Ok so I am trying to make a wall that units have to shoot to see over or be blocked by but I'm having problems with svc being able to build on it I added a footprint pathing but it's still being built on and what is the purpose of adding patching to a unit if it blocks a square but they couldent move through it any way.
To add the ability to another unit you need to add it in the command card and for changeing the ability there are also effects an the actor of the ability .
Maby I did make a scatter brain post lol well if my boss asked me to explain why it is fun because if it's a survival game I could clone my self and or even have my clone able to cast the same abilities or different ones like maby I split my souls in half to light and dark clone able to eightee have different abilities or the same and able to spawn other heros as in spawning my henchmen or a revive for my other half of my clone or a combining and how it is fun if I had a survival rpg or a clash of 2 teams just to fight with abilities but it doesn't seem like you're aiming for fun still you seem like you want a certain thing to be fun be more specific and I'll give some to you.
Fun seems to be in the middle of trolling and thinking fun seems to be when you're nuke some ones base in a normal Meele game fun seems to be artistic that shows art in a personality like Star Wars you can see the art and like it fun is when you look at all the cool model in the editor fun is knowing how strong the editor is fun is also thinking you could Rilly make a first person Wasd game where you can open doors and walk in a house and be in the sc2 world fun is also players that like fast paced action or role play run is tower defense with funny towers or cool effects fun ISENT boring. Boring is multiplayer boring is when fun gives up boring is when you make campaigns that are cool but don't bring the characters alive or letting up grades and thing travel to the next map with you fun is when you warp 12 battle cruisers any where because it's cool because you couldent do it at first fun is a wc3 hero fight where an ability is to clone you're self and you're clone do damage to or spawn other heros to fight with you fun is not getting so caught up in you're map that you loose interest and loose imagination and focus on a goal with out seeing past you're goal fun is when it starts to find you so many you're asking the wrong question maby it's not what is fun but how to bring it out. Hope this helps lol fun is also all of you're work being viewed in seconds.
Well if you don't let it out publically maby let it out on mapster so that not just any one can already cutting out ppl there but then again you're map and its future is better being carried on then dieing a slow painful death if you're done with it.
If I'm gessing right you could do this with behaviors and regions region would replace the time weather the region is the entire map or a lot of different ones make an invisible behavior on the unt or structure and if unit or structure have behavior validate with trigger then true actions then apply what you are trying to apply or make another trigger with spawning a unit when the event that you're timer has and then kill the unit makeing this trigger run and the unit can have no model. But it seems to fix this you need another event of something.
I had that exact problem but my map file got corrupted after that so I had to pull a restored later date of my file and repare sc2 but mine was just a little different
Ok so on the command card I changed the move button to another image that had color but the editor for sc2 still puts the green box over it if I go to gimp and try to remove it from the image is it possible or do I need to just re make it with out adding the thing that puts the layering over it allowing sc2 edit to put the green box over makeing the move button which I colored pink and re imported show as pink?
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It's in data editor unit tab
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Ok so I am trying to make a wall that units have to shoot to see over or be blocked by but I'm having problems with svc being able to build on it I added a footprint pathing but it's still being built on and what is the purpose of adding patching to a unit if it blocks a square but they couldent move through it any way.
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To add the ability to another unit you need to add it in the command card and for changeing the ability there are also effects an the actor of the ability .
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Maby I did make a scatter brain post lol well if my boss asked me to explain why it is fun because if it's a survival game I could clone my self and or even have my clone able to cast the same abilities or different ones like maby I split my souls in half to light and dark clone able to eightee have different abilities or the same and able to spawn other heros as in spawning my henchmen or a revive for my other half of my clone or a combining and how it is fun if I had a survival rpg or a clash of 2 teams just to fight with abilities but it doesn't seem like you're aiming for fun still you seem like you want a certain thing to be fun be more specific and I'll give some to you.
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Fun seems to be in the middle of trolling and thinking fun seems to be when you're nuke some ones base in a normal Meele game fun seems to be artistic that shows art in a personality like Star Wars you can see the art and like it fun is when you look at all the cool model in the editor fun is knowing how strong the editor is fun is also thinking you could Rilly make a first person Wasd game where you can open doors and walk in a house and be in the sc2 world fun is also players that like fast paced action or role play run is tower defense with funny towers or cool effects fun ISENT boring. Boring is multiplayer boring is when fun gives up boring is when you make campaigns that are cool but don't bring the characters alive or letting up grades and thing travel to the next map with you fun is when you warp 12 battle cruisers any where because it's cool because you couldent do it at first fun is a wc3 hero fight where an ability is to clone you're self and you're clone do damage to or spawn other heros to fight with you fun is not getting so caught up in you're map that you loose interest and loose imagination and focus on a goal with out seeing past you're goal fun is when it starts to find you so many you're asking the wrong question maby it's not what is fun but how to bring it out. Hope this helps lol fun is also all of you're work being viewed in seconds.
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Well if you don't let it out publically maby let it out on mapster so that not just any one can already cutting out ppl there but then again you're map and its future is better being carried on then dieing a slow painful death if you're done with it.
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Bee BO bop bop
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If I'm gessing right you could do this with behaviors and regions region would replace the time weather the region is the entire map or a lot of different ones make an invisible behavior on the unt or structure and if unit or structure have behavior validate with trigger then true actions then apply what you are trying to apply or make another trigger with spawning a unit when the event that you're timer has and then kill the unit makeing this trigger run and the unit can have no model. But it seems to fix this you need another event of something.
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I had that exact problem but my map file got corrupted after that so I had to pull a restored later date of my file and repare sc2 but mine was just a little different
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@EchoedRequiem: Go
Yes but I want to edit the data of the existing water to make no waves in the table view but Ive gassed and looked around but found nothing
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Hey guys I'm wanting to disable waves on the map because a lot of it is water but I dont know what the setting is called to do this.
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@TheSC2Maniac: Go
So where is the field to disable this? Solved
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@DrSuperEvil: Go
So if I wanted to let a variation of marine types how would I do it with the models like what hers trying to do.
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Let's get rich off of makeing a Starcraft tv show on the editor new episodes every Saturday
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Ok so on the command card I changed the move button to another image that had color but the editor for sc2 still puts the green box over it if I go to gimp and try to remove it from the image is it possible or do I need to just re make it with out adding the thing that puts the layering over it allowing sc2 edit to put the green box over makeing the move button which I colored pink and re imported show as pink?