I tried fiddling with my requirements for a few hours and it changes absolutely nothing, would someone be so kind and help me out, again, again, again. Im affraid I still haven't fully understood what the previous poster here wanted me to do >_>
So the requirement on the button in the command card = Nothing? I don't understand these button requirements at all, what is it you want me to do with them? Sorry for being dim, but I'm lost :P
Could you please describe in detail wth it is you want me to do?
I worked on changing max supplies through behaviors, which I can do now, but I'm still having an entirely different problem where a button, which on click adds 1 supply, removes 1/50 charges and then disappears. The button is not supposed to disappear, it's supposed to fade out once it has used all its charges.
I tried fiddling with the charges among other things, but there's absolutely no changes. Help is much appreciated since I've been banging my head against the wall for quite a while now. Thanks again.
Also: Changing all the charges on both the ability and behavior to 0 changes nothing apart from the number 50 in the bottom of my button :) The button still just vanishes on use.
You'd have to screw around with search filters and unit attributes, thats the only way i can think of. Maybe validators can help as well, but i suck at those.
Basically, you can set one unit A to "Armored" and unit B to "Biological", and have unit A's attack not target biological units, and make unit C "Psionic", and allow unit As weapon to hit Psionic units.
Don't know whether unit A would attack unit D which is both Biological and Psionic. If it would, then you can use combinations for a wider range such ignoring stuff.
But if you use unit attributes already in any way possible (like bonus damage), my idea is useless.
I'd try that, but then unit A would still be able to attack B, just without dealing any damage, which would cause unit A to be busy with doing nothing :D
Think you might have given me an idea though, I'll try it out and report back.
Miscellaneous Map Development is for questions that do Not fit into any of the other development forums such as publishing, using dependencies and such. This is about the Data Editor and should be posted in the Data forum as such. I am moving this to Data.
I'm interested in learning how I can make a unit (of any sort) ignore another different unit (also of any sort). Like lets say I have unit A which shoots at everything that moves normally, now unit B enters A's range, which normally would cause A to attack B, but in this case A will completely and permanently ignore B. If a third unit C enters A's range while B is nearby A will start shooting at C as if B didn't exist. However C will attack B if ordered and/or is unfriendly with B.
I know how charges work, infact I've used them for the majority of abilities in my map :) But this behavior thing is really bothering me, my button still disappears after I use 1 charge, even though it should have 50 :)
My ability should just add +1 supply limit every time it's used and then reduce the charge by -1, making it impossible to use the ability more than 50 times.
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@piepgras: Go
I tried fiddling with my requirements for a few hours and it changes absolutely nothing, would someone be so kind and help me out, again, again, again. Im affraid I still haven't fully understood what the previous poster here wanted me to do >_>
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@SouLCarveRR: Go
So the requirement on the button in the command card = Nothing? I don't understand these button requirements at all, what is it you want me to do with them? Sorry for being dim, but I'm lost :P
Could you please describe in detail wth it is you want me to do?
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@MiketheSspike: Go
I don't see anywhere to change this? My ability doesn't have a requirements tab?
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@SouLCarveRR: Go
There are no requirements on anything?
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@alejrb: Go
Ability Command
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@alejrb: Go
The behavior has no requirements, what would you suggest?
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Hello guys, this is sort of a sub-thread to my previous supply problem thread - http://forums.sc2mapster.com/development/data/11432-changing-a-supply-amount/ but seen as this is an entirely different issue (I believe) I remade the thread to something more specific :)
I worked on changing max supplies through behaviors, which I can do now, but I'm still having an entirely different problem where a button, which on click adds 1 supply, removes 1/50 charges and then disappears. The button is not supposed to disappear, it's supposed to fade out once it has used all its charges.
I tried fiddling with the charges among other things, but there's absolutely no changes. Help is much appreciated since I've been banging my head against the wall for quite a while now. Thanks again.
Also: Changing all the charges on both the ability and behavior to 0 changes nothing apart from the number 50 in the bottom of my button :) The button still just vanishes on use.
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@piepgras: Go
It works, all I did was make unit B Massive and unit A's weapon target filter exclude massive.
Thanks once again guys :)
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I'd try that, but then unit A would still be able to attack B, just without dealing any damage, which would cause unit A to be busy with doing nothing :D Think you might have given me an idea though, I'll try it out and report back.
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Sure, sorry :)
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I'm interested in learning how I can make a unit (of any sort) ignore another different unit (also of any sort). Like lets say I have unit A which shoots at everything that moves normally, now unit B enters A's range, which normally would cause A to attack B, but in this case A will completely and permanently ignore B. If a third unit C enters A's range while B is nearby A will start shooting at C as if B didn't exist. However C will attack B if ordered and/or is unfriendly with B.
Hope this describes it :)
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Still haven't gotten this to work, any help is much appreciated!
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@dgh64: Go
Sorry for the slow response, had a lot of crap to take care of today :)
I made a new behavior, it looks like this:
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@piepgras: Go
Still haven't figured this one out, bothering me to bits now :(
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@Auracy: Go
I know how charges work, infact I've used them for the majority of abilities in my map :) But this behavior thing is really bothering me, my button still disappears after I use 1 charge, even though it should have 50 :)
My ability should just add +1 supply limit every time it's used and then reduce the charge by -1, making it impossible to use the ability more than 50 times.