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    posted a message on Files disappeared

    Did this happen to anyone else? My monitor broke yesterday and i switched to a new monitor today only to realize that a desktop folder disappeared. That included some maps and important files. I went to search under C: but its not listed there.

    Posted in: General Chat
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    posted a message on SC2 Survivors 2016: The Gathering (Draft) Gameplay

    Amazing terraining and gameplay looks great so far! but excuse me for my ignorance first time im hearing about your campaign. Is there a page with more information?

    Posted in: Map Feedback
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    posted a message on (WIP Custom Campaign) - DarkKazoie's Campaign

    What smaller aspects of the game would you like expansion upon? (Ex. Dark Protoss.) If u mean by races than alarak story is very intriguing. Or dehaka,stukov even the U.E.D

    What type of maps do you enjoy most? (Ex. Destroy the enemy base, Fixed Force Missions) I find when i play any game is when it offers variety. I cant speak for all but i think many people agree having one style of campaign can become tedious. For instance a whole campaign with "kill every unit/building" its fun a few missions but get tedious after a while. Blizzard for example i adore their campaigns but almost every mission is a timer mission.... where u rush rush rush. So having a mix defend/destroy/hold out campaigns is always the most fun for me.

    What mechanics would you like to see? (Ex. The ability to infest a command center) Adding mechanics is really what makes blizzards campaigns great. Like rising lava or supernova. Would be great to see more of that.

    What campaign and melee units do you want/not want? (Ex. Add Firebats, Remove Hellions.) Its always fun to add units that are either underused or have been scrapped from the editor like the shredder and co.

    How can bad units be improved? (Ex. Lower cost for Wraiths) Yeah the idea for improving bad units is cool. I find the scout in sc1 is really to expensive and i almost never used it.

    Posted in: Project Workplace
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    posted a message on An Introduction of DarkKazoie

    About ideas its hard. Depends what race u like to play. If u love a race that its going to show in your campaign. Me personally i would love to see some primal action going.

    There are many unused primal zerg units and buildings in the editor. Also i feel blizzard could have expended more on that story..... i even heard they scrapped a lot of ideas they planned for zurvan and co in an interview...

    Infested campaign like stukov sounds interesting. U could make like a custom infested zerg/buildings...story about what happend to stukov after Lov...

    jeez so much to tell :D So much possibilities :D

    Posted in: Off-Topic
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    posted a message on An Introduction of DarkKazoie

    Hi welcome to this wonderful site. And yes RTS is really a beautiful genre to play, like chess (but with peaces that dance more :D). Looking forward to what u come up with!

    I dont know how good u are in creating custom models but u should check the asset page... these guys are really good artist!

    Posted in: Off-Topic
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    posted a message on StarCraft: Replicant (Campaign) Feedback
    Quote from JayborinoPlays: Go

    Holy crap did you just release 10 missions in one go?

    Lol that was exactly my reaction when i saw these jay :D

    Check it out jay high quality stuff!

    Posted in: Map Feedback
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    posted a message on Discord: A custom campaign for Starcraft II

    Yeah i played this mission on release should have left feedback about the bug. I thought i missed some areas and than saw deltrons PT.

    I like the mission. Great use of stealth and the new nova ghost cone units. Very cool and unique that u have no attack (in first half of mission) and u have to use careful movement.

    A little bug nothing special... when i got attacked by one of the ghost cone guys i run away and came back in the same room to find this here: http://postimg.org/image/iz211cwqj/

    I got killed in this room later: http://postimg.org/image/899qc77wb/ but game didnt end in defeat. Edit: i died a bit later i guess there is no defeat trigger set or buggy .

    Very nice terraing as usual :D

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    @deltronLive: Go

    Lol yeah i know. Wasnt supposed to be in that area but was just sightseeing :D

    Also i forgot the mission objective just read: "Terran dominion" in mission one and u arent sure what is exactly meant by it.

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    The loading screen background is this something new? Who made this? I feel like a criminal playing this campaign for free..feel like throwing money right now :D

    Everything is so professional made here. Tips,scenes,waves....

    Some bugs: I had to restart level because i got stuck in these trees. http://postimg.org/image/8ynexydkr/ There is some pathing issue in other areas as well where u cant walk through. There could be a skip cutscene at start. But i watched it again its good :D The terren could attack sooner and more frequently once u claim the base. I was given quite the time to build forces.

    Again nice from hultmanable to give us a early access to blizzards dlc protoss campaign.

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    Wait is this a joke hultmanable? Did u get an early release from blizzard for their upcoming protoss dlc? The cutscenes,the dialogue and that gorgous blizzard quality terraining...

    Im playing mission 1 right now... u telling me there are 9 more blizzard quality maps in this campaign? What witchcraft is this?

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    @Hultmanable: Go

    Seem a bit to op to me. U can copy any units? What stopping u to make mass replicants? or only that unit? Its true it cant replicate air but the unit idea is not good for meele. And i get it can be countered by cheap units like zerglings,marines...

    I think this is a great unit for the campaign.

    I already planned i will use it in my protoss campaign :D

    Edit: Ups i though u mean the scraped melee protoss unit that was planed lol. Oh your new campaign is out i check it out!

    Posted in: Map Feedback
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    posted a message on Cutscene Testing Showcase

    Holly macaronies! Thats the mission briefing from sc1 zerg campaing! :O Im so geeked out right now!

    If u ever make a protoss briefing screen i can finally die in peace.

    Posted in: Cinematic Creation
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    posted a message on [Campaign] Evolution of the Swarm

    Since u used abathur toxic nest and some models from co-op will people be able to play who dont have abathur co-op purchased? These things are always confusing :D

    Posted in: Project Workplace
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    posted a message on Cutscene Testing Showcase

    Brilliant work man! Hope they can be used if mass recall team wants it ;D

    Posted in: Cinematic Creation
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    posted a message on Xeyed Nascency Campaign

    Thats a shame. i hope the xeyed race dosnt end in cucumber jars or in a museum.

    Posted in: Map Feedback
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