Hello. How can i make my hero unit that heals (the supporter) to use his healing ability (create healer effect attached to effect - target ability) but not follow the target. Is is because its effect-target? Should i change to effect-instant? or does that has nothing to do? do i need to change some values? maybe click transient or something? Let me know if you know the answer friends.
I guess they didn't include wireframes since the Black Ops variant is pretty much visually the same as the mercenary Siege Tank but with slightly longer barrels and emissive strips (which you can't see in the wireframe itself anyway). You wouldn't be able tell the difference between the two unless you looked up close.
Anyway I made rudimentary wireframes for them so here you go:
Does anyone know where to find the Blackops Tank Wireframe Image. I know theres a button for it already in the editor files but cant find the wireframe. I was wondering if someone has it in the forum community and would like to share. Thanks.
So i did what u told me, but it still not attacking the unit with the behavior i selected on the TS Behavior Count. I did as u told. I placed the Detector (11) on the target unit, then i used a TS Behavior Count to look for that behavior attached on the unit. Then i added the TS Behavior Count on the Targer Sorts of each the weapon and the weapon damage effect but no results. The turret is still attacking everyone except main target.
Hello. I added an actor to a slowfield ability for one of our units so that when this unit gets close to its enemies they get slowed down. The actor is the Psi Disrptor Ripple Wave. Now the problem is that when the unit has this ability turned on, this can be used by the enemy to spot the unit whenever he should be protected by fog. I tried setting up the fog visibility on the actor to be hidden, but still doesnt work. I also even tried making the actor only visible to allies but still doesnt work. How can fix this so this becomes visible only when theres no fog or only visible to allies of the unit.
Then use either. Scaled is affected by % damage modifiers while unscaled is not.
The TS Priority only looks at the Combat: Attack Target Priority of the unit. Needs to be a Behaviour Count type of target sort and then any Buff could be used since the TS is specified to only look for that. Just give it to your heroic units.
Thanks. Should i put 1 as value on the Behavior Count or leave it at 0?
Is it going to be affected by any buffs that changes the Damage Dealt Fraction?
Depends on what damage types the weapons and abilities of the turret does.
Under the Weapon: Acquire Target Sorts - Sorts field of the weapon use a Behaviour Count TS and give your heroic units a behaviour.
No it wont be affected.
Ok. So if its ranged, then ranged alone should be modified right?
so if i give let's say TS Priority to the Weapon: Acquire Target Sorts - Sorts, then my question is what kind of behavior should i give the units? And should that behavior your'e talking about be added to the unit per se?
I want to increase damage done by an auto-turret using a behavior ability. Should i increase the damage where it says Modifcation^Damage Dealt (Unscaled) or (Scaled) and should i increase all the values (Melee,No Proc,Ranged,Spell,Splash) or just range? Also how can i make heroic units (Player units) to be primary targets of the auto-turret?