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    posted a message on Umojan lab bridge (extendable) How to get an extendable brigde working.

    In short. 

    How to get an extendable brigde working.

     

    I want to make an extendable bridge thats working and walkable when extended. Now i allready changed some flags to selectable etc.

    Ingame it can extend but the retraction anim issnt showing.

    The button works though. So if i click on extend it extend. If i click then on retract. It doenst do anything. But the button says that you can extend once again. 

    Thanks in advance!


    Posted in: Data
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    posted a message on How to get an strike turret on a bunker? seeable, workable from the start.

    I just got a tip from drsuperevil. Too set a timer action and timer expire event to minimum. Too see the turret in the editor. I havent succeeded to do it but maybe you know where to find those. Im currently trying it by triggers:) Thanks for the map man! yea i had that as well. I thought it wasnt working. Thanks for the help!

    Posted in: General Chat
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    posted a message on How to get an strike turret on a bunker? seeable, workable from the start.

    Ooh haha my bad, my bad:) and havent put in my folder. I just clicked it haha. Will let you know:)

    Posted in: General Chat
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    posted a message on How to get an strike turret on a bunker? seeable, workable from the start.

    I was thinking could it be that it would only be seeing when you test the map. Cause i tried the trigger and it woudnt show in the editor. 
    I also tried your map very quick but i got an 404 error:(

     

    *Yes:) i have all except multi. 


    Thanks for the help so far!! I got the turret on the bunker working now!! Through requirements and help from drsuperevil. But it only shows when i test the map. Not in the editor:(. I do like to know how to do it by triggers though! 

    Posted in: General Chat
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    posted a message on How to get an strike turret on a bunker? seeable, workable from the start.

    No i didnt. I will try tonight! You mean by triggers, right? and if so, how:)? 

     

    I was trying to make one bunker to have the turret workable and seeable.

    And another one without the turret. That are both placed in the editor before the game starts.

    I kinda understand the copying part. But iam trying to understand the actor events and requirements and well, all that:P But i truly dont now what to change and what not.


     

     

     
     

     

     

    Posted in: General Chat
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    posted a message on How to get an strike turret on a bunker? seeable, workable from the start.

    I was trying to make a bunker with a strike turret. And i coundt find a real step by step tutorial to get it workable.  Can someone, if its not to much to ask, make a step by step for a workable strike turret on a bunker.

    "Copy that allready has the upgrade striketurret. workable and seeable".

     

    Thanks in advance!

    Posted in: General Chat
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    posted a message on Replace space background for depth on space platform maps like Braxis or Avernus

    Ilove you guys. Dont know you but the best to you all. That for starters. Thanks for the replies. 

    I was making an map with the braxis textures. Korhal platform manmade(space platform) but i wanted the foggy underlayer. I allready got my loses on that map. But im going to try what drsuperevil suggested. To make the question clear. "Can you get the foggy underground on an spaceplatform instead of the spacebackground? " and "if so, how?":P

    Make current struggle is the strike turret though. But i will make a new thread about that.

     

       

    Posted in: Terrain
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    posted a message on Replace space background for depth on space platform maps like Braxis or Avernus

    I was trying to make a map with the Braxis(space platform) textures. Now i simply want depth instead of space. Is there anyay to change the space background to depht on a space platform texture set?

    Posted in: Terrain
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    posted a message on (Solved) Fortress Gate

    Still am a little baffled really! it really does what i wanted it to do! Again thanks!

    Posted in: General Chat
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    posted a message on (Solved) Fortress Gate

    It works!!! it does what i wanted to do! Thank you so much for the support! Awesome feeling! 

    Posted in: General Chat
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    posted a message on (Solved) Fortress Gate
    Quote from Timbabwiani >>

    Ahhhrh this is frustrating! haha i love it. Anyway thanks for the quick response drsuperevil!

    OK i know iam asking much but could you plz write down your steps. Cause iam stuck at every step that i take. 

     

    Copying...  :P

    OK 1-> i copied the "unit" fortress gate small west. Then i copied the "actor" defensive wall small gate west. Attach them together. So far so good.

                     (i copy it from in unit property -> so, unit properties -> default setting(unit) -> copy from "fortress gate west -45..." 

    2-> I copied the "unit"fortress gate small west lowered. Everything blows up in my face.

     

     

    Then i tried to build them from scratch but iam really doubting everything that i could set. 


    And the thing is i need a mirrored version of the fortress western gate. But one that stays in place when the anim kicks in and again staying in the same spot when the lowered version morphs. Again, i know its much to ask but i really need a step by step. Cause now iam doubting everything that i check or note. If its not to much to asked could you help me out. 

     

    PS. How can i upload my map so that you can see what iam up against. Maybe that would help:). Anyway again, Thanks for the quick responses. Drsuperevil. Best of wishes to you.


     Frusta Laboret Qui Omnibus Placere Studet.
    Posted in: General Chat
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    posted a message on (Solved) Fortress Gate

    Ahhhrh this is frustrating! haha i love it. Anyway thanks for the quick response drsuperevil!

    OK i know iam asking much but could you plz write down your steps. Cause iam stuck at every step that i take. 

     

    Copying...  :P

    OK 1-> i copied the "unit" fortress gate small west. Then i copied the "actor" defensive wall small gate west. Attach them together. So far so good.

                     (i copy it from in unit property -> so, unit properties -> default setting(unit) -> copy from "fortress gate west -45..." 

    2-> I copied the "unit"fortress gate small west lowered. Everything blows up in my face.

     

     

    Then i tried to build them from scratch but iam really doubting everything that i could set. 


    And the thing is i need a mirrored version of the fortress western gate. But one that stays in place when the anim kicks in and again staying in the same spot when the lowered version morphs. Again, i know its much to ask but i really need a step by step. Cause now iam doubting everything that i check or note. If its not to much to asked could you help me out. 

     

    PS. How can i upload my map so that you can see what iam up against. Maybe that would help:). Anyway again, Thanks for the quick responses. Drsuperevil. Best of wishes to you.


    Posted in: General Chat
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    posted a message on (Solved) Fortress Gate

    Oo and if you create a new unit. Which parent file should i choose for the fortress gate. default settings(unit) or Fortress Gate or ..? i currently did it with fotress gate. 

    Posted in: General Chat
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    posted a message on (Solved) Fortress Gate

    Iam starting now. I will let you know:) oo and could it be if you have mutliple dependencies (like swarm and swarm story) that multiobjects get doubled. Cause i was wondering why, when you copy the lowered version of the fortress gate that it automatically generates a double and rewrites the original. 

    Posted in: General Chat
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    posted a message on (Solved) Fortress Gate

    TY! will try. Ooh and how do you change the facing so that the anim plays it the right direction? I will master this:)

    Posted in: General Chat
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