Mission 3 of StarCraft: Ascendency is on the campaign's project page and available for download. Do note that you also have to install the mod in your SC mods folder for mission 3 to work. :D
Hm, odd as the models are all from the base game. The models they use are the void shard, the void rift, the void corruption structure, and a couple of void doodads.
In my map there are a number of custom structures (a turret, a production structure, a town hall, an upgrade building, and a creep tumor-like structure). When I double click them, however, it does not select all structures of that type. Before someone says this, yes their selection alias is set to their name.
Mind if I ask which of construct 3's attacks killed all of your units? It's base attack only does 10 damage, and the rest of the attacks are dodgeable.
Yeah, it is. I stopped it from spamming the pound ability, and I slightly nerfed the health of the behemoths. I also changed where your natural is, so that it is more out of the way.
In the editor, there is a static portrait of Kerrigan before she was infested. I was wondering if someone could recreate that model using the heart of the swarm Kerrigan model.
The second mission of SC: Ascendency is pretty much complete, and I could use someone to test it and give me some feedback on what could use a little more work.
If anyone is interested, pm me and I will send you the most recent version of the map.
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Mission 3 of StarCraft: Ascendency is on the campaign's project page and available for download. Do note that you also have to install the mod in your SC mods folder for mission 3 to work. :D
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Hm, odd as the models are all from the base game. The models they use are the void shard, the void rift, the void corruption structure, and a couple of void doodads.
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In my map there are a number of custom structures (a turret, a production structure, a town hall, an upgrade building, and a creep tumor-like structure). When I double click them, however, it does not select all structures of that type. Before someone says this, yes their selection alias is set to their name.
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The finished 3rd boss only uses the ground pound a couple times, but summons a lot of adds.
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@EDHRIANO: Go
Oh... Right, that is the test version. I already fixed the 3rd boss' ground pound spam if that is what you mean.
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@EDHRIANO: Go
Mind if I ask which of construct 3's attacks killed all of your units? It's base attack only does 10 damage, and the rest of the attacks are dodgeable.
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Yeah, it is. I stopped it from spamming the pound ability, and I slightly nerfed the health of the behemoths. I also changed where your natural is, so that it is more out of the way.
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Mission 2 of SC Ascendency has been released.
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I'm not referring to a portrait, I mean the full model seen in the Kerrigan/Narud fight and in the end of LotV.
So pretty much just the normal Kerrigan model with red hair and a visor.
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In the editor, there is a static portrait of Kerrigan before she was infested. I was wondering if someone could recreate that model using the heart of the swarm Kerrigan model.
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The second mission of SC: Ascendency is pretty much complete, and I could use someone to test it and give me some feedback on what could use a little more work.
If anyone is interested, pm me and I will send you the most recent version of the map.
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Did you change any dependencies?
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Fixed it, seems the acceleration on them was kinda broken, not sure why.
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Also, before someone asks, the units do have their sight range correctly set.
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Nope, it is being hit by the epilogue Kerrigan unit.