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    posted a message on Editor Explosion

    Here here!

    Posted in: Off-Topic
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    posted a message on Text tag background images

    I am in need of assistance setting the background image of a text tag. If I have an image imported as a .DDS file, can I use the "Set background image of text tag action"? I've tried it, but the image doesn't show up. What am I missing? Thanks.

    Posted in: Triggers
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    posted a message on Question about command cards

    Thanks!

    Posted in: UI Development
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    posted a message on Question about minimap color

    I am wondering, is is possible to make it so that players see their own units on the minimap as their player color rather than bright green?

    Posted in: Data
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    posted a message on Question about command cards

    All the units on my map have a panel over top their command cards that explains how to move and attack move with a picture of the mouse being clicked. It blocks the buttons on the command card. How do I get rid of it?? Thanks.

    Posted in: UI Development
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    posted a message on I am for Hire

    Funky helped me with my game and he did a good job and was pretty fast about it. Thumbs up.

    Posted in: Team Recruitment
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    posted a message on Data teammate needed

    Hey all. I think this is the right place for this but if not hopefully a mod will move it where it belongs.

    Do you have nifty skills with the data editor? Do you want to work on making a neat strategy/action game? If so, I need your help.

    The project is already in the works and is 90% completed. However, I have hit a wall with some of the more complicated objectives regarding unit abilities that I just can't figure out how to accomplish. Due to this fact, the project has been stalled for months but I would really love to get it off the ground again and see my game completed. I have already poured hours and hours (and hours) into designing the game, making the map, lots of data editing, and trigger systems so I have a lot to show you if you are interested so you can see if it seems like a game you would be keen to working on and ultimately sharing credit for. What can I offer you? Your name will be on the loading screen! How cool is that?

    The game is a real time strategy game based on the popular board game, Axis&Allies 1942. I guess you could say that it is of the "risk" genera, but this game has some new stuff.

    Screen shots attached

    Posted in: Team Recruitment
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    posted a message on What's with units moving up cliffs?

    Yeah that's definitely what it is. Know how to disable it?

    Posted in: Terrain
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    posted a message on What's with units moving up cliffs?

    So often when I make a map units will be able to fly up the side of cliffs and enter on top of the cliff in a spot where there is no ramp. Even when I put negative pathing on the cliff top it still happens and units hop over the cliff like its not even there. What the hell causes this and more importantly, how do I stop it?? Thanks.

    Posted in: Terrain
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    posted a message on how to create a model at a certain size (resolved)

    @LucidIguana: Go

    thanks man

    Posted in: Terrain
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    posted a message on how to create a model at a certain size (resolved)

    Right now I'm using the "create model with point facing" action to summon a doodad model with a trigger. However I need the summoned model to be a size other than its default size. So far I haven't found any actions that would achieve this but I feel like there must be a way to do it. Anyone know how?

    Posted in: Terrain
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    posted a message on Omni lights (resolved)

    thanks guys.

    Posted in: Terrain
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    posted a message on Omni lights (resolved)

    I've searched around and haven't found a solution to this. I'd like to use omni lights on my map, but they won't show up. I place the doodad, but when the map is run its as if there is nothing there. Anything special I'm supposed to do to get them to show up? Thanks.

    Posted in: Terrain
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    posted a message on Why do my abilities have resource costs??

    @willuwontu: Go

    thanks homie

    Posted in: Data
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    posted a message on Why do my abilities have resource costs??

    For seemingly no reason, the "Zerg burrow" "and widow mine burrow/unburrow" abilities have mineral and gas costs to cast on my map. I didn't even edit those abilities at all. The "cost" field on each ability shows a cost of 0 minerals and 0 gas. Why is this happening and more importantly how do I get rid of it??? Any help is greatly appreciated!

    Posted in: Data
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