• 0

    posted a message on Krazy Plays!

    I did a few plays of "SC1 Kerrigan Survival" with co-developer Luminous!

    My first play of the game:

    Embed Removed: https://www.youtube.com/v/6CuSDSi2SwU?fs=1

    First attempt at Kerrigan in this game:

    Embed Removed: https://www.youtube.com/v/Cry__9aiH64?fs=1
    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    BGHA by Uroboros1987!

    Embed Removed: https://www.youtube.com/v/oC0FJR9gU_k?fs=1

    I'm not sure if this is the version you asked me to try, I could not find anything with a subtitle in the arcade and I think the link directed me to this one, so I just presumed you changed the title again.

    I think the consolidation of lanes in the terrain helped a lot in avoiding the sensation of just lonely solo-laning, but the downside is then that it feels like the game snowballs pretty quickly. Of course this could be in large part because my group was unfamiliar with counters to certain abilities.

    In terms of upgrade paths, I think it's interesting that there aren't more options for flat increases to damage. I'm not sure I really have a problem with this, especially since everyone is now fighting for the same lane anyway, it just struck me as surprising.

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    Sure although it was really just curiosity.

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    Another round of Blitz Fire by Trieva with the Loladin group!

    Embed Removed: https://www.youtube.com/v/4aydWkZUpnQ?fs=1

    My overall impression is that the map is moving in a good direction although I have no idea if it would be enough to incentivize some of my friends (like Luminous) to try it again. Still, it's a map I don't really mind replaying every few weeks which I would count as a significant improvement over a lot of maps.

    Some ongoing concerns: Is there something to deal with AFK players if that happens?

    The difficulty should display more prominently somewhere, I had to infer we were on easy but it wasn't clear how split votes were resolved.

    The new upgrade paths seem to be quite nice although we didn't get the best sense in this one since it was "standard" / "easy" somehow.

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    Sorry about the slow responses over the last two weeks, guys! As a reminder it's very helpful to have observer slots in your map since sometimes we float 8 members in the event group.

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!
    Embed Removed: https://www.youtube.com/v/h3i76_yJP9I?fs=1

    StarWorkInProgress AKA "The Sneaky City Game" (working title?)

    I just realized I had music muted .... sorry Moustro for not reviewing the music!

    It's a very interesting concept, unfortunately it is hard for me to be objective because I seemed to be terrible at everything 0.o

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    Here's a run of The Rising Dead with Honejasi and others.

    Embed Removed: https://www.youtube.com/v/ymNwDvU7Y34?fs=1

    It seems like the map was still ok after the first wipe/restart, but it started to bug out a bit after the second wipe/restart. That's not a big complaint, I think most maps have a hard time after multiple "resets" and most public games at this point probably would have been rehosted anyway.

    One thing about this map is that I really love the models. Where did you get all these cars?

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    Hey Bounty, I thought I typed a review while in that game? The map is very silly, a really nice port of the steam game. Well executed.

    Meanwhile

    Embed Removed: https://www.youtube.com/v/76vtZU8cZSo?fs=1

    Big Game Hunters Arena!

    It seems mostly functional, although a few hotkeys are curious (where's Q?). The map itself has curious spacing, it feels like with movement rate the mid is soooo far away from the respawn. Of course that makes teleport portals essential.

    Still I felt pretty frustrated that it seemed like there was no way to increase my beefiness at all. Creeps kill you so fast if you draw aggro that I sometimes barely felt like a hero, perhaps that is just because I was playing the narud guy.

    A lot of potential here with some pace honing!

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    This weekend was the Star Battle tournament, here's my homage to it:

    Embed Removed: https://www.youtube.com/v/-9LFOGkJxNw?fs=1
    Posted in: Map Feedback
  • 0

    posted a message on Big-Game Hunters: ARENA

    Can you give an overview of the genre and player count?

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!
    Embed Removed: https://www.youtube.com/v/y0V4pxbOVJo?fs=1

    Hellion's Inferno!

    Red Fox seems to have patched it since this version. Aside from the round ending, I do think a slightly clearer rounds system would be nice so that there was some discernible end point to be working to.

    Beyond that, it seems like the spectre slow + firebat damage in the pre-hellion game seems very strong so a surprising number of games ended before the level 1 vehicles.

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    Didn't see your PM, Trieva, but we won't be able to get back to it for 2 weeks anyway. The difficulty on brutal does seem to have increased, and hey, we actually lost!

    The "control allied units" after so much time seems truly awful though, like in quickmatch that would turn any lobby into an instant trollfest.

    Embed Removed: https://www.youtube.com/v/sffdZy2xqyY?fs=1
    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!
    Embed Removed: https://www.youtube.com/v/SNCHyN7bO9c?fs=1

    Alright guys, here's Hellion's Inferno!

    Definitely a very high APM map, I would say it was actually more click intensive than most mobas I've played since each attack is manual fire. Very intense, although I suppose that means there would be a very high skill cap as well.

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    Currently I've been posting a lot of Black & White Legacy of the Void runs, not heavy on analysis mostly just me testing things out with the big changes to that tug of war. Not going to post most of them in this thread but might try to decide which ones are good matches and include them soon.

    The list: -The Rising Dead (need to find some of the regulars for that one apparently but might give it a run next week) Various "Starship Troopers" maps (from private message)

    Fox, you could come to the event next Saturday or publish a public version Friday night so we could do it then.

    Posted in: Map Feedback
  • 0

    posted a message on Krazy Plays!

    Ling Slayers! With Luminous!

    Embed Removed: https://www.youtube.com/v/Zww7W9SIHNQ?fs=1

    I did run into a momentum-breaker at about 5:45 when it became a bit unclear which direction to go. Unfortunately this lack of direction "directed" us into a game-breaking bug at 7:00 where we find a group of militia that say "thou shalt not pass!" we pass them one way... but then (after realizing we actually weren't supposed to go this way for 10 minutes) realize we can't get back out.

    Posted in: Map Feedback
  • To post a comment, please or register a new account.