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    posted a message on Is there a fix for lobby teams yet?

    I've been looking through on these forums a bit but didnt find anything very helpfull...

    I have set my map into 2 teams... although, when someone join and later get moved by the host, the teams are being messed up when starting the game. Its like the player doesnt change team, just changes his starting position or something :S Anyway, its getting messed up and If anyone can tell me how to fix this bloody mess I would get very happy!

    Thanks!

    Posted in: Miscellaneous Development
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    posted a message on A.I question

    Alright, im going to explain what I have done so far... I have made a map, a player is sending units into a platform that teleport them to another place, the computer takes controll of these units and attack a certain point. Now... my problem is, I have only been able to make the computer's units to attack straight to the point. He is not using any abilitys nor using units to scout the areas.

    I wonder if it is possible to make the A.I to attack to the point, but still use all the units to his advantage. For example infestors and high templars use psy storms amd fungal groth and not just rush to the point without doing anything... overlords scout the areas and stuff...

    Is it possible to do this? Would love to get some help with this!

    Thanks in advance

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    @vjeux: Go

    I'd really like to know how to make a computer player (AI) to attack a target but still use abilitys and scout the area around him (For example if a computer has a overlord he will use it to scout, if he has a high templar he will use psy storms etc)

    Posted in: Tutorials
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    posted a message on How to give a building cloak detection and increase range

    @ZeroAme: Go

    Wow... thanks mate!

    Posted in: Miscellaneous Development
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    posted a message on How to give a building cloak detection and increase range

    Hello,

    I got a question, how can I give a unit/building cloak detection? And I've only found cloak detection 10-12, how can I increase the range of how long it will see?

    EDIT: I found out how to give a unit detection, but how can I increase its range?

    Posted in: Miscellaneous Development
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    posted a message on Region that remove all cloaking?

    @RileyStarcraft: Go

    thanks!

    Posted in: Miscellaneous Development
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    posted a message on Map Publishing: Getting Players In Game

    @Iggyhopper: Go

    yeah I wonder how it workds too... when i publish the map as "public" does it appear in the custom game list or what?

    Posted in: Miscellaneous Development
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    posted a message on AI question...

    Heya, I wonder if it is possible to somehow make computer units to attack to a specific point but still being smart enough to use abilitys to its advantage. So far I've only managed to make him attack to the point, but that doesnt make him use abilitys or use observers or overseers to scout and cloaked units and stuff.

    Is there someway to do this? Make the computer attack to a point but use abilitys and units to its advantage?

    Posted in: Miscellaneous Development
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    posted a message on Region that remove all cloaking?

    Heya,

    I cant seem to find how to make a region make all cloaked units (ghosts, burrowed units, dark templars etc) non cloaked?

    I have a region already and want to make a trigger that makes every unit entering the region non cloaked :O

    Posted in: Miscellaneous Development
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    posted a message on Ok, guys... is this a bug?

    @Thalassicus: Go

    Hmm okey guys... but otherwise its just to wait untill blizz fixes it?

    Posted in: Miscellaneous Development
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    posted a message on Ok, guys... is this a bug?

    Is this a bug or a setting I can change somewhere?

    Basicly, this is what it looks like. 2 platforms, 4 players on each. Team 1 on the first platform and team 2 on the other, the thing is, when my buddy joined the game he became Player 2, I didnt want that, so I moved him to team 2 which should make him to player 5 (the first 4 players is in team 1 so that makes sence right?)

    But no, when we then tried the game, he was still player 2 but was my enemy. He spawned on my platform as team 2 but as player 2. This is what we had to do then, we had to add +3 AI's on team 1 (me and 3 AI's are now on team 1) and then when he joined, it worked cause he was player 5 from the start when he joined. This is just annoying... Is there a setting somewhere that'll fix this? or is this a bug?

    Posted in: Miscellaneous Development
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    posted a message on Multiplayer Lobby

    Alright I encountered another problem. I have a 4vs4 map, and image it is like two platforms with 4 players each. Each team is suppost to start on one of the platform and one in the other. The problem is that when me and my buddy tries the map out, even though I put him in team 2 he spawns on my platform as my enemy. Someone know what I did wrong?

    I've put each player to one start location, player 1 to start location 1 etc... I've putted the first 4 start location on the first platform and the other 4 on the other. So the first player in team 2 should be player 5? Or will the second player who join automaticly become player 2 because he happens to join as the second player? Even though I drag him to team 2?

    EDIT: I found out what's wrong, he joined as player 2 and he is player two. Even if I drag him to team 2 he is still player 2 and therefore will spawn on my platform. Anyone know if this is a bug or a setting I can change somewhere?

    Posted in: Miscellaneous Development
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    posted a message on Multiplayer Lobby

    From a guy on the forums

    "First you gotta go into map / player properties, there you set the amount of players you want in your map, say you are building a 4 player map. you set players 1 to 4 on "user" control.

    Then you go into map and at the buttom on the list Game Variants, then click the Generate Defaults, now you should see above that button, 1v1, 2v2, FFA, and then click okay. "

    Dunno if it works but I gonna try it

    Posted in: Miscellaneous Development
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    posted a message on Multiplayer Lobby

    @Eldrazor: Go

    I have the same problem...

    http://forums.sc2mapster.com/development/map-development/2210-lock-teams/

    that is what I've done, and the teams are totally messed up! Anyone know how to fix this?

    Posted in: Miscellaneous Development
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