Thanks mate, now I am able to upgrade my supply once, but just once... Even though I've given the ability which applies the behavior more charges than 1, the moment I click my button it adds 1 supply (which it should) but then the button disappears. Any clues as to what I'm doing wrong?
I changed the duration to -1, the max stacks to 50 and everything else is standard and nothing looks like what I'm looking for (lol).
I even tried adding more buttons to check if they'd stay, but they all disappear once I use one of them.
Hope you or someone else can help me out, again...
I'm still stuck on this it's simple: I want to give unit A +1 supply by upgrading the supplied amount with a button in the command card. In game of course. :)
I can not for the life of me figure out how to change a units supply amount. I used to think it could easily be done through upgrades/abilities, but I cannot seem to find a specific units supplied amount. I also tried to simply add supplies through triggers, but there's no such thing as "modify player property supplies made" there's only "supply limit" which doesn't have the desired effect.
At the moment I have 1 unit which has a base supply of 10, how would I go about upgrading/changing this units supply by clicking a button in the command card?
I can't add anymore units to the map to increase the supply either.
Ideas? Hints?
I'm baffled that something this simple (at least it should be) has put me in such a headlock xD
I found "void RestartGame(playergroup playerGroup)" through the search function, unfortunately I have no idea how to utilize this. what should I change in the script to restart the game for all active players?
I would be very interested in a tutorial which focuses on creating unit frames. e.i. frames with a little picture of the unit, including health and possibly energy bars without the use of boss bars. I know there's a lot of threads around, but seeing as this is a feature a lot of people will be using I see no reason to not make it a full tutorial :)
This is the first map that I'm close to start proper testing on, and before I start asking people if they wanna help me test it out I wanted to hear some of the more experienced mappers how they manage? I was thinking I'd just make a post here on the recruitment subforum where I would describe the map and how many people I need. In return I'd not really offer anything (since I don't have anything) I could do a -thank you- list (which I was planning on doing) where the testers etc. could have their name written if they wanted it and of course their suggestions regarding map changes would be taken into consideration. Got any hints?
I haven't tested, created and loved maps/mapping like this since CS 1.5 xD
But it was easier back then because I knew people :)
At first I thought the editor was shit. But I've been going at it for about 3 weeks now and I'm already a LOT better (I didn't have any experience with previous blizz editors), whenever something gets in my way and I have no idea of how to fix it I first search through this forum and if I find nothing of use I simply make my own thread, I find that if you take your time and describe a problem in detail a lot of pro people will arrive to save your day. Now I think of the editor as "deep", there's almost nothing that you can't make in this editor if you have the skills and willpower ;)
How can I modify player minerals depending on which ever region the player is in. Let's say the region is "Bonus Area", whenever some body enters the bonus area with one of their guys and then kills any unit they would be judged under different circumstances than if they where outside that region.
It seems to work now, except when I have more than 4 players with units and try to port them around I get a teleport func error, saying my execution took too long. What might be the reason for this?
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@Auracy: Go
Thanks mate, now I am able to upgrade my supply once, but just once... Even though I've given the ability which applies the behavior more charges than 1, the moment I click my button it adds 1 supply (which it should) but then the button disappears. Any clues as to what I'm doing wrong?
I changed the duration to -1, the max stacks to 50 and everything else is standard and nothing looks like what I'm looking for (lol).
I even tried adding more buttons to check if they'd stay, but they all disappear once I use one of them.
Hope you or someone else can help me out, again...
0
I'm still stuck on this it's simple: I want to give unit A +1 supply by upgrading the supplied amount with a button in the command card. In game of course. :)
0
I can not for the life of me figure out how to change a units supply amount. I used to think it could easily be done through upgrades/abilities, but I cannot seem to find a specific units supplied amount. I also tried to simply add supplies through triggers, but there's no such thing as "modify player property supplies made" there's only "supply limit" which doesn't have the desired effect.
At the moment I have 1 unit which has a base supply of 10, how would I go about upgrading/changing this units supply by clicking a button in the command card?
I can't add anymore units to the map to increase the supply either.
Ideas? Hints?
I'm baffled that something this simple (at least it should be) has put me in such a headlock xD
thx in advance.
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@s3rius: Go
I'm gonna go with the latter then, thx guys :)
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@RileyStarcraft: Go
Ouch, what would you suggest I do instead then? Make a huge fkn trigger which resets everything? Or is there a smarter method? :p
0
I found "void RestartGame(playergroup playerGroup)" through the search function, unfortunately I have no idea how to utilize this. what should I change in the script to restart the game for all active players?
0
I would be very interested in a tutorial which focuses on creating unit frames. e.i. frames with a little picture of the unit, including health and possibly energy bars without the use of boss bars. I know there's a lot of threads around, but seeing as this is a feature a lot of people will be using I see no reason to not make it a full tutorial :)
peace!
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@BumpInTheNight: Go
Thanks guys, expect a thread from me soon :)
0
This is the first map that I'm close to start proper testing on, and before I start asking people if they wanna help me test it out I wanted to hear some of the more experienced mappers how they manage? I was thinking I'd just make a post here on the recruitment subforum where I would describe the map and how many people I need. In return I'd not really offer anything (since I don't have anything) I could do a -thank you- list (which I was planning on doing) where the testers etc. could have their name written if they wanted it and of course their suggestions regarding map changes would be taken into consideration. Got any hints?
I haven't tested, created and loved maps/mapping like this since CS 1.5 xD But it was easier back then because I knew people :)
ty for your time.
0
At first I thought the editor was shit. But I've been going at it for about 3 weeks now and I'm already a LOT better (I didn't have any experience with previous blizz editors), whenever something gets in my way and I have no idea of how to fix it I first search through this forum and if I find nothing of use I simply make my own thread, I find that if you take your time and describe a problem in detail a lot of pro people will arrive to save your day. Now I think of the editor as "deep", there's almost nothing that you can't make in this editor if you have the skills and willpower ;)
stick to it.
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@BasicGear: Go
how do I set my condition like that?
I can't find anything like it xD
Edit: yes im blind.
0
Hey guys,
How can I modify player minerals depending on which ever region the player is in. Let's say the region is "Bonus Area", whenever some body enters the bonus area with one of their guys and then kills any unit they would be judged under different circumstances than if they where outside that region.
like:
or something like that^^
How can/should/must I do this? :D
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@fr0d0b0ls0n: Go
Wow, everything works. Can't thank you enough :D Time to start making the actual gameplay!
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@piepgras: Go
It seems to work now, except when I have more than 4 players with units and try to port them around I get a teleport func error, saying my execution took too long. What might be the reason for this?
Is it simply too long?
What should I do then? xD
0
@fr0d0b0ls0n: Go