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    posted a message on Attaching a weapon part unit on Xanthos?

    As the weapon part units also have animations and its abilities, I would like to part them as different units on one body like Xanthos in Nova Covert Ops.

     

    And yet I can't find how to attach these units..

    Posted in: Data
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    posted a message on Attaching a weapon part unit on Xanthos?

    Xanthos itself has a huge body, but it's arms and back are empty. There must be the place where it's weapon parts are attached on, and it's weapons are also a Unit.

     

    I've looked on Xanthos' abilities to attach this weapon unit and its models, but there were none related on attaching these.

     

    I've found an Actor called 'XanthosPartList' in Xanthos' actor list, but I don't know how to handle this myself.. I guess this actor is quite sure attaching the weapon units on Xanthos.

     

    Can anybody help me with this? I just want to attach any part of the weapon to Xanthos body.

    Posted in: Data
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    posted a message on Single HighTemplar morphing to Archon

    @DrSuperEvil: Go

    I couldn't understand the 'morph start'.

    I've created the model actor using Archon model, but I can only see there's Info: Sections - Durations and Effect at Morph ability.

    I couldn't find where the Morph start is, don't know where to put the actor in this part.

    Posted in: Data
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    posted a message on Single HighTemplar morphing to Archon

    @DrSuperEvil: Go

    Oh, I've done exactly the same as Siege Tank's morph ability and the Info field, it works well morphing to an Archon.

    But High Templar disappears if morph is casted, and Archon appears after a short period of time I've set on morph's Info-Duration field.

    If two High Templars merge to be an Archon, Archon's merge animation is played at the point where the two High Templars cast merge.

    Is there any way to play this animation after High Templar casts morph and Archon is created? It looks quite empty while High Templar is gone, I've tried to put an effect of merging but it doesn't have the animation I'm looking for..

    Posted in: Data
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    posted a message on Single HighTemplar morphing to Archon

    @Veratai: Go

    Well, because I want to make a hero unit like Tassadar from Heroes of the Storm?

    I'll try Warp Prism's too, but I don't think it will work because I tried Viking's and Siege Tanks's morph ability.

    @DrSuperEvil: Go

    Swapping models actor from High Templar to Archon's? (I don't know how many variations are there in model actor)

    I have simply put a dummy behavior on Archon, and made an animation actor for behavior (referring to the animation actor of Gravitron Beam Impact Animation)

    1. High Templar uses morph ability

    2. It disappears and Archon appears with dummy behavior

    3. The animation actor I've set on dummy behavior is not working at all..

    Posted in: Data
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    posted a message on Single HighTemplar morphing to Archon

    I'm make a single hightemplar morph to an Archon, but I have some problems.

    I've created an ability morph, did the same actor events on two units to morph and unmorph(referring to siegetank's morph actor), but I can't find a way to make Archon's merging animation in morphing time.

    If High Templaruses morph ability, it disappears and Archon is created.

    I've attached a dummy behavior for Archon to state its merge animation by actor animation, it didn't work.

    Is there any other parts that I've been missing? Or is there a better way to make a single High Templar morph to Archon?

    Posted in: Data
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    posted a message on (Request) Aiur Zealot in Campaign

    I've been thinking to make this Aiur Zealot Character since finishing the Campaign of LoTV, but I couldn't because there was no appropriate animations for the model except Moving.. So I was wondering if someone could help me with these model animations.

    The model is already provided in the data and the name is:

    Assets/StoryModeCharacters/Protoss/SMX2_ZealotUpgraded/SMX2_ZealotUpgraded.m3

    the image is AiurZealot

    If this (completed) model is already provided in Mapster Assets or any other modeling sites, could anybody link it for me?

    The model's animation I'm looking for are:

    Stand

    Death (I might be able to handle this by editting normal AiurZealot)

    Attack: normally slash (slash and poke if possible)

    Spell: Shield up and down if possible

    and Move. (not to walk slow, likely running dynamically. WarCraft Lich king character I've created had an odd animation for moving, he was running very fast although the movement speed was low..)

    It will be very nice of you to make this model for me.

    p.s. It might look better if this model's bluish light is gone, as the armors looks bluish too.

    Posted in: Art Assets
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    posted a message on (Solved)I can't make a Sentinel revive..

    @DrSuperEvil: Go

    Yes I did. DeadIssueOrder to a Revive ability to create?Morph to SentinelCorpse, and vice versa.

    One friend of mine did tried to test the same dependencies on other map, he's stuck because the Sentinel keeps dieing..

    - Gave up, thanks for the advice anyway. I couldn't find the problem.

    Posted in: Data
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    posted a message on (Solved) How do I swap models of a unit spawned?

    @DrSuperEvil: Go

    @TerraAzure: Go

    You just pointed out what I needed and it helped a lot. Thanks.

    Posted in: Data
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    posted a message on (Solved)I can't make a Sentinel revive..

    @DrSuperEvil: Go

    Yes it is.

    Does this error occurs the same problem to the other editors users? I just don't get the reason of this problem..

    Posted in: Data
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    posted a message on (Solved) How do I swap models of a unit spawned?

    @DrSuperEvil: Go

    I'll try later about what you said, thanks.

    @TerraAzure: Go

    If I re-import the models with name editted, must I delete the old models in the import module?

    Posted in: Data
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    posted a message on (Solved)I can't make a Sentinel revive..

    @DrSuperEvil: Go

    It died without the Reconstruction behaviour.

    I also tried removing the behaviour in the ability button 'revived recently'(I can't translate well), it still doesn't die.

    Posted in: Data
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    posted a message on (Solved) How do I swap models of a unit spawned?

    @DrSuperEvil: Go

    Oh, so it's a same kind of models that just has different shapes and etc..

    I couldn't get your word in my head..Sorry It's a bit hard to translate words related on the other languages data. Is that what I need to do is to make new model (field?table?) on the model tab one by one to separate Zealot and Dark Zealot?

    This is what I've done on the Unit Actor:

    ActorCreation

    -PassChance 50.000000

    -ModelSwap ZealotA

    ActorCreation

    -PassChance 50.000000

    -ModelSwap ZealotB

    This doesn't work, is there anything I've missed in this method?

    Posted in: Data
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    posted a message on (Solved)I can't make a Sentinel revive..

    @DrSuperEvil: Go

    I've got the dlc, and have the dependencies of Nova and Co-op in my map.

    It's sure an ability that makes this Sentinel morph to Sentinel Corpse, but I can't find out what's wrong with the Sentinel in the Nova&co-op map.. It works very well on LotV's though.

    I've tried to put all the Parent values back to LotV, even the Sentinel's ability and Corpse's, it still is not dieing.

    Sorry for poor information, I'd put an encoding data if I knew how to put encoding data in here..

    Posted in: Data
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    posted a message on (Solved) How do I swap models of a unit spawned?

    @DrSuperEvil: Go

    Do I make this actor event on a Unit's actor? or it's model's?

    And the other problem I have now is that DarkTemplar's models are named with suffix? _00 and _01, I guess this might be related on swapping the model.. Do I need to get the model named with those suffixes before swapping models?

    If so, where can I change the name of the models?

    Posted in: Data
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