Event: Any Unit Dies
Condition: (Triggering Unit) == Marine
Local Variable: MarineLocation (type is Point)
Actions: Set Variable MarineLocation == Position of Unit (triggering unit)
Create 1 [Unit] at MarineLocation (where you specify the unit)
NOTE: I did not test this and the actual verbage in the editor may be different. But it should be a good starting point and a quick way to make what you want happen. If you wanted to push this into the Data Editor I'm quite certain there would be a way to create a Death Effect for Marines that spawned your Zombie unit. I also suggest the SC2Mapster IRC channel and the many excellent text and video tutorials created by the folks here at SC2Mapster. Seriously, just spend a couple hours watching those tutorials - you'll learn a ton.
If you have Raw Data toggled on (if you do your first field will be CActor_AcceptedHostedProp Transfers) then you can get to the Events+ array dialog mentioned by double-clicking in the data field for CActorBase_On_Send.
(Big thanks to Sholdak for pointing that out to me)
0
Event: Any Unit Dies
Condition: (Triggering Unit) == Marine
Local Variable: MarineLocation (type is Point)
Actions: Set Variable MarineLocation == Position of Unit (triggering unit)
Create 1 [Unit] at MarineLocation (where you specify the unit)
NOTE: I did not test this and the actual verbage in the editor may be different. But it should be a good starting point and a quick way to make what you want happen. If you wanted to push this into the Data Editor I'm quite certain there would be a way to create a Death Effect for Marines that spawned your Zombie unit. I also suggest the SC2Mapster IRC channel and the many excellent text and video tutorials created by the folks here at SC2Mapster. Seriously, just spend a couple hours watching those tutorials - you'll learn a ton.
Happy mapping!
0
I can help with one part.
To make it stop creating objectives add this as the first Action:
Trigger - Turn (Current trigger) Off
You want this because the Event doesn't stop looking for Units to enter the Region and every time a Unit enters, the trigger fires again.
0
Thanks, Slarti, I'll give that a shot.
0
My dialog to edit these fields is broken... any insight?
The Term Type and Message Type labels and boxes are on top of one another. I can sorta get to them by tabbing, but not reliably. Frustrating.
0
If you have Raw Data toggled on (if you do your first field will be CActor_AcceptedHostedProp Transfers) then you can get to the Events+ array dialog mentioned by double-clicking in the data field for CActorBase_On_Send.
(Big thanks to Sholdak for pointing that out to me)