• 0

    posted a message on Lifeforce Campaign - first mission done

    @MaskedImposter: Go

    I guess we should search a tad bit more, then!

    Posted in: Map Feedback
  • 0

    posted a message on Lifeforce Campaign - first mission done

    @abvdzh: Go

    Do a pair of bunkers and place three SCVs with autorepair in those walls :)

    Posted in: Map Feedback
  • 0

    posted a message on Lifeforce Campaign - first mission done

    Agreed with deltronLive, awesome first mission. The no man's land eerie feeling, the scientists (how cool is that? those SCVs...), the appropiate bunker walls to not let those hyenas cross after setting your second base... just what I expect in a Blizzard map to be honest. Innovative ideas. Thanks Blixor, waiting for mission 2 already :)

    PS: He'll remember that...

    PPS: did anyone find the secret?

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Thanks for your response.

    It happens after the Nassarin scene, when the rest of the Protoss army summons with you and you kill that outpost I've mentioned before. The map appears tinier, with an old beacon placed northeast, unreachable. I kill the T outpost but nothing happens. I've tried to find a ventilation system yes, but I can't find anything by the life of me, haha!

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Hi Dukdi!

    I'm having a problem finishing 03: The Idu'ran. After you reunite with your brethren and kill the last (I presume) terran outpost, the one with a barricade just behind, happens that I can't find a way to trigger the ending, nor seeing any possible beacon to trigger it. I'm left with my units, the yellow spare ones romaing freely and the object Terrans are supposed to besiege and try to destroy. I've moved to any possible locations without success... is it designed that way? Maybe something comes after some extra minutes? Been like that for 5 minutes or more... and I don't know what else to do.

    thanks in advance, I'll post a review once I'm done with the available chapters!

    Posted in: Map Feedback
  • 0

    posted a message on [New] Prime Resurgence v2.0 Feedback

    Great campaign, RedRevolution. One of its kind. Not micro/macro adventureish like Antioch or Mass Recall, but more hardcore/sci-fi oriented (if that's even possible). I really liked the ramped-up difficulty in later missions paralleled with brutally-upgraded stats for your units, it was a joy to play, watch and flow adrenaline with.

    All in all, I can't wait to replay and recommend it!

    Posted in: Map Feedback
  • 0

    posted a message on Starcraft: Pandora needs testers

    Hey, great map! Looks pretty polished to me. Had some minor problems with it though, posted them on your Map Page comments.

    About playability, yeah, got rekt on first Aberration encounter :D

    Posted in: Map Feedback
  • 0

    posted a message on Cursor Targetting problem

    I just want to add that it also happens on custom (finished) campaigns/maps. I guess it's the same thing. Hope they fix the mess is 3.0 soon!

    Posted in: Galaxy Editor Bugs and Feedback
  • To post a comment, please or register a new account.