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  • _ForgeUser2508508
  • Registered User
  • Member for 11 years, 8 months, and 15 days
    Last active Tue, Mar, 29 2011 07:44:03
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  • 32 Total Posts
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  • View _ForgeUser2508508's Profile

    0

    Feb 10, 2011
    _ForgeUser2508508 posted a message on Catalog set value

    Is Blizzard planning to add more modifiable fields to the Editor ? Because right now I can't make any more progress for my map until I can :

    Change the Effects array of a Set Effect. Change the value of a CompareVital Validator.

    And sometime it seems the read-only fields are really random. I don't see any logic behind them.

    Ie: you can change the unitArmorName but you can't change the name of weapons???

    Posted in: Galaxy Editor Bugs and Feedback
  • View _ForgeUser2508508's Profile

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    Feb 7, 2011
    _ForgeUser2508508 posted a message on Make unit visible in fog of war gray mask

    @Eiviyn: Go

    Ok I see what you mean after checking.

    There is a fog visibility field on the UNIT too. Not just the ACTOR....

    So that's it. I had to set it on the unit AND the actor...

    Thank you. I don't know why they had to put the field on both.

    Posted in: Data
  • View _ForgeUser2508508's Profile

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    Feb 7, 2011
    _ForgeUser2508508 posted a message on Make unit visible in fog of war gray mask

    No matter what model I put. The unit still disappears.

    So it seems it's a bug. A really annoying one. I'm lost.

    Posted in: Data
  • View _ForgeUser2508508's Profile

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    Feb 7, 2011
    _ForgeUser2508508 posted a message on Make unit visible in fog of war gray mask

    @scmapcritic: Go

    Yes, with the visible check, the unit still disappears.

    Posted in: Data
  • View _ForgeUser2508508's Profile

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    Feb 7, 2011
    _ForgeUser2508508 posted a message on Make unit visible in fog of war gray mask

    @SouLCarveRR: Go

    No it can't move. I don't know what actor setting it is. I thought it was Snapshot but that just won't do it.

    Posted in: Data
  • View _ForgeUser2508508's Profile

    0

    Feb 7, 2011
    _ForgeUser2508508 posted a message on Make unit visible in fog of war gray mask

    Hello,

    I made a custom unit and I want it to be visible through the fog of war (gray mask). I set it to Snapshot, and the snapshot actor to Snapshot. I even put the Structure flag to On, just in case it could be related. But nothing. Once a unit is far from it, it disappears. I want it to be still visible like a building.

    It is possible the model just can't do it ? I tried many things with no results.

    Posted in: Data
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    Feb 5, 2011
    _ForgeUser2508508 posted a message on Site Mover with behavior

    @Chiquihuite: Go

    Thank you, I will try that. I didn't know you could use a blend with anything related to height.

    Posted in: Data
  • View _ForgeUser2508508's Profile

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    Feb 5, 2011
    _ForgeUser2508508 posted a message on Site Mover with behavior

    How can I activate a simple site mover on a unit actor, by using a behavior.

    I tried and failed, nothing seems to happen. I used MoverMove and RefSetFromMsg Host Sender, but still nothing is happening. Any data guru knows what is going on ?

    I want to make a unit lift off then stay lifted, still, until behavior is off. When it's off the unit will smoothly go back to the ground. (Elevator)

    Posted in: Data
  • View _ForgeUser2508508's Profile

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    Feb 1, 2011
    _ForgeUser2508508 posted a message on Text Key Custom Values Via Triggers

    How can I change the catalog LifeArmorName text to something different. It takes a text key as a value but I don't know how I can change the text of a text key. I'm sure someone out there knows how to do this. It would really help me.

    Posted in: Galaxy Scripting
  • View _ForgeUser2508508's Profile

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    Feb 1, 2011
    _ForgeUser2508508 posted a message on Messages: Warning - Missing String

    I have this problem too.

    Posted in: Miscellaneous Development
  • View _ForgeUser2508508's Profile

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    Jan 24, 2011
    _ForgeUser2508508 posted a message on [wip] Tactical Operatives

    I just started working on this map again since chat channels.

    You can now choose your units in a dialog window each time your squad dies.

    Trebuchets are in, cloaked tanks that are good against light units and are good poc stoppers.

    Retreating your units now works. I also added an opening cinematics and tips to explain the basic of the game to newcomers.

    Anyone that ever played shattered galaxy will see where I am going with this. I now need to add more units.

    Posted in: Project Workplace
  • View _ForgeUser2508508's Profile

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    Aug 3, 2010
    _ForgeUser2508508 posted a message on Map Nights

    Redrigo, that was a Zone Control we tested that didn't work. Hydras didn't attack.

    I will update the scores in my previous post.

    Posted in: General Chat
  • View _ForgeUser2508508's Profile

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    Aug 2, 2010
    _ForgeUser2508508 posted a message on Map Nights

    Map Night 1 is starting, feel free to join us.

    Posted in: General Chat
  • View _ForgeUser2508508's Profile

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    Aug 2, 2010
    _ForgeUser2508508 posted a message on [Trigger] Attaching unit to each other

    @Flirer: Go

    Instead of sin and cos you can create a point from polar coordonates.

    Posted in: Tutorials
  • View _ForgeUser2508508's Profile

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    Aug 2, 2010
    _ForgeUser2508508 posted a message on Map Nights

    @Rinaa: Go

    I will be only doing NA but you can organize Map Nights in your region if you want.

    Posted in: General Chat
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