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    posted a message on Little base on the Moon - final ver.

    Hi there, im finished my level. How do you think it's better then first version ?

    1 2 3

    Posted in: Terrain
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    posted a message on New simple level - Moon Base
    Quote from Scbroodsc2: Go

    @Mocherad: Go

    Open the Lighting window from the window tab in the menu. (Ctrl+Shift+F10 by default). And play with the settings. It can be tricky to learn at first but once you get it, it can makes something look much better.

    ok thanks, maybe new terrain will be with night effect

    Posted in: Terrain
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    posted a message on New simple level - Moon Base

    thank you guys for feedback, and how to change night in sc2 editor ?

    Posted in: Terrain
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    posted a message on New simple level - Moon Base

    HI, it's me Mocherad and im glad to show you a realy easy to create level with my new fresh ideas.

    moon_base

    Posted in: Terrain
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    posted a message on Maybe interesting mod for mappers from War3

    This is my old global mod Darechom which i created few years ago in 2013 on Warcraft 3. Now im going to create remake of this on Source 2 engine.

    The main sweets in game: 100 MB of non-standard content ( user GUI, custom models, tilesets, and other sweets). Huge beautifully designed world with a special atmosphere where you need to understand what is the main character, to understand what is happening around, learn the causes of troubles and survive. Full package of my ideas implemented in the game : running, the system of death, three-tier system equipment,a unique set of themed items, non -target attacks and archery, horse riding, mining resources ( wood and ore ) ,kraft, system objects ,alchemy and collecting herbs, hunting animals and much more interesting things.

    Posted in: Off-Topic
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    posted a message on Dota 2 Workshop Tools vs Starcraft 2 Editor

    @OutsiderXE:

    You can saw my speed maping/level  design in starcraft 2  Editor
    https://www.youtube.com/channel/UCenX0ffRvZ5Rc3P7nhEmXgQ

    Or you can saw or heard of my warcraft 3 mod - Darechom

    Anyway nothing related with Mozared, just a bit same nicknames.

    Posted in: General Chat
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    posted a message on Dota 2 Workshop Tools vs Starcraft 2 Editor

    Hi, guys. Im creating mods for d2 about year. Have own sucsesfull published mod. Who want to join - feel free to contact me.

    Posted in: General Chat
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    posted a message on Dota 2 Workshop Tools vs Starcraft 2 Editor

    I mentioned there is another problem, siriosly problem - you can't change vision for team. All players will see each other, so u can't  change it.

    Posted in: General Chat
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    posted a message on Dota 2 Workshop Tools vs Starcraft 2 Editor

    Ok let's go

    1. Valve created few example maps like "Example UI", you can open this map and watching how UI works etc.
    One day valve deleted supporting some function in code,  it was few mounth ago, many people who using this code from Example UI from Valve get error, becouse of new update. Very  funny part that they steal don't fix this error in Example UI (this tutorial map steal broken) some people like me have looked for fixing this. They don't care if someone don't work from Tutirial maps.
    2. Only Valve decide to provide dedicated servers or not (for custom mods), few custom maps where on top 1 of all maps with half million subscribers and more then 16k online, they havn't dedicated server, as example - name of mod Realm of Chaos.
    3. There are so many things that must be improved or fixed, but a year has passed and no changes. You can register on valve's dev site, create topic with solution but chance that someone hear you less then 1%.
    4.You can't create new hero, only ovveride old. You can't create new model for hero so simple like in other editors, there are big guide for that.
    You can't change regeneration, stat bonus (hp or mp) from attributes (streanght, agility ...) You must use all known system, or create alot of modifiers for every hero, item and events for hero that changes basic bonuses from attributes using  modifiers.
    5.In fact, promote your mod is very difficult, custom games system has a monopoly, especially from the Chinese side (there are the biggest team of dota 2 developers from CHN more then 10 peoples named Avalon Studio) they have very big support from asia, every created mod from them after 1 day in top 10 maps). Get ready for the audience of Dota 2, they can play in bad created mods with no logic, and then can hate realy cool mods created for 1 year.
    Also, for several years formed a strong community of english speaking moders, they support each other too.

