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    posted a message on Stopping creep from disappearing
    Quote from alderis: Go

    @weblys: Go

    I don't know if this is possible I believe there isn't a direct way to stop creep from disappearing. However that being said there maybe a workaround. I do believe I recall a campaign mission towards the end on Char where creep seemed to be permanent, but I could be wrong. Also the maybe some way to apply the visual but not have a creep source or if you have to have a creep source make a new unit give it the creep source and/or creep grow behavior and then make that unit invisible and untargetable. No clue though if that will work for you since I don't know how you are trying to use this concept.

    Actually that will work out great.. I haven't messed around with creating a new unit yet. Guess i'd have to start in the data editor at some point, may as well be now. Thank you both for the information :)

    Posted in: Miscellaneous Development
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    posted a message on Stopping creep from disappearing

    I've searched and searched for this and still haven't been able to turn anything up. How would I go about stopping creep from slowly fading away if a zerg structure isn't near by? I'm wanting the creep to stay just like it was when the structure was there even after it is long gone. Any help would be greatly appreciated.

    Thanks for your time :)

    Posted in: Miscellaneous Development
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    posted a message on The Map Testers List

    I'm generally on early morning times EST... If anyone needs help testing a map around that time just let me know. I'm generally up for doing just about anything in the game. :) Forgot to specifically mention I'm on the US servers

    webs.240

    Posted in: Miscellaneous Development
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