I haven't updated this thread in quite a while. This is directly copied from the SC2C thread.
So far the package features;
14 Blocks ()
51 Vents
27 Pipes
32 Cliffs
I'm sorry for the inconvenience but i had to use a map instead of zip file since the limit for those are 97.7kB. I have provided dropbox links so you can download the packages individual.
Now there is 2 ways to download the cliff package. Either download everything or just download what you need. Below there are 2 example pictures of how these cliffs can be used and one picture where the difference is shown between the 3 ones. The difference between the ones are that the lowpoly one is lowpoly and appears more rocky/jaggy, the non-smoothed highpoly just appears more rocky then the smoothed versions in some places.
The package can be downloaded in 2 different ways, the first one is that the bridges are intact. Second one the planks and pillars have been separated so you can make your own variations. The difference between Dark Wood, Light Wood and No NormalMap. Is that Dark Wood requires both textures while Light Wood only requires the normal map (Light Wood uses an in-game texture while Dark Wood I exported it and changed the color to a more dark-brownish.). The No NormalMap don't use any imported textures.
The second update features 1 lamp, 1 barrel with 3 variations and 1 ladder with 3 variations.
The lamp has a particle to emit fire, it also features lights so anything lit by the lamp will cast a shadow. The lamp uses only in-game textures so there is no need to import anything besides the model.
The ladder comes in a vertical, horizontal and a tilted variations. Same as the bridge the ladders have been exported to use dark, light and no normal map. Dark needs both the textures to be imported, Light only requires the normal map and no normal map don't require anything.
The barrel comes in a dark, light and no normal map pack as the rest of the props do. At the moment theres only a standing barrel with 3 different variations, with cork on the side, top and a crane.
Update Box; I have started a new project called "Project Shadow" the idea is to give terrainer/map makers medieval doodads (If the project goes well even units).
If you would like to see all the pipes in 1 shoot use this link, CLICK ME!
This is the only picture i got with all the different vents, althought some didn't make it (the ones on the right are meant to be without the yellow stripes); CLICK ME!
ALL THE TEXTURES NEEDS TO BE IN > Assets\Textures\ < AND NOTHING ELSE.
If you don't want to register at sc2c.org to contact me regarding questions about models or request I do have an account over at sc2mapster and it's named Tekoppar. Besides that you can email me at [email][email protected][/email]
Seems the Terrain(null) is broken in the new exporter, as i can't export any Terrain(null) materials with the 0.22 but with the previous version 0.21b it's possible. Also have anyone figured out how to get the PEmitter to work? I tried importing a model that already uses one and exporting it. But still won't work.
0
I haven't updated this thread in quite a while. This is directly copied from the SC2C thread.
So far the package features;
14 Blocks ()
51 Vents
27 Pipes
32 Cliffs
I'm sorry for the inconvenience but i had to use a map instead of zip file since the limit for those are 97.7kB. I have provided dropbox links so you can download the packages individual.
Pipe package
Vent package
Block Package
Now there is 2 ways to download the cliff package. Either download everything or just download what you need. Below there are 2 example pictures of how these cliffs can be used and one picture where the difference is shown between the 3 ones. The difference between the ones are that the lowpoly one is lowpoly and appears more rocky/jaggy, the non-smoothed highpoly just appears more rocky then the smoothed versions in some places.
Entire Cliff Package
Smoothed Highpoly, Non-smoothed Highpoly, Lowpoly, Pictures of Selection Circle, Cliff Entrance
Project Shadow
The first models from my new project is a couple of bridges; http://dl.dropbox.com/u/9876544/Terrain%20003.jpg
The package can be downloaded in 2 different ways, the first one is that the bridges are intact. Second one the planks and pillars have been separated so you can make your own variations. The difference between Dark Wood, Light Wood and No NormalMap. Is that Dark Wood requires both textures while Light Wood only requires the normal map (Light Wood uses an in-game texture while Dark Wood I exported it and changed the color to a more dark-brownish.). The No NormalMap don't use any imported textures.
Bridges Intact
Bridges Separated
The second update features 1 lamp, 1 barrel with 3 variations and 1 ladder with 3 variations.
The lamp has a particle to emit fire, it also features lights so anything lit by the lamp will cast a shadow. The lamp uses only in-game textures so there is no need to import anything besides the model.
Lamp
The ladder comes in a vertical, horizontal and a tilted variations. Same as the bridge the ladders have been exported to use dark, light and no normal map. Dark needs both the textures to be imported, Light only requires the normal map and no normal map don't require anything.
Ladders
The barrel comes in a dark, light and no normal map pack as the rest of the props do. At the moment theres only a standing barrel with 3 different variations, with cork on the side, top and a crane.
Barrels
Update Box; I have started a new project called "Project Shadow" the idea is to give terrainer/map makers medieval doodads (If the project goes well even units).
If you would like to see all the pipes in 1 shoot use this link, CLICK ME!
This is the only picture i got with all the different vents, althought some didn't make it (the ones on the right are meant to be without the yellow stripes); CLICK ME!
ALL THE TEXTURES NEEDS TO BE IN > Assets\Textures\ < AND NOTHING ELSE.
If you don't want to register at sc2c.org to contact me regarding questions about models or request I do have an account over at sc2mapster and it's named Tekoppar. Besides that you can email me at [email][email protected][/email]
0
Seems the Terrain(null) is broken in the new exporter, as i can't export any Terrain(null) materials with the 0.22 but with the previous version 0.21b it's possible. Also have anyone figured out how to get the PEmitter to work? I tried importing a model that already uses one and exporting it. But still won't work.