Hello, I made an arcade game for LOTV, when I tested my map, it has always spawned 12 workers, but I must have changed something because it is now only starting out with 6 workers. Is this a common problem? I have no idea what I've done to change it, all I've done is some changed in map info and upload my map to battlenet.
Happen to have any idea how the 'channeled' flag works? How do you manually create a channeled effect? (I'm guessing that's why my ghost nuke persistent effect didn't work out when I first tried it, it switched to the detonation instantly)
Okay, so I figured out that this most likely has something to do with
- ghost nuke target billboard
- ghost nuke target billboard base actors (http://puu.sh/nq9RP/da183f5cda.png)
I think the problem may be that my ExplosionWarning actor inherited from apple does not host the 'ghost nuke target billboard'.
However, I'm not sure what is the proper way to make this model appear (Maybe it's not possible because I'm trying to turn it into a unit in itself?).
The ghostnuketarget actor is triggered by the ghost - nuke (persistent) effect. I tried creating this effect, but it didn't really work as I expected (http://puu.sh/nqaSU/6bc0531755.png). It basically does a nuke drop birth animation instead of the ghost nuke target I was looking for (http://puu.sh/nqb2a/2c1b5713db.jpg)
Hey, I'd like to display 'Ghost Nuke Target' Model at some point in my arcade map. My problem is that the model will not show up if it is underneath some hatchery or other structure. In default 1v1 games, the model shows up 'through' structures. http://puu.sh/nowyA/2c7a0cac94.jpg
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Hello, I made an arcade game for LOTV, when I tested my map, it has always spawned 12 workers, but I must have changed something because it is now only starting out with 6 workers. Is this a common problem? I have no idea what I've done to change it, all I've done is some changed in map info and upload my map to battlenet.
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This works perfectly! Thanks a lot :D
Happen to have any idea how the 'channeled' flag works? How do you manually create a channeled effect? (I'm guessing that's why my ghost nuke persistent effect didn't work out when I first tried it, it switched to the detonation instantly)
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Okay, so I figured out that this most likely has something to do with - ghost nuke target billboard - ghost nuke target billboard base actors (http://puu.sh/nq9RP/da183f5cda.png)
To give more detail: I created a custom unit (ExplosionWarning) which I duplicated from the (apple unit http://puu.sh/nq9Zm/95db5bad37.png). I made an actor ExplosionWarning inheriting from the apple actor http://puu.sh/nqatp/8d3b7d11b1.png
I think the problem may be that my ExplosionWarning actor inherited from apple does not host the 'ghost nuke target billboard'.
However, I'm not sure what is the proper way to make this model appear (Maybe it's not possible because I'm trying to turn it into a unit in itself?). The ghostnuketarget actor is triggered by the ghost - nuke (persistent) effect. I tried creating this effect, but it didn't really work as I expected (http://puu.sh/nqaSU/6bc0531755.png). It basically does a nuke drop birth animation instead of the ghost nuke target I was looking for (http://puu.sh/nqb2a/2c1b5713db.jpg)
0
Hey, I'd like to display 'Ghost Nuke Target' Model at some point in my arcade map. My problem is that the model will not show up if it is underneath some hatchery or other structure. In default 1v1 games, the model shows up 'through' structures. http://puu.sh/nowyA/2c7a0cac94.jpg
How can I do this?