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    posted a message on Screen based Text

    Thx guys, its just what i needed!

    Posted in: Triggers
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    posted a message on Screen based Text

    Ok, this idea is plain and simple, but it doesnt look as such in the galaxy editor.

    What I want to be able to do is Display this text:

    "Khel'Atarn Pavillion"

    At the bottom centre of the screen, just by itself (i.e. without any kind of box or other UI displays). Can somone please help me with doing this? Thx

    Posted in: Triggers
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    posted a message on Keying Abilities

    @SouLCarveRR: Go

    It is a cinematic type of RPG, so the UI is disabled (as is the mandatory mod i use) So hotkeys dont work.

    Posted in: Triggers
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    posted a message on Keying Abilities

    I am currently making an RPG, and am using a Dark Templar model to represent my main character. I have successfully removed its permanent cloak, but now want to give it a cloak which is toggleable. I have given it the "Banshee-Cloaking field" ability, and it now has enough energy to sustain a cloak. I now want to be able to press E to activate and deactivate the cloak, but have run into some problems. Due to the nature of my RPG, this ability comes later in the game, which is initiated by triggers, so I have tried to make the controls triggers too. This is the trigger i am currently using: Cloak: Events UI - Player 1 presses E key Down with shift Allow, control Allow, alt Allow Local Variables Conditions Actions Unit - Order Kartnal [107.99, 31.03] to (Banshee - Cloak (Banshee)) (Replace Existing Orders)

    For some reason it does not activate the cloak, or do anything at all, and i know it is not a UI problem, as the E key works the same for a previous animation trigger. So if anyone sees any problems here, i would very much appretiate help, thank you.

    Posted in: Triggers
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    posted a message on Dark Templar Cloaking

    Thx, its all working now!

    Thx again.

    Posted in: Data
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    posted a message on Dark Templar Cloaking

    At the moment I am trying to make an RPG, and my main character is a Dark Templar. However want to replace the permanent cloak with a limited and toggleable cloak (basically the banshee one). I have no problem adding the banshee cloak ability to the Dark Templar, but i have no idea how do remove its perminant cloak. I have searched though the DT actor and unit and cannot find anything about a perminant cloak ability or effect (the only thing i could do was remove the icon of it from the toolbar, which did nothing to rid the model of the effect)

    You will be a life saver if you can tell me how to do this! Thx for reading.

    Posted in: Data
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    posted a message on RPG Map with Dungeon

    Looks beautiful! Im hoping to make an RPG like this, as this is certainly one of the best iv seen. Unfortunately all the tutorials so far are lacking in customization :( . Iv got alot to learn, but well done!

    Posted in: Project Workplace
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