Hello im very fascinated by this custom game. ive played it quite alot for its state of progress, been grinding the story boss last 2 days to se drops :P
i find some spells/skills a bit hard to controll warrior charge, siesmic (something) for example.
and the spirit hunters animal skill i find good as it is. Its not that good but it cant die, takes most of the gravitational beams of the story boss, and u can add the nature dmg based pet while haveing the animal. sure some skill for the pet could be good like ignore armor just some small boost to either melee dmg for the pet or nature overall since the spirit hunter uses 2 different elements. but anything more then a small bonus to "adjust" the 2 element useage would be to mutch.
The ground at "the hole" where the ground is creeped has hidden obsticles.
to few mobs overall in the contents released so far. the ultralisk respawns and no other boss does. Is this planned?
mizmizmiz there is a purple chest armor that removes the cooldown on blink, sure it dosnt cover the area you want the change in, but it helps by bringing the mage more to an other direction, i find that good so not all chars can tank and do all roles more or less.
[EDT] Btw. i hope we wont lose our chars with every uppdate untill the game gets ready for "release" would just be timeconsumeing on the testing part.
Looking forward to next patch :)
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last boss in void instantly died and adds kept spawning. then last boss instantly died.
this is in Hard mode. 1st try on the mentioned bosses
same thing secound run.
i some how acuired lvl 35 when we started 2nd run. was like 28 when we left 1st.
My ally got the lvl bug now aswell, from 26 - 35. it seems to happand at the beggining of the 1st quest. the one with drop pods
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Seems i can only start hard games from start, done all contents up to queens lair.
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Story boss dropped no loot
Self targeting system should be looked into, its a pain to heal your self.
tab often targets mobs out of range when there is targets in range
Purple bosses in void 1st droped nothing, 2nd 1 freen piece, same loot table as common mobs?
Story boss dropped boss loot 2nd try.
Trying Hard mode now. died and respawned with greyish screen as if dead, died again and fixed the problem
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i lost my saved data 3 days ago i played and it was fine. so patch 2.0 or later has caused this.
just wondering if it is known / planned?
Sorry saw the info while loading the game now ^^
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Hello im very fascinated by this custom game. ive played it quite alot for its state of progress, been grinding the story boss last 2 days to se drops :P
i find some spells/skills a bit hard to controll warrior charge, siesmic (something) for example.
and the spirit hunters animal skill i find good as it is. Its not that good but it cant die, takes most of the gravitational beams of the story boss, and u can add the nature dmg based pet while haveing the animal. sure some skill for the pet could be good like ignore armor just some small boost to either melee dmg for the pet or nature overall since the spirit hunter uses 2 different elements. but anything more then a small bonus to "adjust" the 2 element useage would be to mutch.
The ground at "the hole" where the ground is creeped has hidden obsticles.
to few mobs overall in the contents released so far. the ultralisk respawns and no other boss does. Is this planned?
mizmizmiz there is a purple chest armor that removes the cooldown on blink, sure it dosnt cover the area you want the change in, but it helps by bringing the mage more to an other direction, i find that good so not all chars can tank and do all roles more or less.
[EDT] Btw. i hope we wont lose our chars with every uppdate untill the game gets ready for "release" would just be timeconsumeing on the testing part. Looking forward to next patch :)