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    posted a message on Guardians of the Obelisk(Needs Feedback)

    I think that the difficulty needs to be toned down for ez mode. Ez should be beatable most games, but there are tons of noobs that haven't got a shot in heck because they ignore or have trouble with boons. Anyone who learns to boon hunt (and does so) can solo games up to ridiculous mode, but when you're starting out, boons make games hard. Easier boon placement or less detectors for ez mode would help noobs on ez. Perhaps only 1 moving detector for each of the high tier spawners instead of the current 3 and only 2 stationary detectors near the hive/nexus/command center instead of the current 4.

    Occasionally you'll get the message that a boon has spawned and it won't give you the normal ping telling you where it is. That's because it's actually a bug - it didn't spawn anywhere and the counter will just be off all game now. You can check by looking at the units and seeing if there's a boon buff or not (assuming you've killed the rest of them).

    The other glitch, which is much much worse, is that enemy units can get stuck at 1 hp and won't die for about 5 minutes no matter what you do to it. That glitch can make you lose the game especially if it's a final tier unit. This really needs a fix from the developer asap. This causes ragequits and people to stop playing the game, which means the game gets less play and less attention.

    Sharing is caring makes it so you get about 1/5 the income that you would otherwise since there is 0 kill income and no extra shared income to compensate. If you're going to have a shared income only option, why not raise the share amount so it's playable? I can solo ridiculous vanilla, but normal sharing is caring is much much harder than that - that's a pretty strange setup.

    Also on the topic of shared income: the game determines the amount of shared income based on how many players you started with 1-4, 5, or 6+. However, when people leave it doesn't readjust. So if you start with a full house, but halfway into the game you've got only 3 players left, you're getting half the income you normally would have in a 3 player game. Scaling it upon players currently in the game makes more sense to me than how many people started the game.

    One more note about boons - the fact that they are small and that the game is angled away from you slightly (such that you can see the front of walls not just the top) means that boons can hide behind walls in areas you cannot see and even if you know the boon is there, you can't target it. An alternate camera angle from directly overhead would fix this and since it's only an issue for the boon hunter, you could make it an option people can turn on only if they want to. I know I'd like it.

    I really like your game, so please don't take all these comments the wrong way - I just want it to be even better. Thanks for making it!

    Posted in: Map Feedback
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