He means in game... not in the editor. Like on the lava level. It the minimap doesnt reflect the changes in the lava when the lava covers the playable area at certain intervals.
it's the same
saving a map in the editor also saves the minimap image, then it will always stay the same as the map was when saving it, ingame and editor
1.) let your target unit face the current camera yaw periodically
e.g.
Event -> Every 0.1 sec
Action -> Face <unit> in current camera yaw of <player> over 0.0 sec.
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that's like the shortest thread with the shortest answer ever XD
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@FuzzYD: Go
It's 'cause of the debugger :P
Disable him in the editors options :)
He sadly doesn't like many events =(
I've got 110 fps on max settings without the debugger, if you need that bit of information.
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@EternalWraith: Go
maybe cuz of the editor test thing?
try it on b.net :P
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@sGSerejai: Go
yep that's possible
but maybe you'll have to make a custom minimap with dialogs then if it's not possible to change the pic :S
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it's the same
saving a map in the editor also saves the minimap image, then it will always stay the same as the map was when saving it, ingame and editor
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the minimap can't be updated because it's a simple image file which gets saved while saving the map in the editor :P
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hey only wanted to ask if you're the guy who made "Umbabwe TD" for BattleForge? the name is the same :P
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@SouLCarveRR: Go
-waits for someone to say "the cake is a lie"-
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okay I'll be making it short now:
hi :D
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I'm not a forum guy, sorry Eiviyn XD
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OMG exactly what I'm searching for, too
any solutions anyone?
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@gamfvr: Go
1.) let your target unit face the current camera yaw periodically
e.g.
Event -> Every 0.1 sec
Action -> Face <unit> in current camera yaw of <player> over 0.0 sec.
2.) sorry I don't know a solution for that :(
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@Acemore: Go
^ win
100% my opinion
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@b0ne123:
yes, but he said he didn't use an event from which you could get a triggering player :P
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[Pick every player in playergroup "Active players"] is what you're searching for ;)
Use [Picked player] in your actions then