to that of a hydralisk, so that the hellion looks like a hydralisk? Or are you asking if you can attach a hydralisk to a hellion? Cuz...you can do both with the data editor.

    To change the model of the hellion to that of a hydralisk you need to go into its actor in the actors tab and change the fields where it says Art Model.

    To attach a hydra to a hellion you need to work with Site Operations and if you're going to do that then I recommend taking a look at this first: Uberlisk.

    Posted in: Miscellaneous Development
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    posted a message on Beam Help

    Is there any way to make beams work without having to create References to add to the Actor Events?

    For instance could you create a beam Model, Actor, Effect, and Ability (and/or Behavior) and get it play the animation correctly without making References for the beam(s)?

    I'm trying to link a beam to an ability right now and the best I can do is make it so that the beam animation works with the exception that it never reaches the target of the ability.

    I'll upload my map so that you can see what I'm talking about if someone actually cares to respond.

    Posted in: Miscellaneous Development
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    posted a message on I need help with ability animation

    I've recently created a custom ability for a unit and I've been trying to use the Protoss Sentry's attack animation for it, but rather than use the animation my unit runs into the target of the ability and does nothing. Anyone know how to fix this?

    Posted in: Miscellaneous Development
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    posted a message on Stop persistent animation

    I created an ability for a new unit that copies a drain energy ability that the Infestor had called Leech and I have been trying to add an animation to it, but to no avail. The problem is two fold: 1) the animation doesn't stop, so you use the ability and the animation caused from using it doesn't go away and 2) the animation starts from the target of the ability rather than from the caster and extends out from the target of the ability.

    Does anyone know how to fix these problems?

    ☼ edit: I figured out how to correct the 2nd problem.

    .☼ edit2: New problem, the animation doesn't actually physically reach the target.

    Someone help please. I've been messing with this for hours and I've looked through the forum like crazy.

    Posted in: Miscellaneous Development
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