Here is a closer view of the temple, as requested... (Regarding the low quality, my computer does not support such graphics, my game crashes if so...). By the way, what are we doing next?
Hello, my name is AlexTheComie. I have a great suggestion that you have most likely not made as your weekly terraining exorcise theme.
I recommend the next theme to be a crashed space ship site, such as a long abandoned battle cruiser that has been overgrown with vines and plants.
Another theme suggestion can be colonies. Such as a colony similar to the one found on haven in the campaign Star craft 2 Wings Of Liberty, however must include legacy of the void features.
Although simply just a concept, and the Custom Campaign is only now being created. The project will need help with coding, ranging from cut scenes, to creating beacons that take the player to other maps. (For example, a player can step on a beacon, a button will pop out, and if clicked, the player will be taken to another map.)
The campaign is based on a researcher that has no recollection of his past. The researcher, named Sparlin Svint, wakes up in a stasis tube in an abandoned orbital station. Although with no memory of who he really is, or why he is even on such a station, he remembers one thing, him being on an expedition recovering Xelnaga Artifacts on the cold planet below. Sparlin does not know why he is on such a station, but as he explores narrow corridors and climbs through vents, he quickly remembers that the last thing he had done was set a password to the lower station's vespene gas refinery ,locking anything inside. He then finds out that the station is infested with feral zerg, and with that, travels to the fusion reactor, overloads it, and gives himself enough time to "Commandeer" a drop ship in the hanger, escaping the blast just in time. (The story has a 4 person co-op.) From their, I need help developing the story.
Do ai vs your hero, however, other heros, or other players must kill the target too, whoever kills the target first wins.. this is my last post for the night, bye! :)
um, can you make a standard map that has the cortex engine already scripted in it, it would make creating cortex maps much easier. Although you do not like with such an idea, (as with your comments on this idea on the cortex website) your policies clearly state that one must give credit to you when making a map, and must comply with your standards. Thus, it is pretty much logical to set up a pre-made map to help map makers create cortex maps without, in words, wasting hours of time. Thank you...
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Here is a closer view of the temple, as requested... (Regarding the low quality, my computer does not support such graphics, my game crashes if so...). By the way, what are we doing next?
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Here is something I made.. (Sorry For The Bad Quality)
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Very nice, Love the detail.
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@Mozared: Go
Hello, my name is AlexTheComie. I have a great suggestion that you have most likely not made as your weekly terraining exorcise theme. I recommend the next theme to be a crashed space ship site, such as a long abandoned battle cruiser that has been overgrown with vines and plants. Another theme suggestion can be colonies. Such as a colony similar to the one found on haven in the campaign Star craft 2 Wings Of Liberty, however must include legacy of the void features.
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Although simply just a concept, and the Custom Campaign is only now being created. The project will need help with coding, ranging from cut scenes, to creating beacons that take the player to other maps. (For example, a player can step on a beacon, a button will pop out, and if clicked, the player will be taken to another map.)
The campaign is based on a researcher that has no recollection of his past. The researcher, named Sparlin Svint, wakes up in a stasis tube in an abandoned orbital station. Although with no memory of who he really is, or why he is even on such a station, he remembers one thing, him being on an expedition recovering Xelnaga Artifacts on the cold planet below. Sparlin does not know why he is on such a station, but as he explores narrow corridors and climbs through vents, he quickly remembers that the last thing he had done was set a password to the lower station's vespene gas refinery ,locking anything inside. He then finds out that the station is infested with feral zerg, and with that, travels to the fusion reactor, overloads it, and gives himself enough time to "Commandeer" a drop ship in the hanger, escaping the blast just in time. (The story has a 4 person co-op.) From their, I need help developing the story.
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@JayceeCordova: Go
yeah, i always wanted to do this, ive seen people do it, bit it probablt takes alot of coding..
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@houndofbaskerville: Go
Do ai vs your hero, however, other heros, or other players must kill the target too, whoever kills the target first wins.. this is my last post for the night, bye! :)
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@MotiveMe: Go
um, can you make a standard map that has the cortex engine already scripted in it, it would make creating cortex maps much easier. Although you do not like with such an idea, (as with your comments on this idea on the cortex website) your policies clearly state that one must give credit to you when making a map, and must comply with your standards. Thus, it is pretty much logical to set up a pre-made map to help map makers create cortex maps without, in words, wasting hours of time. Thank you...