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    posted a message on Notice: "Map of the week" system

    This sounds really neat. I just wanna point out something which you guys might do anyways but cant hurt to mention it. To keep all the featured/recommended maps in some sort of archive. So that we can always go back and look up a map that you played like maybe 2 months ago, and liked it but forget the name.

    Posted in: Project Workplace
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    posted a message on Need Help with Actors, trying to create a cone aoe ability

    I'm trying to create an ability that when used creates a cone of flame in front of the user. I have all the effects working properly however i cant seem to get the visual effects to work the way i want. What i am aiming for is for a cone of fire to appear in front of the user when the ability is used and when targets are hit so there is a visual effect of them getting hit. All i got working so far in terms of visual effects is the effect that i want to appear when a unit gets hit, however even that isn't working quite right. The effect always seems to appear at the feet of the unit thats hit, so if its a big unit like an ultralisk you can barely see it. I also checked out ProzaicMuze's tutorials on actors but they didn't seem to help me. Any Help would be appreciated.

    To sum up what i need help with:

    How to properly set up a visual effect that would appear when the ability is cast, whether theres a target or not. How to change where the visual effect appears for the impact.

    Posted in: Data
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    posted a message on Introducing: Bunker Circuits!

    pretty neat map. I think you should really build upon it since atm all you can rly do is make basic circuits, and it get kinda boring after a bit. I would love to see this mechanic in some other maps, like maybe a tower defence or maybe used as a puzzle in an rpg.

    Posted in: Map Feedback
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    posted a message on Any chance for some new tile sets?

    well imma go and make 2 assumptions.

    1. They will probably make tile sets with the new expansions like before (did they have new ones with WC:TFT?)

    2. imma guess that its possible to import custom tile sets, idk if any1 has done this or how to do this, but seeing all the different things we can edit and import and such, why not right?

    Posted in: Miscellaneous Development
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    posted a message on Ability still damaging burrowed
    Quote from voodude2008: Go

    @Beffyman: Go

    Unfortunately I didn't see burrowed as an option, just buried, hidden, and visible.

    um.... buried = burrowed

    Posted in: Miscellaneous Development
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    posted a message on What Music do you guys all like =P

    Id have to say my favorite band is Tool, but i listen to a lot of different types of music. Generally i tend to stick to rock, but theres tons of stuff i like. Im also always open to new music. Here's an example of some other artists/bands i like : Metallica, Gorillaz, RHCP, Regina Spektor, mgmt, jack Johnson, The Beatles. Thats all i can think of from the top of my head.

    @Mozared: Go

    I think i remember one of my friends listening to or mentioning Streetlight manifesto before, and i think iv heard of Ayreon before, not sure just seems to ring a bell but cant remember from where.

    Posted in: Off-Topic
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    posted a message on Increasing Efficiency

    Use a switch. Its a general action just like if then else. You might also be able to do to make it even shorter so that you don't need to keep on adding more cases.

    Edit: Made a real quick rough trigger of how u can make that much more efficient, and w/o even using a switch or if then else. but it will work for -sens 10 to -sense 40. this is a rough example though so change it to w/e u need

    Untitled Trigger 001

    Events

    Game - Player Any Player types a chat message containing "-sens", matching Partially

    Local Variables

    Conditions

    (Integer((Substring((Entered chat string), 7, (Length of (Entered chat string)))))) <= 40

    (Integer((Substring((Entered chat string), 7, (Length of (Entered chat string)))))) >= 10

    Actions

    Variable - Set Untitled Variable 002[(Triggering player)] = (Integer((Substring((Entered chat string), 7, (Length of (Entered chat string))))))

    Posted in: Triggers
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    posted a message on Setting a data effect to a variable?

    not sure what you mean by variables, but it is possible to do that through triggers. use this action to set the damage dealt by the effect. http://wiki.sc2mapster.com/galaxy/triggers/catalog-field-value-set/

    Catalogs are functions that in some way interact with the stuff done in the data editor. most of them are for looking up information though. I suggest looking around the site for more info about how to use catalogs.

    Posted in: Data
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    posted a message on [Official] Forum upgrade suggestions

    Heres my 2 cents.

    1. I remember at some point a possible mentor system being mentioned. Idk what happen to the idea, but i think it would be really help full, especially for the noobs.

    2. Make a music/sound equivalent of the artist tavern. I not a very artistic person. So i'll be asking people to help make models and such, but it would be cool to have custom sounds as well.

    Posted in: General Chat
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    posted a message on Map makers getting mad! I LOL'd

    i just hope that their next patch actually fixes the popularity system. Cause if it doesn't things will just get worse until its fixed. In most cases when a system is abused by a lot of ppl its fixed asap, but idk if its the same case here. Blizz already knows that every1 one hates the current system, and i remember reading a post on their forums by a blue a while back that they are working on it and exploring (something along the lines of) better ways of having custom maps set up. So if everyone goes and follows that tut all it will do is make things worse for every1 else, and get a point across to blizz that they already know of and are working on.

    Posted in: General Chat
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    posted a message on hello! could you help me?

    @progammer: Go

    When his trigger creates a road, the model comes out weird. It's offset by about half of its length, so that the center of the unit is at the edge of the model, instead of being in the center of the model.

    Posted in: Data
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    posted a message on hello! could you help me?

    @Mozared: Go

    Never heard of the board game, but yea thats what it looks is his problem. I could never tell the difference between languages by looking at them xD.

    @kuboung: Go

    looks like it's probably an issue w/ attachment points. Idk too much about attachment points so idk how to fix that. The best thing i can suggest is go and try looking at tutorials about attachment points and maybe host-operation, not too sure about the second one though.

    Posted in: Data
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    posted a message on hello! could you help me?

    @kuboung: Go

    Can you please try to explain what is going on. All i understood was that you are trying to create a road but its not placed correctly. Can you include a copy and paste or a screenshot of your triggers, also tell us what language you speak so that maybe someone who does speak it could help you or help translate.

    Posted in: Data
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    posted a message on Need help understanding how presets work, and their uses

    I watched Both Beider's and Quickshot14's tutorials on presets. However im still having trouble understanding them. I understand that i can use them to represent numbers, sort of how with booleans 0= false and 1= true, except you can use more integers. Is it possible for them to be used in reverse? So that a number represents a string or a unit type?

    For example when making an array to hold 30 unit types. Instead of creating 30 set variable actions to set them all up, would it be possible to create a preset and then have it loop through all of them and set it up? Im not sure if this is possible, but i just have a feeling i might be able to use presets to make this easier. I dont know how they work though.

    Posted in: Triggers
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    posted a message on One big massive Headache...

    @Mesden: Go

    i didn't think of that lol. That would work, its just sorta evasive.

    Posted in: Triggers
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