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    posted a message on (Solved)I can't make a Sentinel revive..

    @DrSuperEvil: Go

    Can I know what those behaviours are?

    I've looked at behaviour-damage response, it didn't work even I did the same thing that worked on LotV dependency's Sentinel.. Is there any possibility that it could 'not' work well in the Nova's or Co Ops dependencies?

    Posted in: Data
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    posted a message on (Solved)I can't make a Sentinel revive..

    The Sentinel (Purifier Zealot) is not reviving, actually it's not dieing.

    I'm not sure it's not working because I have Nova covert Ops and Co-op dependencies im my map, but the other map works very well that only has Legacy of the Void dependency.

    I can't find the reason why the sentinel's HP is not going down lower than 1.

    I've done almost everything I could do,

    to put behaviour

    to put all the parent value? to LotV's value

    to edit the Sentinel's corpse too

    to put out all the requirements and etc, it still doesn't work..

    Posted in: Data
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    posted a message on (Solved) How do I swap models of a unit spawned?

    I have two different models on one unit spawned, but I can't make this models swapped like Dark Templars' different models. I just only know there's model variation count on models tab..

    What I'm trying to make is

    If a Unit has spawned, it has fifty-fifty chance swapped with different model.

    Posted in: Data
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    posted a message on (Solved) (Request) Blue Hellion model

    @alleyviper85: Go

    These look cool. Thanks a lot.

    Posted in: Art Assets
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    posted a message on (Solved) (Request) Blue Hellion model

    @nolanstar: Go

    Oh, thanks.

    Posted in: Art Assets
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    posted a message on (Solved) (Request) Blue Hellion model

    I'm trying to make an ice hellion that shoots snow(blue fire of hellion's upgrade).

    I've looked at Jack frost blue hellion in mapster assets, but it requires HotS assets to use the model.. Can somebody make this model available on LotV assets?

    Posted in: Art Assets
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    posted a message on How do I activate Celestial Lock?

    @DrSuperEvil: Go

    Effect-Instant ability if captured might work well, I'll have to put this lock non-clickable to prevent autocast off.

    I didn't know there was a flag to count the timer the opposite way.. thanks.

    Yep, I've seen other assets of yours. Choosable attribute system seems very interesting to me.

    Oh, then I'll try to find the way to solve this problem. I'll definitely need to start studying triggers..

    Posted in: Triggers
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    posted a message on How do I activate Celestial Lock?

    @DrSuperEvil: Go

    I was just having an example that's simular with this mechanism (that activates if a unit enters a specific area)..or I've mistaken

    My question might be hard to get the point of the problem I'm having, but now I knew what this 'state' actor does.

    I've got what this abil on the lock does now.

    Do you mean the Buff behavior's limited time? (It's a little hard to understand as I'm using a galaxyeditor with different language) The time bar Infested terrans have?

    Your Ownership Changer map seems very useful to me, thanks.

    Using buffs who gains control of this lock? Yes, I would like to have this lock able to be captured by an individual, if Team A's unit captures the lock, it turns green if Team B's unit captures the lock, it turns red

    Posted in: Triggers
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    posted a message on [Solved]How do I show the inner(downer) part of some doodads?

    @Ababmer: Go

    Thanks for your advice

    Posted in: Terrain
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    posted a message on How do I activate Celestial Lock?

    @DrSuperEvil: Go

    Not coop but have copied and pasted the trigger from campaign,

    had a lot of errors..

    Using only data? The mechanism like MatrixOverload?

    Can I have an example for the solution of this activate/deactivate mechanism?

    The problem is that I have found the 'state:good/bad' at the actor of this celestial lock but don't know what these actually do,

    have summoned this lock but it doesn't work green/red with the ability it has owned,

    can't show this progress bar only with data,,

    Posted in: Triggers
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    posted a message on How do I activate Celestial Lock?

    I'm trying to make this celestial lock (from the campaign legacy of the void) to be occupied by Team A and B.

    If team A occupies the celestial lock it turns green

    If team B occupies the celestial lock it turns red

    I've looked at campaign's celestial lock's trigger, but couldn't find how to activate this by two teams..

    Posted in: Triggers
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    posted a message on Having problem with The abil 'SOA StrafeAttack'

    @DrSuperEvil: Go

    Has been removed..? I should have noticed it since there weren't any damage effects in the ability..

    I have added the new data dependence? Reliance? with Co-op missions, as Commander Artanis' StrafeAttack still exists in-game. Is there any way to find this ability's data or trigger? (or it seems removed in co-op missions data too)

    Posted in: Data
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    posted a message on [Solved]How do I show the inner(downer) part of some doodads?

    @AlexanderNova: Go

    Oh, I didn't know there was invisible doodad.. I'll try it later. Thanks.

    Posted in: Terrain
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    posted a message on [Solved]How do I show the inner(downer) part of some doodads?

    I'm not sure as if it's called doodads or decorations, but I'm having problem with this.

    The doodad I'm trying to use is a big xelnaga-green glass floor that comes out in LoTV campaign 'Temple of Unification'.

    This floor-like doodad is transparent that it's mechanic doodad animations beneath is visible.

    Now the problem is that if I decrease the height of the terrain, this place would be impossible to pass through. If I just simply put this doodad on my normal terrain, the doodad animations beneath this glass floor is not shown.

    Is there a good way to solve this problem? (Sorry for the poor information, I don't know where to upload my image, how to put url..)

    Posted in: Terrain
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    posted a message on Having problem with The abil 'SOA StrafeAttack'

    @DrSuperEvil: Go

    I didn't know there were that many acronyms with SOA, sorry about that.

    So it definitely needs triggers to execute? .. I'm so new to these trigger works..

    Orbital Strike worked very well with data..

    Anyway, thanks.

    Posted in: Data
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