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    posted a message on [photos] Feed-back and suggestions to improvement.

    I have not done anything to the background so no suggestions or improvements needed there

    http://img683.imageshack.us/img683/1593/terrain001x.th.jpg
    http://img15.imageshack.us/img15/7229/terrain002l.th.jpg
    http://img855.imageshack.us/img855/5010/terrain003.th.jpg

    Posted in: Terrain
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    posted a message on Delete This

    plz delete this therad.

    Posted in: Triggers
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    posted a message on Maximum Trigger Loop Limit (Execution take too long error)

    I just redo what you have done, the only change was instead of a while I used repeater forever.

    I got to 344827

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Delete This

    thx for reply, now i can get working xD

    Posted in: Triggers
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    posted a message on [Solved] Quick way to store Image Files

    thx you so much, that was just what I was looking for. xD

    Posted in: Triggers
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    posted a message on Delete This

    hey I would like if you could show me quick how to make this in galaxy scripting, if someone could just make the first couple of line, I will finish it

    Icons Log
        Options: Action
        Return Type: (None)
        Parameters
        Grammar Text: Icons Log()
        Hint Text: (None)
        Custom Script Code
        Local Variables
            Item Type = 1 <Integer>
            Item Class = 0 <Integer>
        Actions
            ------- Icons Log [Class][Item type][rarity][number]
            ------- Chain
            Variable - Set Item Class = 3
            ------- Belt
            Variable - Set Item Type = 7
            Variable - Set Icons Log[Item Class][Item Type][1][1] = Boots_1_1.dds
    
    Posted in: Triggers
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    posted a message on [Solved] Quick way to store Image Files

    Hey, title pretty much says it all.

    Posted in: Triggers
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    posted a message on Map help please

    Title are used for highlighting the problem, not qq/whine/trash!

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard Woes

    I would redo this and make a dialog instead.

    then you will be able to use this

            Dialog - Set (Last created dialog item) text to Text for (All players)
    
    Posted in: Triggers
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    posted a message on can you change units behaviors with catalogs?

    yeah I noticed so I found a way to work around it, with my armor reduction

    so I used another system (1,2,4,8,16...)

    so it will be light on behaviours that a unit have on it.

    so when my system is done (str,dec,con,int,wis,armor,abilities1-4)

    they will properly have 100 behaviours on each unit. (5 units)

    Posted in: Triggers
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    posted a message on Item Generator V.0.01

    Hey got a video of my item generator so far, still pretty early but it will soon hold more item type, when I finish up some of the loss ends.

    Embed Removed: https://www.youtube.com/v/CI4cR0JbWRY?fs=1
    Posted in: Triggers
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    posted a message on can you change units behaviors with catalogs?

    title pretty much says it all

    Posted in: Triggers
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    posted a message on Leaderboard - Kills, deaths and Assists

    you will need to set some sort of timer to start, when the first unit is attacked by a player, and if any other player attack it as well they will be add to the player group, when the target dies. remove the player that kill the unit from the group and give him credit for killing the unit and the rest in the player group will get assist kill.

    the timer is the key. cos you don't want a player to get an assist if he just attacked him in the beginning of the map and then 20 min later the attacked unit dies and he get credit for it.

    you will propperly need a player group for every player that is in the map.

    exsample.

    team 1
    player 1. (player group 1)
    player 2. (player group 2)
    player 3. (player group 3)

    team 2
    player 4. (player group 4)
    player 5. (player group 5)
    player 6. (player group 6)

    player 1 attacks player 4
    player 1 is added to player group 4
    player 2 attacks player 4
    player 2 is added to player group 4
    player 3 attacks player 4
    player 3 is added to player group 4

    case 1
    player 4 survive for in till the timer expires (it is good to keep it short)(you could increase the time if the unit is attacked again before the timer expires)
    remove players from player group 4

    case 2
    player 4 dies by player 2
    remove player 2 from player group 4
    give credit to player 2
    add to kill count
    give credit to the rest of the player in player group 4
    reset player group 4
    add to assist count for individual player in player group 4

    hope this helps, if you got an questions feel free to ask

    Posted in: Triggers
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    posted a message on How dose the limit of triggers work

    hey I know there is a max actions, you can have in one trigger.

    lets say I have a shit load of switches would each of the action in every single case count, or just the count it runs through.

    Posted in: Triggers
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    posted a message on How to read part of a string

    hey sc2mapsters

    I got a problem, I need a function that can read part of a string

    example

    string "1234-5678-9102"

    then I want an function that can take the middle part only (5678)

    hope you guys can help me.

    Posted in: Triggers
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