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    posted a message on SC2 Mapster Upgrade Discussion Thread

    the search bar is broken, it's the most important thing on this site... there are many problems, our voices need to be heard... we don't complain for fun.... when will updates be made to fix the errors??

    Posted in: General Chat
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    posted a message on A ofert for a project (with money)

    @EvilUltralisco: Go

    Are you saying you will take all of these campaigns and put them in your own?

    You said you want someone to help you build the map and make models, are you now rolling back your request to only models?

    Posted in: Map Feedback
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    posted a message on Looking for Terrain Editor

    @Darkblizzard: Go

    What is your map even about??? What's the point? Nobody will be interested in a project they know nothing about. Realize you're writing an ad... an ad you want people to get excited about and work on (presumably for free, you didn't specify). Give us something to get us interested.

    Posted in: Team Recruitment
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    posted a message on Make ability "unspammable"

    Not sure the correct phrasing for this, but the concept is simple. I want it so an Effect - Instant ability with 0 cooldown cannot be repeatedly cast by holding the hotkey down. By default, when you hold the hotkey down, it casts it once, then if you leave the key down for about 1 second, it starts casting the ability about 5 times/second. I want it so you have to repeatedly tap the hotkey to cast. Is this possible? I thought it was a flag maybe...? Thanks.

    Posted in: Data
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    posted a message on Shameless ability show-off (traffic)

    @abvdzh: Go

    So you're not sharing the assets... you're not giving tutorials or talking about how you did this stuff... and you're not even releasing the map (from what I can tell, please correct me if I'm wrong). From what I understand, this community/site is about sharing and helping other people in the editor, but it seems like that's not really happening here. Is this just an ego-boosting topic? I don't really understand the point of getting people interested in your work and then not doing anything with it.

    Posted in: Miscellaneous Development
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @EDHRIANO: Go

    Calling my opinion "trolling" or "bullying" tries to discredit my honest criticism and paints you as a victim. If you can't handle players critiquing your work maybe you should keep your campaigns to yourself.

    And it's clear from the paragraphs you just wrote that you can communicate in English just fine, so the campaign's broken English just boils down to the creator being satisfied with a certain threshold of storytelling and polish.

    Posted in: Map Feedback
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    posted a message on HotKey for tumors

    @Krystof74: Go

    You're doing a couple weird things here (like setting the dialog to full screen when it's really just a tiny corner of the screen) so it might be easier to show you one of my dialog buttons triggers:

    http://imgur.com/0oUoUkK

    Also if you want the creep tumor picture to appear as your button you need "Create Dialog Item (Image)." You can't use .dds icons or graphics as buttons, you need to overlay the image over the button and go from there.

    Posted in: Miscellaneous Development
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    Sorry if I sounded mean but the fact that you're like "ok whatever let me change all the names of my characters" communicates that your campaign has no real vision. You're just kind of slapping different storylines, characters, and cutscenes together with no real goal or overarching theme. I would suggest hammering out exactly the type of vibe you want for your next campaign, create a clean, unique story and gameplay style, and build from that. Hammer of Dawn feels very patchwork and schizophrenic. Also very rushed.

    Bottom line: I'm not feeling any passion in this work. I recognize making a campaign takes a lot of time but if you're not going to invest yourself, why bother?

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @EDHRIANO: Go

    Ok I played the first and last level. (Yes I skipped a lot, I wanted to see the finale, sue me).

    Honestly I'm kinda glad I didn't play the middle missions... the English is broken, the gameplay is a little clunky and the dialogue drags on...

    But the worst part....dude... did you really just rip off the whole Walking Dead show? Frank Grimes? Carol? Abraham? Daryl Dixon? This really ruined it for me. Honestly was expecting much better. Either make a zombie campaign tribute game to the Walking Dead, or make a Starcraft game, but don't try to do this Frinstones-meets-Jetsons cheesy crossover. And Daryl is a firebat? Maybe you're trying to do the same thing as the "Marauders!" campaign and be very silly/tongue-in-cheek but it comes across as lame. Sorry I can't think of another word for it.

    Posted in: Map Feedback
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    posted a message on [Campaign] Starcraft II: Unsung Rebels

    I want to use these assets wow. You sharing them?

    Posted in: Project Workplace
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    posted a message on [Campaign] Wrath of the Tal'darim

    CybrosX. You are breaking the Blizzard Terms of Service. I would remove this video ASAP.

    You cannot offer special "perks" (such as early access) to people who donate to your game.

    SC2 EULA, paragraph 7:

    "Donors shall not be provided with any in-game special advantages, such as private access to a Custom Game, special levels, graphical markers, special text, abilities, units, etc. All users are to be able to play the same Custom Game"

    Posted in: Project Workplace
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    posted a message on Problem with cloaking behavior

    @PriMan05: Go

    Try the validator "is in combat" (or something like that) and set the inverse of that for the cloaking behavior.

    Also, if it's only cloaked when nobody is around, what's the point of cloaking?

    Posted in: Data
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    posted a message on Bi-Weekly Testing Thread #11: (Campaign Mission) The Hammer of Dawn 8 by EDHRIANO
    Quote from Trieva: Go

    Some UI. I'm not sure if you can fix this but by default every unit's HP bars are hidden. I had to go into my options menu to reactivate them. A slight inconvenience for me.

    I hope this feedback helps.

    Player-side gameplay settings cannot be accessed/edited by a map or mapper. This is all on you. Otherwise you could have maps doing all sorts of malicious activity (changing display settings, master mute, etc).

    Posted in: Map Review
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    posted a message on Looking to Hire

    @Operative7646: Go

    Hey man I don't think you realize that this is over a year's worth of work. Creating a custom AI alone for 36 missions is well over 200 hours of work not to mention all the story elements, tech, briefings, timings, terrain, testing, etc etc. Why even bother trying to hire someone for 25 cents per hour, it's psychologically insulting at that price. I think you'd have better luck just getting someone to do it for free

    Posted in: Team Recruitment
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    posted a message on LotC much closer to completion than you think...

    @DeltaCadimus: Go

    Yeah I was also hoping for something a little more dramatic like a mission or something with terrain so we can get a feel for the game. Empty desert makes it seem unpolished but some of the models are cool anyway good job

    Posted in: General Chat
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