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    posted a message on Melee maps with heroes?

    @iHaveReturnd: Go

    Maybe I was not clear enough. Check my map if you haven't, as it already has six levelable heroes with learnable abilities and inventory, etc. My question is how to move them to other melee maps. Thanks anyway.

    Posted in: Miscellaneous Development
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    posted a message on Melee maps with heroes?

    @Marikh7: Go

    Thanks a lot! I'll try when I have time!

    Posted in: Miscellaneous Development
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    posted a message on Melee maps with heroes?

    When SC2 was released, some WC3 players were disappointed that there is no heroes in melee maps. Well, there are both pros and cons for melee maps with & without heroes. Blizz has its reason to have no heroes in SC2 melee maps.

    Nevertheless, I would like to see some melee maps with heroes. For example, my dota map Aeon of Chaos has six heroes which are quite balanced in the dota map. I would like to see if they would do well too in melee maps. Is there any easy way to move them to melee maps, or do I need to wait for future patches. Would library helps? I haven't touch library much so not sure what exactly it can do.

    Posted in: Miscellaneous Development
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    posted a message on Looking for someone to upload my map to EU server!

    Looking for someone to upload my map Aeon of Chaos to EU server! It is a DotA style map I released several weeks ago and currently available on NA, SEA and Taiwan servers. Since several people had asked, I would like to have it uploaded to EU server too. Please PM me with your e-mail address and battle.net name if you can help! Thanks a lot! :D

    Posted in: General Chat
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    posted a message on Naruto Void Demention's *Data Only Map*

    Sounds good! Looking forward to your creation!

    Posted in: Data
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    posted a message on Custom Weapon Problems

    When the beam doesn't fire, does the target take damage?

    Posted in: Data
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    posted a message on How about you?

    Completed the last update for my DotA map and TD. After finishing the remaining ARPG map, I am going to stop touching the editor till Blizz makes some changes.

    Posted in: General Chat
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    posted a message on [Release] Aeon of Chaos (now available on NA, SEA & Taiwan)(Now also on EU!!!)

    The map is now available on Taiwan server.

    I am also looking for someone to help me to upload it to EU. Please PM me with your e-mail and battle.net name if interested! Thanks!

    Posted in: Project Workplace
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    posted a message on [Release] Aeon of Chaos (now available on NA, SEA & Taiwan)(Now also on EU!!!)

    Updated again! Added a lot of new items so check it out! Also merged the normal mode and quick mode maps into a single map. You can choose which mode to play at the lobby.

    It is already 20 days since this map released. I had spent more than a month at creating this map, and continued updating it after its initial release. I tried my best to advertise the map on different sites. I am happy to hear that many people find it very good after playing it. Nevertheless, I am still disappointed by its performance at the popularity system. Well, it was once on the first page of SEA server for unknown reason. However, it dropped back to a few pages lower after reset. Besides, it has never got anywhere higher than the 8th pages on NA server, despite I dare say that it is better than half of the maps on the first four pages.

    Because of this, I start to feel a waste of time continuing the update of this map. So v1.17 will be the last update for the time being. Unless someone finds any significant bugs or balancing problem that seriously affects the gameplay, I am not going to touch this map again. Not until Blizzard fixes its stupid popularity system, or until the map somehow gets the attention it deserves.

    Nevertheless, I am not done with SC2 editor yet. I still have one simple TD and one really good ARPG map that were started earlier. I will finish them first then that's it.

    Posted in: Project Workplace
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    posted a message on (solved) Can't have different number of players for different game mode?

    I created two game variants for my map, one is 10 players (5 vs 5), the other is 4 players (2 vs 2). I set 2 vs 2 as default. When I published the map and tried to select 5 vs 5 mode from the dropdown menu, it remained as 2 vs 2 and didn't change to 5 vs 5.

    Have anyone encountered this? Any solution?

    [edit] I deleted all the game variants and rewrite everything again. Somehow this works. Still not sure what was the problem.

    Posted in: Miscellaneous Development
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    posted a message on Is "Manage Published" working at all?

    @progammer: Go

    Thanks! I'll send him a pm.

    Btw, my map finally shows up on page 10 of sc2ranks list instead of 13. :P

    Posted in: General Chat
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    posted a message on [Music video] Banelings

    LOL

    Good one! So much fun!

    Posted in: General Chat
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Very useful tool!

    Is it possible to include Timer Window or even Leaderboard as well?

    Posted in: Project Workplace
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    posted a message on How to make a Cleansing Potion?

    Thanks for the suggestion! I'll test each method and see which works better!

    Posted in: Data
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    posted a message on let down by sc2, but now i've changed my mind

    @Gimpexe: Go

    Well said.

    It seems that waiting is the best choice for me at the moment. My current plan is to finish one more update that I'm working on for my dota map, as well as finish some final polishing for my ARPG map I started long time ago, then I'm going to stop touching Starcraft 2 altogether and continue my other computer / Wii games, until Blizz does some real changes.

    Posted in: General Chat
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