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    posted a message on sc2 layout for warcraft 3 like inventory?

    okay i got it in the correct positions, but now i cannot press any of the buttons with the mouse except for button 6 , button 4 and button 2 (N6,N4,N2) and thats only a small portion of the button i can select.

    the buttons that i cant press dont display tooltips either. Im guessing the activation positions are off. How to fix?

    Posted in: UI Development
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    posted a message on sc2 layout for warcraft 3 like inventory?

    @FunkyUserName: Go

    is there an ez way to do it? like when i tamper with it, i have to open it up in notepad. Adjust.. Then save it. Then re import it, and specificy it in the data editor. I could make the buttons bigger but i'd have to press test map like 100 times with lots of reimporting trying out different offsets. is their a quicker way?

    Posted in: UI Development
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    posted a message on sc2 layout for warcraft 3 like inventory?

    hey thanks funky,thats exactly what i was looking for . The inventory is lined up war3 style. However i do have still have some gripes :P . is it possible you can touch it up for me ?

    Right now the inventory is blocking up the unit portraits, I will attach a picture to show where i would like the inventory to be.

    Is it also possible you can make the buttons larger than the 60? see if you get them as big as possible yet still fit within the black area.

    How do i remove the autocast ? just type in false instead of true or something?

    Posted in: UI Development
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    posted a message on sc2 layout for warcraft 3 like inventory?

    Hey can anyone help me, so i imported the Auir cheif layout file for the inventory positions but they look like this... [IMG]//i66.tinypic.com/o5c7dk.png" rel="noopener nofollow" target="_blank">http://i66.tinypic.com/o5c7dk.png[/IMG">http://i66.tinypic.com/o5c7dk.png[/IMG]

    Id rather them be warcraft 3 style, more in the black area close to the portrait near bottom mid right

    Also , Instead of

    [] [] [] [] [] []

    I'd like it to be

    [] []

    [] []

    [] []

    Possible? can someone set up the offsets and positions for me?

    Posted in: UI Development
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    posted a message on Ability based on a behavior stack

    so guys , i wondering if anyone can help me with this.

    Im trying to create an ability like this..

    If a unit dies around the caster, it launches a missle that applys a buff to caster. The buff doesnt do anything. Its just going to be used as a counter . So lets say the buff is applied 6 times for 6 units death. And the stack is permissable to 6. How do i tie that into an ability that say raises 2 units per buff stack? ... so if i got it stacking 6 times then that would be summon 12 units. Is their also a way to display the stacks in a friendly easyily read manner ? So like if you reach 12 stacks.. You know you can summon 24 units.. But how would the player know he/she has 12 stacks? I know how to launch a missile from a dieing unit to caster an apply the buff, the difficulty is tieing in this buff stack to my create unit ability based on stack count.

    Or perhaps there is a different way to do this?

    Yea anyway , any help would be appreciated.

    Posted in: Data
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    posted a message on Ability like Earthshaker's fissure

    looks good

    Posted in: Data
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    posted a message on You can submit bug/suggestion for my War3 Mod here

    so i gave turtle rock a try today. Congrats , very good work on the map. Felt just like war3 for the most part! :D

    I played the hell out of war3, and i am very familar with the war3 editor /jassnewgenpack.

    So i'd just say the bugs i spotted

    I only played orc so far, which was my race in war3

    -Spirit walkers transform mode ability seem bugged. I have no idea which mode the walker is in because both looked the same. ( btw i have no idea how you made spirit link in the sc2 editor as well but good job there.)

    -Blademaster mirror image doesnt copy host properly. Asthetically it looks the same due to the health/mana bar read out, but if you click the image the stats/vitals are off.

    -Not a bug, but i didnt see a critical strike animation when braking windwalk or a red text stating the bonus damage from windwalk.

    -I casted the tauren resurrect from the spirit walker and nothing happened. ( i saw a totem but nothing raised). So i tested it again and waited a while instead for the tauren to die properly then casted the raise tauren and it worked.. The bug seems to be that if you cast the tauren ressurrect as a tauren dies you wont get it raised back to life but it will charge your resurrect ability the mana and cooldown despite no effect.

    thats all i spotted so far. I will be playing some more of this soon.

    Posted in: Warcraft Modding
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    posted a message on Set level of ability on created unit to be the same as caster
    Quote from SackBaggins: Go

    Yeah no problem. What game are you working on?

    Zealot frenzy, I am incinerate the creator of that map.. I looking to add a new hero.. Blademaster to be precise :D 6 levels of mirror images and critical strikes on images though only 20% of total damage and critical strike on hero is such a headache.. Its been tough making this hero, wind walk as well gave me pain to make . Then all the spell immunity on bladestorm when i havent used spell immunity as yet.. so i had to adjust all abilities for resistant flag. HEAD ACHE

    Posted in: Data
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    posted a message on Set level of ability on created unit to be the same as caster

    thanks it worked LOL... If it cant be done , then there is always some ghetto way to do it. Kinda annoying for plenty if/then/else but whatever, it will work :D.. thanks

    Posted in: Data
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    posted a message on Set level of ability on created unit to be the same as caster
    Quote from SackBaggins: Go

    Ok well im not sure about that but you could use a trigger that give the target unit a buff that makes the effect you want just make a if/then and just have it check the target unit.

    seems like a workaround, i will give that a try

    Posted in: Data
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    posted a message on Set ability Level(solved)

    @Shianky: Go

    have you found a solution? i am experiencing the same problem.. set level of unit ability doesn't do crap. You can see that it adds the level but it doesnt actually set the level so even though it might say the ability is on level 2.. It really still is only on level 1.

    any solutions?

    Posted in: Miscellaneous Development
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    posted a message on Set level of ability on created unit to be the same as caster

    is this possible? to set level of a particular ability on created unit to the same level as caster unit?

    I have 2 blademasters units. The standard one and the mirror image one.

    I trying to get mirror images to have the same critical strike chance that the caster unit has.

    I cannot find any trigger that says Sets level of ability on created unit to be the same as triggering unit ability. All i can find is "add level to ability" but that seems a waste of time as it doesn't do anything.

    Posted in: Data
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    posted a message on How to display shops Command card
    Quote from Rohime: Go

    @Dangel1234: Go

    Disable the purchase buttons instead of disabling the interact of the shop itself.

    thanks, and how about map wide vision of whats inside the shops? ( that is assuming you have a unit within site range but not buy range of the shop or if the shop is placed on a particular section of terrain that is revealed for everybody?) How to show its command card?

    Posted in: General Chat
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    posted a message on Critical Strike Solution
    Quote from FunkyUserName: Go

    @Dangel1234: Go

    they have added native support for critical strike on weapons (there is a field for effect and chance), you dont need a damage response anymore, just work with the effect (i didnt test it)

    wow thanks, it worked.. Blademaster is animating correctly now with Attack/slam when doing a crit. :D

    i didnt even know that they added a field for that in the weapons section. I used to map for sc2 a long time ago and then left for years . When i did map back then i remember that option wasnt there for weapons. Very nice indeed blizzard added the support. I guess they realized it was buggy with damage response buffs set to attacker to achieve the chance effect.

    Posted in: Data
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    posted a message on How to display shops Command card

    Hey guys, can i get some help with this?

    So i have validators checking for inventory is full. So ya it disables the shop interact ability once inventory is full.

    How do i enable players to still be able to view what is inside a shop despite not being able to purchase from it ? like wise how to have players who are not in range of being able to purchase anything from the shop be able to at least view whats inside the shop?

    I currently have my shops as player neutral.

    Any help would be appreciated.

    Posted in: General Chat
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