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    posted a message on Publishing problems after July 12th patch

    It's fixed =D

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Problem with stopping unit moved as a missile [SOLVED]

    Okay, never mind. I figured it out. It was the fact that the launch missile effect had the "2D" flag checked, so it couldn't find itself as a target to redirect itself to since it was in the air at the time. After I unchecked this the zergling would stop where I wanted it to but was still in the air, so I applied a separate modify unit effect to change its height. You can put this as solved, sorry!

    Posted in: Data
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    posted a message on Problem with stopping unit moved as a missile [SOLVED]

    Hey everyone, I'm having an issue in the data editor with one of my unit's custom abilities. The ability makes the zergling leap forward 10 range in the direction it is facing. I did this by using the already existing "Artanis Leap Attack Jump Only" effect, except that effect was a point target, so I first made a create persistent effect that offsets the target to 10 units in front of the caster, and this is activated by an Instant Effect ability. All of this is working fine, however what I'm having an issue with is trying to make the leap stop "mid-leap". I want the zergling to stop his leap if he hits a unit instead of completing the full leap. Since the "Artanis Leap Attack Jump Only" effect moves the zergling by launching it as a missile, I tried to do this by redirecting the missile to itself. This should make the missile reach its target and stop its jump, as I have another "Hook" type ability that redirects the missile when it hits its target, and it works fine. However, the zergling being launched as a missile does not seem to come up as a valid target to redirect itself to for some reason, and the zergling instead continues a never ending launch until it reaches the edge of the screen. I suspect that it's because the zergling is being temporarily moved as a missile with some sort of custom mover for the "Artanis Leap Attack Jump Only" effect, whereas the other "Hook" ability I have that works is an actual projectile unit being fired as a missile.

    I'm just wondering if anyone else has run into this problem or if anyone knows some other ways to stop a non-projectile unit being launched as a projectile. Thanks!

    Posted in: Data
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