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    posted a message on Heal without moving. [SOLVED]
    Quote from DrSuperEvil: Go

    Try the Allow Moving Supressed flag?

    That did it! Thanks.

    Posted in: Data
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    posted a message on Heal without moving. [SOLVED]
    Quote from DrSuperEvil: Go

    Try the Allow Moving Supressed flag?

    Yeah that was probably it. Ill let you know if it worked in a few days.

    Posted in: Data
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    posted a message on Ghost Vulture Assets
    Quote from DrSuperEvil: Go

    Not in the nova art mod?

    Well i have the model ofc, because it comes with the program but nothing more.

    Posted in: Data
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    posted a message on Ghost Vulture Assets

    Hello. Does anyone have by any chance the Ghost on Vulture Asset collection (wireframe,portrait, icon, sounds)? or maybe some of them of course? Thanks

    Posted in: Data
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    posted a message on Heal without moving. [SOLVED]

    Hello. How can i make my hero unit that heals (the supporter) to use his healing ability (create healer effect attached to effect - target ability) but not follow the target. Is is because its effect-target? Should i change to effect-instant? or does that has nothing to do? do i need to change some values? maybe click transient or something? Let me know if you know the answer friends.

    Posted in: Data
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    posted a message on BlackOps Tank Wireframe Image [SOLVED]
    Quote from sgtnoobkilla: Go

    I guess they didn't include wireframes since the Black Ops variant is pretty much visually the same as the mercenary Siege Tank but with slightly longer barrels and emissive strips (which you can't see in the wireframe itself anyway). You wouldn't be able tell the difference between the two unless you looked up close.

    Anyway I made rudimentary wireframes for them so here you go:

    Ohh Thanks! :)

    Posted in: Data
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    posted a message on BlackOps Tank Wireframe Image [SOLVED]
    Quote from DrSuperEvil: Go

    You got the nova or co-op mods loaded?

    Yup. Is simply not there. Doesn't come with the editor. I was thinking of something done independently, like some creative asset published here in the forums.

    Posted in: Data
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    posted a message on BlackOps Tank Wireframe Image [SOLVED]

    Does anyone know where to find the Blackops Tank Wireframe Image. I know theres a button for it already in the editor files but cant find the wireframe. I was wondering if someone has it in the forum community and would like to share. Thanks.

    Posted in: Data
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    posted a message on Make Actor Not Visible to Enemy or in fog.
    Quote from DrSuperEvil: Go

    Tried the fog visibility field on the model?

    So what i did was unchecked Fog of War Flag on the model. Lets see if it works.

    Posted in: Data
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    posted a message on Leveling a Drop Auto-Turret Ability Damage.

    So i did what u told me, but it still not attacking the unit with the behavior i selected on the TS Behavior Count. I did as u told. I placed the Detector (11) on the target unit, then i used a TS Behavior Count to look for that behavior attached on the unit. Then i added the TS Behavior Count on the Targer Sorts of each the weapon and the weapon damage effect but no results. The turret is still attacking everyone except main target.

    Posted in: Data
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    posted a message on Make Actor Not Visible to Enemy or in fog.

    Hello. I added an actor to a slowfield ability for one of our units so that when this unit gets close to its enemies they get slowed down. The actor is the Psi Disrptor Ripple Wave. Now the problem is that when the unit has this ability turned on, this can be used by the enemy to spot the unit whenever he should be protected by fog. I tried setting up the fog visibility on the actor to be hidden, but still doesnt work. I also even tried making the actor only visible to allies but still doesnt work. How can fix this so this becomes visible only when theres no fog or only visible to allies of the unit.

    Thanks

    Posted in: Data
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    posted a message on Editor Crashes

    Good New Everyone:

    https://us.battle.net/forums/en/sc2/topic/20752336806#post-5

    Reported as bug and should be fixed any time soon.

    Posted in: General Chat
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    posted a message on Leveling a Drop Auto-Turret Ability Damage.
    Quote from DrSuperEvil: Go

    Then use either. Scaled is affected by % damage modifiers while unscaled is not.

    Yes.

    The TS Priority only looks at the Combat: Attack Target Priority of the unit. Needs to be a Behaviour Count type of target sort and then any Buff could be used since the TS is specified to only look for that. Just give it to your heroic units.

    Thanks. Should i put 1 as value on the Behavior Count or leave it at 0?

    Posted in: Data
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    posted a message on Leveling a Drop Auto-Turret Ability Damage.
    Quote from DrSuperEvil: Go

    Is it going to be affected by any buffs that changes the Damage Dealt Fraction?

    Depends on what damage types the weapons and abilities of the turret does.

    Under the Weapon: Acquire Target Sorts - Sorts field of the weapon use a Behaviour Count TS and give your heroic units a behaviour.

    No it wont be affected.

    Ok. So if its ranged, then ranged alone should be modified right?

    so if i give let's say TS Priority to the Weapon: Acquire Target Sorts - Sorts, then my question is what kind of behavior should i give the units? And should that behavior your'e talking about be added to the unit per se?

    Thanks.

    Posted in: Data
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    posted a message on Leveling a Drop Auto-Turret Ability Damage.

    I want to increase damage done by an auto-turret using a behavior ability. Should i increase the damage where it says Modifcation^Damage Dealt (Unscaled) or (Scaled) and should i increase all the values (Melee,No Proc,Ranged,Spell,Splash) or just range? Also how can i make heroic units (Player units) to be primary targets of the auto-turret?

    Thanks

    Posted in: Data
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