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    posted a message on Protoss Vs Dark Protoss units?

    @HamsterBoo: Go

    He could always make it so that the invisible detecting units are scouting so that some of the time areas are being detected and some of the time they are not.

    Posted in: Miscellaneous Development
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    posted a message on Game concept + Dificulty

    @roguelike: Go

    Some tutorials are difficult to find as well. I cant find anything for a side scroller.

    Posted in: Miscellaneous Development
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    posted a message on Game concept + Dificulty

    I wanted to make some legitmate games on the engine to get started with map development. For example a nice fps v each other, maybe a simple mini game map. Turns out it's to difficult for me since I'm so new to the developing tools. What do you guys suggest I should start with? I want to release something I can be proud of.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Tutorial: Boss bars.

    Doesn't appear to be working for me. Would someone mind uploading an example?

    Posted in: Tutorials
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    posted a message on Randomization

    I'm developing a map that has a series of challenges where in a 1v1 environment you must fight off the other player. Challenges mostly involving micro capabilities to increase your performance in the actual game.

    I would like the challenges to be randomized so that when the map initializes "Player 1's" camera will adjust to the chosen challenge. (As will Player 2s)

    Edit:

    I'd also like to know if there's a way to make destructible less strong.

    Do computer players need a main base or will it always be a defeat otherwise?

    How can a default race be selected for a player for a round?

    I'm completely novice so bare with me. Thanks.

    Posted in: Miscellaneous Development
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