Well I'm not really sure randomized doodads is a good idea. Definitely interesting, but with "tactics"/grid-based maps, doodad placement is huge, since they take up tiles. I'd much prefer individual maps be crafted precisely and lovingly and then to randomize (or select from pre-chosen templates) unit placement in order to change the battle.
Need someone who can find, make, or modify sound effects and music for basically all the sound we're gonna need. Basically the sound person is in charge of sound quality & design for the whole campaign.
I was having a really bizarre issue where the ability would work (given start = max) fine, but if I used the Add charges used trigger, the charges would reset to max (and stay at max) upon use. I made start = 999, max = 1000, and viola! Worked like a charm.
I remember back when I was messing with it, I noticed that the footprint always seemed to be showing no pathing. (As in I'd add a bunch of pathing, then close the footprint and re-open it, and it'd all seem to be missing!) But as I recall, it was actually saving what I did, it just wasn't showing. Perhaps that's your issue?
Sort? No. But writing a sort is really easy. Look up sorting algorithms on wikipedia :O You'd also be free to steal the insertion sort I use in my team's map Starcraft Tactics, but it's heavily modified (and we have a LOT of triggers) so you're better off making your own.
But basically no. You can't take an array as a parameter, so it stands to reason that there is no function which can do anything to an array.
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@ZarafFaraz: Go
Sent you a PM.
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@RighteousRage: Go
Well I'm not really sure randomized doodads is a good idea. Definitely interesting, but with "tactics"/grid-based maps, doodad placement is huge, since they take up tiles. I'd much prefer individual maps be crafted precisely and lovingly and then to randomize (or select from pre-chosen templates) unit placement in order to change the battle.
SouLCarveRR check your PMs.
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@Myrkridian: Go
Check your PMs Myrk.
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Does anyone know what it is? You'd think "StandardButton" would be the one but naturally not...
Also does anyone know if there's a way to manually left justify a text, outside of style?
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@Myrkridian: Go
Need someone who can find, make, or modify sound effects and music for basically all the sound we're gonna need. Basically the sound person is in charge of sound quality & design for the whole campaign.
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@xenrathe: Go
Changed positions, recruiting++
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@Undertaking: Go
Good call on the Start < Max!
I was having a really bizarre issue where the ability would work (given start = max) fine, but if I used the Add charges used trigger, the charges would reset to max (and stay at max) upon use. I made start = 999, max = 1000, and viola! Worked like a charm.
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@gorang: Go
That error is because you don't have a damage effect named DamageUnit. It's token/ID needs to be DamageUnit, not it's 'name'.
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@Fellius:
You are; they do.
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@Ardnived:
Add a host site operation of the type Explicit Rotation.
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@sandround:
Are you using the footprint editor?
I remember back when I was messing with it, I noticed that the footprint always seemed to be showing no pathing. (As in I'd add a bunch of pathing, then close the footprint and re-open it, and it'd all seem to be missing!) But as I recall, it was actually saving what I did, it just wasn't showing. Perhaps that's your issue?
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@bravetarget:
Sort? No. But writing a sort is really easy. Look up sorting algorithms on wikipedia :O You'd also be free to steal the insertion sort I use in my team's map Starcraft Tactics, but it's heavily modified (and we have a LOT of triggers) so you're better off making your own.
But basically no. You can't take an array as a parameter, so it stands to reason that there is no function which can do anything to an array.
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@Feldeat:
Yes
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@Davenater:
Have you tried just looking at the already existing upgrade abilities in the data editor?
All you do is add that tech/upgrade ability to the unit.
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@wowacesucksmassivekok:
I was going to call shenanigans but the accompanying story, whether true or false, was so amazing that I really just have to accept it.