Joined to post and say a friend and I have been enjoying this map a lot! We use it to unwind after team or practice games, beating up the AI to de-stress.
I can't give much feedback re: design or game balance at this stage (mostly because I found a 2-rax xeyedling flood off 1 base to be imba v AI, and cheese every game for the lulz)
We did notice a couple of glitches in the map after sc2 was updated to 3.0.
1 - my friend's sunken colony started dying for no apparent reason. It seemed to be on creep.
2 - when starting my 2 production buildings for a xeyedling rush, there was no apparent building model until the buildings completed. I'll attach our replays from today so you can take a look at your leisure.
If we notice other post-patch bugs/weirdness I'll take some screenshots or provide more replays
Thanks for making this map, and it's awesome to see the frequent updates!
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Joined to post and say a friend and I have been enjoying this map a lot! We use it to unwind after team or practice games, beating up the AI to de-stress.
I can't give much feedback re: design or game balance at this stage (mostly because I found a 2-rax xeyedling flood off 1 base to be imba v AI, and cheese every game for the lulz)
We did notice a couple of glitches in the map after sc2 was updated to 3.0. 1 - my friend's sunken colony started dying for no apparent reason. It seemed to be on creep. 2 - when starting my 2 production buildings for a xeyedling rush, there was no apparent building model until the buildings completed. I'll attach our replays from today so you can take a look at your leisure.
If we notice other post-patch bugs/weirdness I'll take some screenshots or provide more replays
Thanks for making this map, and it's awesome to see the frequent updates!
Keep them coming :)