i'm working on a variant of the bersek state and would need a little help
do you think it would be possible to make a berseked unit still controlled by the player but making the player's allies seem like foes
(i.e. changing the alliance and the model for ally units but only for the targeted player)
i know it could be done with triggers but i'd rather use behaviors
i don't want it done for me i would just like to know if you would have a tip for me
0
thanks for the tutorial
i'm working on a variant of the bersek state and would need a little help
do you think it would be possible to make a berseked unit still controlled by the player but making the player's allies seem like foes (i.e. changing the alliance and the model for ally units but only for the targeted player)
i know it could be done with triggers but i'd rather use behaviors
i don't want it done for me i would just like to know if you would have a tip for me
thanks in advance