    The main thing you need to know is that all the basic features limited so long to create something other then dota (new shop, more then 6 spells on basic UI, more then 6 items, custom hero with  3d model  etc. )

    Posted in: General Chat
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    posted a message on Dota 2 Workshop Tools vs Starcraft 2 Editor

    Hola, I have a year of time engaged to develop mods for dota 2 (if you interesting you can find my published mod on my page). Also i have little expirience in starcraft 2, and in warcraft 3 (here my warcraft 3 mod) I know the author of this topic, all information from this topic isn't accurate. So i can tell you all the trues

    Quote from KorvinGump: Go

    You can mark several persons as developers for your map.

    It's true but, people who plays in dota 2 client can see only main developer (publisher).

    Quote from KorvinGump: Go

    Support up to 20 players in map.(may be even more, can't confirm)

    Yes, 24

    Quote from KorvinGump: Go

    Maps can be self hosted(I think you can create server bots as in Warcraft 3) and have dedicated Valve servers(if community votes for it).

    It not depends of community voting, your map must be few days in top 10 list of game (most popular), after that Valve can give you dedicated servers or maybe not. The main it's online, if you have big online and your map few days in top 10 list, probably Valve add d. servers.

    Quote from KorvinGump: Go

    You can change privacy of map without republishing it again.

    You need republishing map again, if your map was privated. Becouse noone will see your map in "new maps".

    Quote from KorvinGump: Go

    Panorama to create GUI, it's CSS based language and very easy to handle. Below basic examples of GUI.

    It's not so easy, better try it, you must know - css, xml, javascript to create good GUI.

    Quote from KorvinGump: Go

    Bad map protection. All maps can be easily stolen. All maps are saved on your disk Steam\steamapps\workshop\content\570, you can open map archive with GCFScape and extract all scripts/units. You can't open map with terrain, but some guys already written Source 2 Decompiler. Don't know how it works but in any case your map will be stolen on 100%. May be some devs invented scripts protection, but i have not found it.

    It's can't be minus, btw panorama part (UI) protected. Don't know that someone stolen mods. You can see code from mods what you want it's very helpfull.

    Quote from KorvinGump: Go

    Respect to Gabe Newell and goodbye Blizzard.

    Very professional, topic isn't objective, it is seen as author agitating to creating mods for Dota 2.I just want to say that there are also many disadvantages which the author don't knows (in Dota 2), as didn't created mods for Dota 2. Btw feel free to contact me in steam or here, if you need help or if you interesting in modmaking in Dota 2 or for others games.

    Posted in: General Chat
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    posted a message on My new level «Lost Island»

    @OutsiderXE: Go

    danke, oCam v173.0 - name of tool.

    @wargirlwargirl: Go

    thank you

    Posted in: Terrain
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    posted a message on My new level «Lost Island»

    Hi my friends, im created new 3nd Level.

    Here are some screenshots:

    1 Screenshot 3 4 2 5

    Video

    I hope you like it and it will be helpfull for you, subscribe on my youtube channel ( in plan create more then 12 level in Sc2 Editor).

    Posted in: Terrain
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    posted a message on Speed Level Design - Starcraft 2 Editor by Mocherad «Lost Space»

    Thanks for watching, yes im used Duft Punk music, my bad. Im not good in starcraft 2 (but like it ), soon i will upload else speed level design from another editors and game engines.

    Posted in: Terrain
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    posted a message on Speed Level Design - Starcraft 2 Editor by Mocherad «Lost Space»

    Hi, I invite you to review my second video - Speed Level Design - Starcraft 2 Editor by Mocherad «Lost Space».

    There you will see the development of level design and gameplay part. If you like it please subscribe to my channel, Peace!

    Let me know if you want this map and i upload it for you.

    Posted in: Terrain
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