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    posted a message on Play sound when unit has no energy left

    Thank you all for your help! That the energy does not always hit 0.0 points helped me much. My condition now says 1 energy and after the sound played i told the trigger to disable for a few seconds, so that the sound wouldn't go off more than one time. At the moment it is a one player map with just one hero unit, so this works fine for me.

    Thank you all Greetings Matter

    Posted in: Triggers
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    posted a message on Play sound when unit has no energy left

    I build something that works.

    http://img651.imageshack.us/img651/307/energyp.jpg

    I dont really like this solution: When the unit has a low or no regeneration rate, than effect wouldn't trigger properly. Perhaps someone has a better solution. Greetings

    Posted in: Triggers
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    posted a message on Play sound when unit has no energy left

    Hello mates, this is probably a dumb question and certainly was answered multiple times, but I got stuck here:

    I want to create a simple trigger event, that plays a sound, whenver a units energy reaches zero. I tried the event "Unit - Property changes" and tried out some different conditions but nothing seems to work.

    Thank you for your time and your help. Greetings Matter

    Posted in: Triggers
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