Thanks! I'm glad how the campaign is coming so far. Although lately i can't really work on in that much because i'm spending my summer vacation at home, i'll continue working on it when i get back to college.
The second mission is currently almost completed. All that it lacks are some triggers and a siege tank bug that is making me pull my hair out.
So... I might have rushed some things. First of all, i will not make the campaign easy, just one strict difficulty that's gonna be normal to hard, so congrats on actually clearing the level. Regarding the polishes you were talking about, i need to work on the writing. That is one of my weaker points. I'm a very good English speaker, just not the best English writer, so any encountered typos would be best reported and i will correct them as soon as possible.
On second note, I am almost finished with the campaign mod and will continue working on the second maps triggers. I'm planning on making them much better than on the first map, especially on the timing parts.
I also want to make some quick changes on the first map, since some of the features did not go as planned, hence forward the Engine that you did not pick up because it was "Rotang only". And i really need to put that press any key to continue stuff.
So i just created a new SCV, new build ability, new buildings. All terran but with different units, upgrades. And the buildings are just places. No construction animation. This also happened for default buildings like supply depots that i did not change. Note that all abilities, buildings are copied from standard ones (barracks, CC, eng bay). Any ideas?
Hi, well i though that i could use some of the events in the original setting for my story. Just because its a parallel world doesn't mean that some events of the original story did not occur here. I only reference to some of them. Zerg, Dominion, Tal'darim for example are not like in the original. In my story, Kerrigan does not exist. The Dominion is not lead by Mengsk and the Tal'darim are not evil god worshipping zombies (still evil though). My story has yet to be released. I will do so with each passing mission. For example, on my project page i'll progressively add character backstories and more on the Story So Far section!
On second thought. I can't wait to the see your video! :)
I already pretty much played through most of the campaigns before starting this project. I'll start leaving feedback when i run out of ideas, cause i'm kind of working like a madman and not doing anything else :D
I'm happy to announce that the first mission of the Terran Campaign instalment is on its first release state, so check that out at your first convenience! :)
Taken care of ! Now i just have to deal with the hero's life bar. Didn't quite find where i can deactivate it from being shown even if the player has the Always Show Life Bars activated.
On other note, the first map is in its final stages.
I did some modifications regarding the nydus worm west of the colony, there shouldn't be a problem anymore.
Regarding the hero border. I have no idea how to change that.
A new test build is uploaded now. Will a little bit of luck, with no more errors on my side.
Thanks for the info, i'll try to make the triggers more separate from now on. Starcraft 2 triggers seem more easy and fun to use, so i can arrange them better.
Sadly i'd have to redo them from scratch on the first map if i want them separated, so i'll start doing this from the second instalment.
By the way, HUGE fan of your work OutsideXE, you are a god among map makers ! :)
Hey guys, i just switched from the warcraft 3 editor to the starcraft 2 and started a personal project. It involves making a campaign trilogy. First i would like to focus on the Terran campaign since thats the clasic everyone starts with.
The story is kind of made on the way, nothing big planed before hand since my imagination can't quite capture what my story would actually develop into.
I've attached the current first map. Its about 75% done. I started making it from blizzards tutorials since the starcraft 2 editor is much more complex and its kind of giving me a hard time.
0
@DEFILERRULEZ: Go
Thanks! I'm glad how the campaign is coming so far. Although lately i can't really work on in that much because i'm spending my summer vacation at home, i'll continue working on it when i get back to college.
The second mission is currently almost completed. All that it lacks are some triggers and a siege tank bug that is making me pull my hair out.
Here is a sneak peak.
0
I finished version 1.2 sooner than expected. It is currently uploaded on the project page, so grab it while it's hot! :)
0
@JayborinoPlays: Go
That would be greatly appreciated! The more the merrier, it would be a great chance for me to improve my skills and provide better quality maps!
