How to make units miss randomly, in a predeterminent matter. For example marine has 50% chance to miss while shooting zergling and 5% chance to miss ultralisk. How to make him(units) miss/hit more based on distance,unit size and also if its moving or/and burrowed.
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How to make units miss randomly, in a predeterminent matter. For example marine has 50% chance to miss while shooting zergling and 5% chance to miss ultralisk. How to make him(units) miss/hit more based on distance,unit size and also if its moving or/and burrowed.