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    posted a message on [Solved] Charge ability

    Here's what my final ability looks like =]

    http://img823.imageshack.us/img823/3130/screenshot2010111820443.jpg

    http://img442.imageshack.us/img442/3130/screenshot2010111820443.jpg

    Thanks Borg

    Posted in: Data
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    posted a message on [Solved] Charge ability

    Kinda his method didn't really work. I made an effect target ability which applied a buff that made the hero uncommandable and with a periodic issue order. if i have the effect in the in the abilities effect+ and it puts the buff on him but he doesn't move anywhere and it will only let me click a target unit. if i put it in the cursor ability i can target a point but the buff doesn't apply and he still doesn't move.

    Posted in: Data
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    posted a message on [Solved] Charge ability

    I took a look at it last night and tried to make the ability. i spent three hours with no luck.

    Posted in: Data
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    posted a message on [Solved] Charge ability

    Hey guys I'm trying to make a charge ability for my hero that will have 5 levels. I'm not even sure where to start with this one.

    What I'm trying to do is let the user activate the ability and select a target. (not just a unit, anywhere) and this makes the hero charge the selected area with increased speed and while leaving behind a trail of (ill use the psionic storm effect model) and damaging anyone who walks in it. When the hero reaches the end of his charge i want there to be like a small groundslam effect that damages enemies even more within a small radius.

    Posted in: Data
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    posted a message on [Terrain] island

    Thats how my friend wanted it he wanted it to look like their cliffs but be able to use different heights.

    Posted in: Terrain
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    posted a message on [Terrain] island

    Hey guys i made this back when sc2 came out and i worked really hard on it for a friend, but he couldn't get the water to look like tar to go along with the map so he gave up on it. So i thought i would just show you guys for the heck of it.

    http://img43.imageshack.us/img43/8651/terrain006p.jpg

    http://img69.imageshack.us/img69/4676/terrain009.jpg

    http://img258.imageshack.us/img258/9451/terrain007.jpg

    http://img96.imageshack.us/img96/2505/terrain008c.jpg

    I made the custom cliffs so throughout the game the terrain would change by the tar rising and lowering and anyone who touched the tar would die.

    Posted in: Terrain
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    posted a message on [Trigger] Pick each player in player group/Current player

    well how come it works for the if dialog is visible it returns true and executes the hiding of the dialog and setting the mazeisselected Boolean to true?

    Posted in: Triggers
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    posted a message on [Trigger] Pick each player in player group/Current player

    I'm just using playerID for a variable name i know that players are just integers.

    http://img840.imageshack.us/img840/3081/function.png

    That's the function that returns the playerID(variable)

    http://img822.imageshack.us/img822/4702/mazeterrain.png
    http://img547.imageshack.us/img547/2228/createbuilder.png

    These are a few action definitions. The use the parameter playerID in which i use the function getPlayerID to cycle through the allies of player 1.

    http://img822.imageshack.us/img822/5538/actiondef.png

    Posted in: Triggers
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    posted a message on [Trigger] Pick each player in player group/Current player

    Hey guys.

    Right now i have a function which picks each player in player group allies of player 1 and returns a variable playerID.

    I'm using this as a substitute for Current Player because scII doesn't have it.

    my problem is that it seems to work till i use it on some action definitions where the parameter is the player so i can set a lot of variables for each player and setup the game depending on their choice. I have another action definition that creates a unit and modifies minerals and it wont execute that.

    Posted in: Triggers
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    posted a message on [Solved][Trigger] Break down a region into points and spawn units

    thank you very much that fixed my problem. i was making it way to complicated =]

    Posted in: Triggers
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    posted a message on [Solved][Trigger] Break down a region into points and spawn units

    Hey guys I'm trying to make a trigger that takes the width and height of a region and then creates a unit at every point.

    I'm able to get it to find points in the region but i cant get the units to spawn at every point throughout the region.

    Posted in: Triggers
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    posted a message on game youtube video demo music...

    @ezbeats: Go

    I Strongly disagree with you my friend.

    The music in this game fits something you would see in a real video game. the warship music is more like a starwarsish them which fits very well. and so does the azura music. its a huge epic archon which you have to constantly chase to kill. even the music when your walking around the town fits perfectly with the environment, and if you've played the game then you would agree that your not worried about the music or the sound effects. they are the last thing on your mind.

    Bounty's game is nothing less then epic.

    Posted in: Off-Topic
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