0
As suggested by Bilxor in his video review. A few changes have been made in the first map:
- dialogue - triggers - functionality
Version 1.2 of the LimpidC01M01 will be released this following week-end.
0
@Bilxor: Go
Hey!
So... I might have rushed some things. First of all, i will not make the campaign easy, just one strict difficulty that's gonna be normal to hard, so congrats on actually clearing the level. Regarding the polishes you were talking about, i need to work on the writing. That is one of my weaker points. I'm a very good English speaker, just not the best English writer, so any encountered typos would be best reported and i will correct them as soon as possible.
On second note, I am almost finished with the campaign mod and will continue working on the second maps triggers. I'm planning on making them much better than on the first map, especially on the timing parts. I also want to make some quick changes on the first map, since some of the features did not go as planned, hence forward the Engine that you did not pick up because it was "Rotang only". And i really need to put that press any key to continue stuff.
0
So i just created a new SCV, new build ability, new buildings. All terran but with different units, upgrades. And the buildings are just places. No construction animation. This also happened for default buildings like supply depots that i did not change. Note that all abilities, buildings are copied from standard ones (barracks, CC, eng bay). Any ideas?
0
@Bilxor: Go
Hi, well i though that i could use some of the events in the original setting for my story. Just because its a parallel world doesn't mean that some events of the original story did not occur here. I only reference to some of them. Zerg, Dominion, Tal'darim for example are not like in the original. In my story, Kerrigan does not exist. The Dominion is not lead by Mengsk and the Tal'darim are not evil god worshipping zombies (still evil though). My story has yet to be released. I will do so with each passing mission. For example, on my project page i'll progressively add character backstories and more on the Story So Far section!
On second thought. I can't wait to the see your video! :)
0
@Hockleberry: Go
Thanks a lot! :)
I already pretty much played through most of the campaigns before starting this project. I'll start leaving feedback when i run out of ideas, cause i'm kind of working like a madman and not doing anything else :D
@JayborinoPlays: Go
Jay, a pleasure watching your content. Brings a smile to my face to see you commenting here.
0
Teaser for the next map of the campaign ! :)
0
@FillipeOrtega: Go
Thank You!
I'm happy to announce that the first mission of the Terran Campaign instalment is on its first release state, so check that out at your first convenience! :)
0
@Hultmanable: Go
Taken care of ! Now i just have to deal with the hero's life bar. Didn't quite find where i can deactivate it from being shown even if the player has the Always Show Life Bars activated.
On other note, the first map is in its final stages.
0
Thanks for the feedback!
I did some modifications regarding the nydus worm west of the colony, there shouldn't be a problem anymore. Regarding the hero border. I have no idea how to change that.
A new test build is uploaded now. Will a little bit of luck, with no more errors on my side.
0
Thanks for the info, i'll try to make the triggers more separate from now on. Starcraft 2 triggers seem more easy and fun to use, so i can arrange them better. Sadly i'd have to redo them from scratch on the first map if i want them separated, so i'll start doing this from the second instalment.
By the way, HUGE fan of your work OutsideXE, you are a god among map makers ! :)
0
Project page has been set-up.
http://www.sc2mapster.com/maps/limpid-campaign-mission-1/
Also, a second test release is up on there, so make sure to check that one out!
0
Hey guys, i just switched from the warcraft 3 editor to the starcraft 2 and started a personal project. It involves making a campaign trilogy. First i would like to focus on the Terran campaign since thats the clasic everyone starts with.
The story is kind of made on the way, nothing big planed before hand since my imagination can't quite capture what my story would actually develop into.
I've attached the current first map. Its about 75% done. I started making it from blizzards tutorials since the starcraft 2 editor is much more complex and its kind of giving me a hard time.
Project Page: http://www.sc2mapster.com/maps/limpid-campaign-mission-1/
Please give me some feedback/suggestions on what i'm doing wrong/right, even if i'm a newbie don't hesitate to crush me. lol.
Screenshots of the map:
Sorry for the typos. English is not my first language >.<