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    posted a message on How to call all units on the map?

    Thanks!

    Posted in: Triggers
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    posted a message on Morphed unit is unselectable, what gives?

    bump

    Posted in: Data
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    posted a message on How to call all units on the map?

    I am using a trigger to disable an ability for all units on the map, but I am an idiot and can't figure out how to call all the units on the map for all players. In the action "Disable the X ability for unit", what function(s) do I need to put where it says unit? Thanks in advance.

    Posted in: Triggers
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    posted a message on Help with changing text tag colors

    Thanks

    Posted in: Triggers
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    posted a message on Help with changing text tag colors

    I have a bunch of text tags that are placed at map initialization, and I am looking to use triggers to allow their colors to be repeatedly changed through out the game using the "set color of text tag" action. My problem is that I can't figure out how to call a specific text tag to have its color changed. Ideally I would be able to do this with a variable array, where a specific index of a text tag type variable array is called, and the color change is applied to the text tag that is associated with that index. Despite research, I can't seem to figure out how to link a specific, already-created text tag as a value in a text tag type variable array. Plz halp.

    Posted in: Triggers
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    posted a message on Morphed unit is unselectable, what gives?

    @DrSuperEvil: Go

    Thanks for the reply. Other factories that start on the map are selectable, so I guess that leaves the first option. What additional changes would I need to make to the morph ability?

    Posted in: Data
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    posted a message on Morphed unit is unselectable, what gives?

    I have created a morph ability (and actor events) for supply depots to allow them to morph into factories. It works great except that the morphed factory isn't selectable! What's strange is that upon morphing the new factory is initially selected and can spawn units, but once you click off of it you can't select it again. The "cannot click/highlight" flags for the factory unit are unchecked (although those flags don't seem to do anything anyways). I have double checked my actor events and everything seems to be set up correctly. I'm not sure if its a problem with the ability, the actor, or the unit. Any theories? Thanks.

    Posted in: Data
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    posted a message on Custom terrain tiles?

    @ImperialGood: Go

    Hey ImperialGood, thanks for the reply. I actually figured out how to do this last night, but I actually would like to try to import a custom terrain tile and am having difficulty. So I have the picture that I want to use saved on my computer with a .dds extension. I go to modules -> import -> data -> import files, I select the file and import it. It says that it was important successfully, but when I click on the new tile it says that the image can't be displayed, and there is a red and blue square in place of my image. Any idea where I am going wrong?

    Posted in: Terrain
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    posted a message on Custom terrain tiles?

    Actually, how would I just add an already made tile to my tile set? Does anyone know of any tiles that are simply just black?

    Posted in: Terrain
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    posted a message on Custom terrain tiles?

    This has probably been asked and answered before, so forgive me, but how would I go about importing a custom terrain and then include it in my map's terrain set?

    Posted in: Terrain
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