• 0

    posted a message on Animation List

    I made this list to make picking animation names easier when converting my WOW models to m3 i think this might be something useful to add to the wiki. It cuts off on the right side within the forums but the other variations are there.

    http://images.wikia.com/starcraft/images/c/c2/Sc2_Animation_List.jpg

    Posted in: Wiki Discussion
  • 0

    posted a message on Animation scales down sOP Model Need Help

    I'm having a few problems with my model sOP attachments scaling down when my custom unit plays his baseline walk animation. This unit has the Thrall model and i did not duplicate a existing unit to make him Everything in the actor and model tab for this are default Except: Event+ for the actors that have the Create and destroy on unit birth and the Scale for the Shoulder sOP is x 1.5 y 1.5 z 1 AND the Actor Genericunitstandard Baseline+ walk Animation properties is changed from Walk to Run so its:

    • Index |Animation Properties |Blend in |Blend out
    • Stand |Stand |-1 | -1
    • Walk |Run | -1 |-1

    None of this affects the scaling down of any sOP when the walk animation plays. Only thing that had any effect is enabling the Position or Rotation locks for the sOP, but they end up moving awkward. So i went into the Event+ for the actors I'm using for my sOP and trying to set the scale when the walk animation is playing.

    Because of some difficulties i tried a insane scale of 5 just to see if anything is happening, but nothing seems to have any effect, so i went into the sOP i used Event+ and tried the same thing with the same result.

    The Events i have tried on one of my Actor Model Addition are:

    AnimbaselineStart.Thrall -> AnimPlaying Run SetScale 5,5,1

    AnimbaselineStart.Thrall -> AnimPlaying Walk Run SetScale 5,5,1

    AnimbaselineStart.Thrall -> AnimPlaying Run Run SetScale 5,5,1

    AnimbaselineStart.Thrall SetScale 5,5,1

    I have done the same thing with AnimPlay.Thrall , MotionPhaseStart.Thrall , UnitMovementUpdate.Thrall Also the same thing to the sOP Directly instead of the actor using it. No effects.

    I'm not sure exactly what to do to make this work with out the animation scale down my models attached with a sOP

    Please can anyone help at all even if its just a hunch.

    Posted in: Data
  • 0

    posted a message on Help! Attached Weapon shrinking/growing

    Anyone please? Have any idea, speculation? some way to get around this?

    Posted in: Data
  • 0

    posted a message on Help! Attached Weapon shrinking/growing

    I attached the WOW model Doomhammer to thrall's right hand and now it is growing and shrinking every few seconds. It only does this once i attach it with bolth position/rotation locks disabled. I've tried messing with the scale from 2 to 0 that didn't do anything and tried disabling the inherited properties scale, but that made it so my weapon didn't show also the accepted policy transfer properties scale and model scale which also did nothing. I'm just not sure what else to do, please any help would be welcome.

    Posted in: Data
  • To post a comment, please or register a new account.