so would i make a spell to do that? and the reason why i cant use a region to active the trigger is because i randomly generate the units size and i cant not change the size of a region as far as i know any one with away to do this would be much appreciated. :D
how would i make my BC scale is x1 and y5 z .8 to be on the grid correctly and no go off of it .
Like i would like to know the distances from the from of the BC to the back and keep its ends in the grid.
Im trying to make a battleship game. i was wondering how i would make a grid like area where you can place a ship. Also how would i make my ships
and i would like the user to be able to rotate then 90 degrees before placing them.
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Could you make the effect im terrabad with the data editor :X
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so by using either of these would they scale with the size of the unit?
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so would i make a spell to do that? and the reason why i cant use a region to active the trigger is because i randomly generate the units size and i cant not change the size of a region as far as i know any one with away to do this would be much appreciated. :D
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my idea is to have a dialog box where all of the action takes place
you are able to pick from 3 classes healer tank and dps
have like 3-5 different boss which you can select to fight
something like a Pokemon battle fighting that happens on the dialog box any ideas how to start?
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bump
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this is my code
how would i make my BC scale is x1 and y5 z .8 to be on the grid correctly and no go off of it . Like i would like to know the distances from the from of the BC to the back and keep its ends in the grid.
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cool i will try that
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Im trying to make a battleship game. i was wondering how i would make a grid like area where you can place a ship. Also how would i make my ships and i would like the user to be able to rotate then 90 degrees before placing them.
If anyone can help it would be much appreciated.
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thanks that worked
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bump
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idk but it wont add them to a unit group it only adds the hero
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can you add structures to unit groups because a turret is classified as a structure and not a unit :/
the bug is it only adds my hero unit to the unit group
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but it wasnt created in the trigger it was made from the ability
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first created tower that would have to be designated a unit variable upon creation ______________
how would you do that part? because i still do not know how to reference that turret QQ
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but the unit wont be on the field i think so there is no way to kill it