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    posted a message on Custom Building Birth Animations

    Still trying to get a working idea of how models, textures and animations operate, so now I have another conundrum.

    I imported a custom Nexus model with custom textures, then I saw that the birth and death animations had their own models, so I exported, tweaked and imported them back in to use the same texture as the first custom model.

    Going great, except for the part where when I build the Nexus, there's the generic warp-in animation, then it just suddenly appears, bypassing the birth animation completely. The death animation works, though, strangely enough.

    I checked and the birth animation has been imported properly, it works in the previewer.

    Any ideas?

    Posted in: Artist Tavern
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    posted a message on Importing models into Editor

    I actually just figured that out on my own. Thank you, it works now!

    Moral of the story - use the export function from the editor.

    Oh, and thank you to kinkycactus, because when I imported the model originally, it had no texture. Had to save the map, then reload it for the texture to appear on the model.

    Though nobody asked, here's some screens:

    http://i25.photobucket.com/albums/c60/Articorse/Screenshot000.jpg

    http://i25.photobucket.com/albums/c60/Articorse/Screenshot001.jpg

    Posted in: Artist Tavern
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    posted a message on Importing models into Editor

    Thank you, but alas, no.

    Also, I never said I was able to view the model, that in itself is most of the problem. I import it and instead of the model I import I simply see a featureless grayish-purple sphere.

    I tried some other stuff, like removing the path inside the model to just point at the texture with no directories, then placed the texture in the same directory as the .m3, but that did nothing, as well.

    I would assume it's my fault, that by tweaking the .m3 file I somehow broke it, but then why does the same thing happen when I import the original Nexus.m3? Also, something else I noticed. The Nexus.m3 I see in the archive browser is 236KB. But the Nexus.m3 I exported from the MPQ and subsequently imported back through the editor is only 230KB. Even when I just import the original file, not the tweaked one.

    I'll keep messing around with it. Thank you for the posts so far, hopefully someone has succeeded in actually importing models into the editor. I'm pretty sure there was a thread about someone, who imported WoW models in it.

    Posted in: Artist Tavern
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    posted a message on Importing models into Editor

    Well, I only changed two of the texture files, the diffusion and the specular, but I imported them, too. But like I said, I tried importing the original Nexus m3 file, which contains the paths to its own textures and it still showed up as just a sphere.

    I feel like I'm missing something really simple and stupid, but this is my first attempt, so it's more than likely that I've overlooked something.

    Another thing is that even after I import them, I still can't find them when I try to change the model in the data editor. All the original models come up, but the imported ones are nowhere to be found. Is importing models even possible, or do I have to actually edit the .MPQs? That would seem like a huge flaw in such a powerful editor.

    I will try to thing with all the textures just in case, though. I'll post again if it works, though I sincerely doubt it.

    Posted in: Artist Tavern
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    posted a message on Importing models into Editor

    Hey guys,

    I hope someone can help me, I'm trying to import a model into the SC2 Editor. What happens when I try, is that instead of the model, I see the default bluish-purple sphere. When I click on 'View in Previewer', it even says I'm looking at 'sphere.m3'.

    What I'm trying to do is to import another nexus model, which I've edited with a hex editor to use a custom texture(a dark templar palette) and named 'DarkNexus.m3'. I realized that maybe my hex editing might've been a problem, or that maybe it wasn't finding the texture (which I also imported and have no problem viewing) so instead I simply exported the original 'Nexus.m3' from the MPQ, then imported it through the editor. Same thing, just shows me the sphere model.

    Any help would be appreciated.

    Posted in: Artist Tavern
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