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    posted a message on Unable to open archive. Files are missing- WTF?

    Sc2 auto makes backup files for every save or any save as but the saves arnt called what you save them as but they are called autobackup001 or something else and the are some where in the sc2 files or banks if you want your file that bad you can search for it.

    Posted in: Data
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    posted a message on Max number of workers per player?

    What's the issue?

    Posted in: Triggers
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    posted a message on Which is Less Laggy: filters with all allowed or with exclusions

    Depends on the scale of how much if you got like around 2000 units or more then it does but if not then it dosent to much it also depends on how much one unit is douing.

    Posted in: Data
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    posted a message on I am new here :)

    WOOOOOOOOOOOO WELCOME TO THE PARTY. WE MAY NOT PARTY EVERY DAY BUT WHEN WE DO JOIN US.

    Posted in: Off-Topic
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    posted a message on Assistance required.

    So you need to go to the behaviors and make one but this behavior will be a buff.

    Then once you have made this behavior buff look how to make it an (invulnerable buff) sry I don't have my editor open if I did I would add pictures.

    Then you need to go to the validators tab and on the search view on the data editor and type in (enumerate area) it's a validator already pre made that you will need to attach this validator along to the unit that has the behavior attached. then you will have to make a unit type validator or copy a pre made one in the validators and in the validator its self for unit type somewhere it will ask what unit type and you have to place the unit type in the validator.

    Then you will need to go to the effects tab and make an (Issue Order) effect or attach one to your ability that will transport your units and if you have not made the transport ability you will need to make one preferable copy one or duplicate or use any one of them.

    You will need to make a few more validators now you will need a (unit order queue) and a (Location range ) validator and attach these to the unit I think it attaches to the ability and I think you will need to attach the call down ability to the unit but I am not sure about that at or what to do completely.

    Posted in: Data
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    posted a message on Assistance required.

    What are you not understanding on what he said so I can make it clearer for you.

    You joined in 2011 and have only le 2posts I think that's funny.

    Posted in: Data
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    posted a message on Show unit through fog of war [SOLVED]

    It's a flag and the flag should be self explanatory but you'll know if you see it in models or actors.

    Posted in: Data
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    posted a message on How do you feel about SC2 map creators being paid?

    I would personally have more motivation if money's involved.

    Posted in: General Chat
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    posted a message on Top Map Mods of all times

    What mods would win contests if mapster had one that is a useful resource for mappers?

    Posted in: General Chat
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    posted a message on Top Map Mods of all times

    Hey guys it's been awhile but I'm back and I was wanting to see what the top Map Mods on star craft are as I know the war 3 mod I just want every one to know what some of the top mods are so we can make use of them and use some of the coolest stuff ever made that some of us can use it and further improve.

    Posted in: General Chat
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    posted a message on Here is a Funny Loading Screen I made anyone can Use :)

    That's dope.

    Posted in: Artist Tavern
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    posted a message on How Blizzard company made their maps

    Ok so I've have looked through the editor and looked at how blizzard makes their maps I doubts they have one person work in the file at a time but they musta had it shared so they all could work on a certain part or section at the same time makeing work speed go by quicker, if any one has any ideas on how they did this or how they could possible use a hosting computer and use multiple computer to enter in the same computer and work on the file at the same time or wanna share ideas on how they were able to make their maps leave a comment.

    Posted in: Off-Topic
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    posted a message on Just a quickie!

    Ok so here are 2 ways to do this first you make you're old map a mod which is the 1 st option and most preferred then you add it into you're new map like a dependency. The 2nd method is where for each individual unit or thing you go to the xml codeing and copy and paste it to every single new unit you make in you're new map because copying and pasting is taking codeing and moveing it to another basically adding.

    Posted in: Data
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    posted a message on unit model thrusters showing even when not moving

    So if this unit was a star port instead and let's say I wanted to lift off the the star port and have it move its thrusters would be showing but if I wanted to remove those thrusters form showing and just have the star port float while moveing how would I do this.

    Posted in: Data
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    posted a message on Need help tweaking swarm host

    It uses a unit to spawn a unit with a times life effect or ability.

    The locus are units and I think you may need to find that unit then start seeing how it works.

    Posted in: Data
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