first of all: thank you! i have a working trigger now, maybe its not exactly what you meant but it helped!
I didnt know how to 'match' the players. When i want 4 players randomly selected (the searcher), i have to check that a player is not selected twice. So i already need to check the variable at that point, right?
So i put a random player into a new player group and turned the Boolean off. Then checked everytime, if Boolean is true and set the next one. At the start i wrote actions to reset the player groups and the boolean array.
It works, but as a newbie i have to ask the question: is this a good way to do it? Especially because i didnt really understand your 'matching-system'^^
Im trying to build a new micro tournament map for LOTV, since the existing ones are still made of hots. This is my first map, so its not that easy for me, so maybe someone can help me:
I need a random seeding system for the quarter finals to not get everyone get matched with the same guy everytime. So every new start i need a new seeding. I was trying out with a random Integer, but i need to not having the same integer selected again. The only way i saw is maybe with 8 variables and everytime the next one is created make sure its != all the variables before. And if that isnt true, run it again. This not only takes me 1000 lines in that trigger, i think thats not a smart way to do it somehow...
Maybe someone knows a better solution, maybe based on that, another thing i thought about was to use the random seed function for the start locations. But then i dont know how to get to the information, where the player spawn. Because before they spawn i have to check the matchups and then i can add an army for each player.
I would be really happy, if helped me!