• 0

    posted a message on Corruption RPG
    Quote from JakeCake26: Go

    I doubt there is an option inside fraps to compress while recording, as that would take up to much CPU power. Footage that is non-compressed is very fast to compress though, as it does not have to decompress to then compress again. If you have some video-converting software, you should be able to compress and/or convert it really fast. Would be great as I'd love to create a teaser video :) but I cannot record myself :(

    The size from the recording was 35gb, when I compressed it with vegas it was 25gb :p I don't know, I recorded with 50 FPS ingame and I don't know what format or sound i should use when I compress it to make it as small as possible without losing too much quality.

    Posted in: Project Workplace
  • 0

    posted a message on Corruption RPG
    Quote from JakeCake26: Go

    On another node, if anyone has the software to record some game-play footage in high details and then upload it to YouTube, that would be great! I could do it myself, but I can only play on the lowest settings with my system, and that is not very appealing.
    You can also send me the footage, and I'll compose it together and upload it on my channel :)

    I can record with ultra quality, was a long time ago I used fraps and vegas tho so I'll have to look that up. 10min of raw footage is about 36gb so I'll try to compress it. :) If I succeed I'll notify you or edit this post :p

    Edit: quality turned out good, but the size (25gb) is just too big for me to upload. Perhaps it has something with the resolution I'm using, sorry :(

    Posted in: Project Workplace
  • 0

    posted a message on Corruption RPG

    I edited my post so please read it again :) Added glitches to it aswell!!

    Posted in: Project Workplace
  • 0

    posted a message on Corruption RPG

    Hey, I just finished the beginners mode and here's what I think :)

    IMPROVEMENTS
    That I would like to see

    1 ) The items on the ground is really annoying, the item information is just horrible to have up constant! Also is it possible to fix the round blob the items have in shape now on ground? Until you work on something that looks a bit more RPGish. Instead of having the text on the screen can you make it like you hover the mouse over? too see what item is there or make a ''lootbag system''? like you click the bag on the floor and another inventory opens with the items dropped.

    2 ) If you farm the map a while (not restarting) there will be so many items on the ground so I thought, maybe add ground clearer? I'm no mapper or anything I'm just enjoying maps so I dont know if that is possible. But this clearer will kick in every 15-20min or so clearing all items from the ground (only grey/greens).

    3 ) There should be faster respawns so you're able to farm. Since you said that drop % of few items is extremely low and you have to be REALLY lucky to get it, like that ring of destruction (which I've found :D ). Well, instead of restarting the map for spawns they can spawn a bit faster, perhaps even bosses! I mean, think of it like this. You go kill all the bosses, couse these are the ones you will farm in the end anyway couse of better droprates. Maybe a 30 minute respawn on each boss after you kill them, I don't think that would harm the game in any way possible, it would just be easier for the players too. That way you can kill the bosses and farm the small unit packs inbetween. Atleast I think it's annoying to restart the map 8)

    4 ) Add more Ability slots, later on in the game I bet you have to use all abilitys, you can't do that right now but I bet you already know. :)

    5 ) Stats, so you can customize your character more to your liking, I know that you can already change a tank to more of a melee dps by changing items, but I think a statpoint system would be really nice.

    EXAMPLE

    Agility - higher chance for crit, attackspeed, slighty melee dmg and armor

    Strenght - slightly increases HP, melee dmg and threat

    Stamina - greatly increases HP & resistances

    Intelligence - Increases spell dmg, energy, spell crit, slightly energy regen & threat

    Spirit - greatly Increases regen rates, slightly increases spell dmg (healing)

    6 ) Quests, moar quests!! Just simple quests like ''go kill 10x Roaches" and you'll recieve a item. These kinds of quests you could have thru the whole game, ofcourse the difficulty of quests would get harder the longer progress in the map.

    7 ) MORE QUESTS! Farming, this is something I personally like in RPG's! Like ''kill 300 hydras" and you get a purple item. This is just an example. I know a lot of people would do these kinds of quests for that little purple item or lesser quality.

    8 ) Warp prisms, they should reset when you start a new difficulty

    9 ) A shop, where you can sell items, right now you have no use of items, like grey's they dont have any value at all, it's just trash you leave on the ground. Maybe that trash would fill a function if you could sell it.

    10 ) Reduce the chance for items to drop, right now the drop chance seems to be extremely high, maybe that's on purpose since the map is not complete and you want people to experience what you've released so far without spending hours. But reducing the current droprate would be nice!

    11 ) Leveling at the moment seems to be really easy, I mean, I spent like 25-30min to go from lvl 9 to 17, I think you should reduce the experienced gained from killing units, but maybe this is something that's just for now couse of testing and all!

    12 ) Write Unique on Purple/Orange items if they don't stack, and I just got my 2nd Ring of Destruction for my Cultist! grmbl :)

    GLITCHES

    I picked my Warrior at start and when I repicked my Cultist I notice I have the warrior' Charge ability!

    Repicking from Cultist to Sorcerer and you get Spirit Tree

    Repicking from Sorcerer to Spirit Hunter and you get PSI explosion and taunt

    Roach Boss don't deal any damage in hard difficulty

    Ultralisk Boss wont move outside cage or I just found a place where he can't attack, not sure. (See picture)

    Treasure chest before last boss doesn't work

    Exiting the game when dead and you're dead when you start a new

    Terrain bug near the last boss (See picture)

    Warrior's Charge ability can move forcefields at the last boss, also you can start the last boss event without killing the pylons. The last bosses dont have any set spawn points, they will spawn where they were last standing. (See picture)

    This is what I have to say now, hope there's something useful!
    Sorry for wall of text, keep up the good work!

    Need people for hard difficulty! I can't find any people in WoC channel

    Posted in: Project Workplace
  • 0

    posted a message on Corruption RPG

    Do you have any set date we can expect the new build? I'm really, REALLY looking forward to it :p

    Posted in: Project Workplace
  • 0

    posted a message on Corruption RPG

    I started playing this map yesterday a bit and I gotta say, WOW!!! This map is awesome! Can't wait for the next area to be finished.

    Posted in: Project Workplace
  • To post a comment, please or register a new account.