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  • _ForgeUser2716484
  • Registered User
  • Member for 12 years, 11 months, and 8 days
    Last active Sun, May, 11 2014 09:21:48
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  • View _ForgeUser2716484's Profile

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    Nov 4, 2013
    _ForgeUser2716484 posted a message on in-game recording software

    http://obsproject.com/ Open Broadcaster Software in local recording mode.

    And NVIDIA's ShadowPlay (in GeForce Experience) for GTX 6xx - 7xx GPU's. ;)

    Posted in: Off-Topic
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    Oct 12, 2013
    _ForgeUser2716484 posted a message on Music while you map?


    Motivating but still allowing for full concentration. :)

    Posted in: Off-Topic
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    Mar 7, 2013
    _ForgeUser2716484 posted a message on (SOLVED) Tank Trample Weapon

    Is it still an AoE damage effect only? Try using a search effect instead and apply all filters and area values to that one instead of the damage effect. I think there were some problems using damage effects only. Did you try that yet?

    Posted in: Data
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    Mar 6, 2013
    _ForgeUser2716484 posted a message on (Solved) Caster of Periodic Effect in Behavior?

    Oh man, thank you. I think I'd never have thought of this...

    Posted in: Data
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    Mar 5, 2013
    _ForgeUser2716484 posted a message on (Solved) Caster of Periodic Effect in Behavior?

    Hey guys :)

    So I'm trying to get the caster of a periodic effect that's in a buff behavior using triggers. The triggering part is no problem, ofc. But it seems like the caster/origin/source unit doesn't get all the way through the effect chain or something. I use the periodic search effect to create an auto-pickup item system without delay that auto-cast abilities have.

    I deleted most of the stuff in my map and attached it to this post. Do you know what the problem is? Search for "Pickup" stuff in data and trigger editor. I added debugging triggers already. Use WASD to go to the pickups.

    Regards,
    Ousnius

    Posted in: Data
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    Mar 2, 2013
    _ForgeUser2716484 posted a message on How hard would it be for a a "new guy" in mapping to do this?

    http://www.youtube.com/user/onetwosc - OneTwo's tutorial channel; it's always easier to learn by watching others do stuff first.

    http://eu.battle.net/sc2/de/game/maps-and-mods/ (german) - The first place to start out with mapping would be blizzards official tutorials, though.

    Keep in mind that the editor changed a lot already.

    Posted in: General Chat
  • View _ForgeUser2716484's Profile

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    Mar 2, 2013
    _ForgeUser2716484 posted a message on How hard would it be for a a "new guy" in mapping to do this?

    Not really that hard but it will take some time to get to know the data editor. Look up some hero and unit creation tutorials and general triggering info on this page. :)

    The wiki is "also" useful: http://www.sc2mapster.com/wiki/galaxy/main-page/

    Posted in: General Chat
  • View _ForgeUser2716484's Profile

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    Dec 4, 2012
    _ForgeUser2716484 posted a message on my music

    @Mozared: Go

    Listening to lots of music and liking it is a passion. And when adding creativity you get to make music yourself, same for games and game design.

    In other words producing music and game design both requires creativity, that's why there's a lot of people like that here.

    That's probably just my way of thinking, though. :)

    Posted in: Off-Topic
  • View _ForgeUser2716484's Profile

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    Dec 4, 2012
    _ForgeUser2716484 posted a message on my music

    You're all wrong.

    It's called creativity (game design, music, etc.).

    Posted in: Off-Topic
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    Dec 3, 2012
    _ForgeUser2716484 posted a message on my music

    Cut as in no outro etc.?

    Yep, since they're not finished. :)

    Posted in: Off-Topic
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    Dec 3, 2012
    _ForgeUser2716484 posted a message on my music

    You've got an unique style there, sounding cool. :)
    Did you play the drums yourself?

    I've been producing for about a year now:
    Orchestral - http://soundcloud.com/gryphace/orchestral-06-private-wip
    Dark Orchestral - http://soundcloud.com/gryphace/orchestral-05
    Dubstep - http://soundcloud.com/gryphace/dubstep-wip-2-update-3
    Dubstep #2 - http://soundcloud.com/gryphace/13-private-wip-remix-update-1

    There's much I have to learn, but I'm already getting better I think...

    Posted in: Off-Topic
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    Oct 12, 2012
    _ForgeUser2716484 posted a message on [Library] FreeCam v0.01 by BasharTeg6
    Quote from BasharTeg: Go

    Well you didn't officially title it "FreeCam." In any case it looks a bit different than this library. I mean I'll rename it if I really have to but it seems like a minor detail, especially with that one being from 2010... let me know if that's okay with you. Definitely didn't even know yours existed... you can check the code yourself.

    Nah I don't really care. It's funny, though :P

    Quote from BasharTeg: Go

    Oh, plus I can't even open the file that's linked on the asset page...

    I haven't opened it myself for 2 years, maybe a patch broke it or you're doing something wrong.

    Posted in: Trigger Libraries & Scripts
  • View _ForgeUser2716484's Profile

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    Oct 12, 2012
    _ForgeUser2716484 posted a message on [Library] FreeCam v0.01 by BasharTeg6

    what the... http://www.sc2mapster.com/assets/system-free-camera-mode/

    Posted in: Trigger Libraries & Scripts
  • View _ForgeUser2716484's Profile

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    Sep 22, 2012
    _ForgeUser2716484 posted a message on If Pacman was remade, what would you want for it to have?

    Variety in terms of creeps, map layout and gameplay elements.

    Multiplayer, abilities/pickups, maybe even a mix of bomber man and pacman...

    Posted in: Map Suggestions/Requests
  • View _ForgeUser2716484's Profile

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    Sep 22, 2012
    _ForgeUser2716484 posted a message on Previous map seems to use old rules/abilities, even when standard "melee" game

    @Befall: Go

    File -> Dependencies

    Posted in: Melee Development
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